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Some suggestions on War

Topics: Suggestions: Some suggestions on War


Wednesday, July 10, 2013 - 08:42 pm Click here to edit this post
I believe that, like someone else suggested, the cash left behind from war with a C3 should increase 1.5T instead of 1.0T each war level. However, this maybe diluted due to the decreasing cost of weaponry and ammunition

My second suggestion is to add new naval units; Conventional Submarines and Battleships. The submarine qnd battleship would use gasoline. The submarine would launch submarine torpedoes and would have more accuracy, the trade over would be the cost of the ammunition. They will still be destroyed like any other sea unit. The battleship would launch 9 - 36 shells per fighting round, considering they have 3 turrets with 3 - 4 barrels. These shells may be used against land and sea targets at a considerable range. These shells, if firing 9 each fighting round, should be very accurate and powerful, but if firing 36 each firing round, should be rather inaccurate but still powerful. The battleships would be very great against cities, but not effective against actual units on land. The battleships are very weak against missile attacks, but can be like a defensive destroyer, which fires at the attacker. The battleship may have around the strength equal to or less than that of an aircraft carrier.


Tuesday, July 23, 2013 - 02:48 am Click here to edit this post
Great Idea

J. Marcus

Tuesday, July 23, 2013 - 04:11 pm Click here to edit this post
hmmm.... sounds interesting.... some tweaking here and there but overall good idea. :0

Tallisibeth na Colliete

Tuesday, July 23, 2013 - 09:41 pm Click here to edit this post
From what I recall Andy telling me, they have that in the planning. All we can do is wait until they come out with the goods.


Wednesday, July 24, 2013 - 07:15 pm Click here to edit this post
I believe they should go back to the old standerds of 1.5T per war level.

In war level 11 you fight
60inters wings
30stealth bomber wings
full garrisons

and everything is 500Q fighting strength for only 11T. You can break even but you make very little.

Or in the upper levels give some GC

When you first move to war level 11 you get the 110GC plus the 11T

But the second time you take it you only get
20GC and 11T

Make the upper war levels more appealing and would give more an incentive


Wednesday, July 24, 2013 - 07:38 pm Click here to edit this post
Too much raiding money already. It should be lowered further. Super, I am still interested to see your raiding log at higher war levels.


Thursday, July 25, 2013 - 01:14 am Click here to edit this post
i comepletly disagree aries...not all people want to earn all there money thru the econ game and how can we be getting to much money for something that cost so much money to do. To suggest to anyone that we are getting to much money doing anything in this game puzzles me because i pay i pretty penny of real cash every month just to play so PLEASE stop suggesting that we should reduce the pay out of raiding because im sure that there are many that would strongly disagree as i do. i say this in respect because i know your suggestions have carried some weight in the past with the GMs, regards jack


Thursday, July 25, 2013 - 04:24 am Click here to edit this post
If everyone reserved their opinion because someone might disagree with them ,well, the suggestions board would not be needed. I would never suggest someone be quiet to avoid upsetting others with a different opinion.

Game prices have gone down across all products. This has increased the buying power of money since the original raiding income was determined. Since prices are controlled and inflation does not occur, either raiding income needs to be adjusted to be in line with these changes or changes need to be made to allow more price freedom.

Borg Queen

Friday, July 26, 2013 - 11:15 pm Click here to edit this post
I vote for more freedom of Price!

Stephen Ryan

Saturday, July 27, 2013 - 04:41 pm Click here to edit this post
c3 rewards are already too low

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