Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Topics: Suggestions: Satellites

Star Foth

Saturday, August 31, 2013 - 06:00 am Click here to edit this post
Title says it all

Teh Kilrain

Thursday, September 5, 2013 - 04:09 pm Click here to edit this post
Like a diamond in the sky.

How I wonder....


Thursday, September 5, 2013 - 07:12 pm Click here to edit this post
More needs to be said. What do they do? How do I get them? etc.

Star Foth

Thursday, September 5, 2013 - 08:55 pm Click here to edit this post
Alright then:
Made via space industry. They take shuttle materials, and some satellites can take multiple fuselages.
RECON: Allow you to determine air defense statistics, Predict outcome, and move like a fleet as in: takes 2 weeks to move over a nation.
MILITARY PORT: Allow you to build depots and initiate attacks over longer distances by storing weapons, vehicles, and ammo on the port and moving it into position.
Laser Strike: Strategic weapon.
Trade Center: A mini space station owned by a player. Listed on a seperate list and contains some 5-10 docks and a personal storage center for the empire (not nation) of a planet. If all nations are lost, it can fall under the control of the next best person to utilize it, as long as they aren't the cause and they don't have one. (It should take a huge level of materials, and I'm talking like 40T(or something feasable) in materials.
More to come?

Tallisibeth na Colliete

Saturday, September 7, 2013 - 11:38 pm Click here to edit this post
Good ideal, but lose the laser strike, and replace it with laser targeting to increase the accuracy of strategic weapons by 25% to 50%


Friday, May 30, 2014 - 06:19 pm Click here to edit this post
cool idea how about a nuclear satellites and for satellites the sims to use to watch tv

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