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New version of the Independent/Puppet state Status

Topics: Suggestions: New version of the Independent/Puppet state Status

James the Fair

Wednesday, May 1, 2013 - 03:17 pm Click here to edit this post
I don't know whether a system like this could work but I thought of another brainstorming idea from another similar online game to this one as I believe this one would have benefits and flaws, but no players on this game would not be safe at all which will either have an 'Independent' or a 'Puppet State' status which will mean no war levels and no temporary war protection. My idea would work like this.

A guaranteed limit of up to 4 countries

I propose a maximum limit for a player to be guaranteed up to 4 countries without him losing any countries completely of what he has worked so hard to build up which means even if one of his countries defence index is reduced to 0, he will be conquered but will not lose control of his country.

James the Fair

Wednesday, May 1, 2013 - 03:19 pm Click here to edit this post
Puppet States......

Puppet states are countries that are under the protection of another players country of which he will serve as your protector. Whether its through invasion or by asking for his protection. The advantage of this, is his country will never be attacked or invaded by other aggressive players which is just like the secured mode we have now. The disadvantage of this however, is that you will not have the ability to attack other players directly, but only in defence when it comes to your federation allies.

* If you have less than 4 countries for example, and has one of your countries invaded by another player, you will still get to keep your country after you have lost the war.

* You can choose to be under the protection of an independent state. Not with your own countries.

* You cannot declare war on other puppet states.

* You cannot declare war on independent states unless he is your protector if you wish for your own country to be independent again.

* You cannot be invaded by any countries while being a puppet state, unless he is your protector preventing you from gaining independence.

* You can still invade C3 countries if you wish, and once you have conquered it, your new country will become another puppet state of the same protector. This way there would be no puppet states owning other puppet states.

* Being a puppet state can act as a form of war protection as well. Which means if a bunch of puppet states think they are safe, and that protector country gets invaded or its war index reduced to 0 for whatever reason. They will all gain independence automatically and could become vulnerable targets again.

* Also you will have ability to send a special message to the protector, and kindly asking for your independence by peaceful means.

* You can still also join other PvP wars via federations (defence only) that are already raging elsewhere in the world.

James the Fair

Wednesday, May 1, 2013 - 03:20 pm Click here to edit this post
Independent States.......

Independent states are countries who are independent from everyone else, just like having no war levels or no war protection at all. The advantage of this is that you are free to declare war on the other independent states and own some puppet states of your own. The disadvantage of this though, is that you can be attacked by other players who are also independent and also cannot declare war on any countries who is a puppet state.

* An independent state will have the ability to declare war on other players who are independent.

* You cannot declare war on your own puppet states. Only your own puppet states can declare war on you.

* You cannot declare war on other countries puppet states.

* If you invade an independent players country who has 4 countries or less for example, that country is automatically subjugated and will become one of your puppet states.

* After you have invaded a players country, you will have the responsibility of preventing him from gaining independence.

* If theres a player who is your puppet state, declares war on you who tries to gain independence and fails, he will still remain your puppet state.

* If you invade an independent country who owns a few puppet states,
those puppet states under him will gain full independence from him.

* If you own a few puppet states and get invaded and your war index reduced to 0 for whatever reason, they will all gain independence while your country will be reduced to a puppet state of the invader.

* You cannot grant a puppet state independence unless he sends you a special message, wishing for himself to do so.

* If you are involved in a federation war you can only attack other independent states. Although being a member of a fed can be a good strategy if you wanted to help an ally who is a puppet state of another player if he wishes to gain independence from him.

James the Fair

Wednesday, May 1, 2013 - 03:24 pm Click here to edit this post
How the war invasion system would work

For puppet states.....

* Puppet state >>declares war and invades>> Protector = Puppet state will become an independent state, while the other puppet states who that protector owns will also gain independence too.

* Puppet state >>declares war and invades>> C3 country = becomes another puppet state of the same protector who owns that puppet state.

* In federation wars, the puppet states cannot go on the offensive but will only be able to assist in the defence of their allies.

For independent states.....

* Independent state >>declares war and invades>> Independent state = becomes a puppet state.

* Independent state >>declares war and invades>> C3 country = will gain the country for himself and becomes another independent state.

* In federation wars, the independent states can go the offensive as well as defence, against the other independent states for puppet states for example who wish to gain their independence from their protector.

Possible new features......

* Could have the ability to tax those puppet states profits.

* Have the ability to use a fraction of the puppet states armies for war.

* Automatically have the ability to exchange workers with your countries in an instant with those puppet states.

James the Fair

Wednesday, May 15, 2013 - 09:33 pm Click here to edit this post

Rich Coyle

Sunday, May 19, 2013 - 05:15 am Click here to edit this post
too complicated

James the Fair

Sunday, May 19, 2013 - 09:58 pm Click here to edit this post
For anybody to read, as it's probularly why i've had no response from this. But just to put this simple to you all, there is 2 functions here.

* You can have war protection (Puppet State), with someone and not be attacked, or cannot attack anybody at all.

* Or have no war protection (Independent State), and be attacked by anybody, or even attack someone who is also an independent state.

I'll try and bring out a more simpler solution to this soon.

James the Fair

Monday, May 20, 2013 - 12:07 am Click here to edit this post
The war protection/secured mode should not be taken care of by the gamemaster like it is now. Instead the player should start looking to seek for protection from an independent state from the beginning of the game within a given timeframe.

Also I would propose a feature for nobody to ever lose their last country on any given world. The war should just end, not completely taken over by another player, as this is the reason why my only country is on secured mode and cannot be attacked.

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