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Aries
All worlds
09 Sep 2013 23:58Link
These suggestions were made on another thread and I am moving them to a more appropriate forum here. I have had support from a handful of players and would appreciate more feedback here. Be specific. be constructive. thank you
1. Offer addition incentives to raise war level.
This is a huge issue. War levels were introduced to limit newer players from experiencing wars from war veterans. The problem is, there is simply no incentive to raise to the higher war levels for most players.
Ironically, the players that do raise their war level to some of the highest levels, find themselves out of reach of many of the more aggressive war players who tend to keep their war level low.
The ideal place to start incentives is at war level 7, the first level out of reach of declaring on a new war player at war level 3. Some ideas would be one or more of the following.
-Allow war level 7+ player to upgrade units past th
1. Offer addition incentives to raise war level.
This is a huge issue. War levels were introduced to limit newer players from experiencing wars from war veterans. The problem is, there is simply no incentive to raise to the higher war levels for most players.
Ironically, the players that do raise their war level to some of the highest levels, find themselves out of reach of many of the more aggressive war players who tend to keep their war level low.
The ideal place to start incentives is at war level 7, the first level out of reach of declaring on a new war player at war level 3. Some ideas would be one or more of the following.
-Allow war level 7+ player to upgrade units past th
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Space313
All worlds
10 Sep 2013 02:16Link
That sounds like a great deal to me, I would love to get into the war world soon. But I don't like the whole game reset mumbo-jumbo, terrible idea, too many investments made by many people.
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Star Foth
All worlds
10 Sep 2013 02:39Link
I think the benefits would be boosts as a simple 5-10 upgrade levels is small per level.
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XON Xyooj
All worlds
10 Sep 2013 05:38Link
i think the game can be three optons as follow:
1. no war protection for anyone,
this is survival of the fittest concept. perhaps there is advantages and disadvantages to form purposeful federations.
2. war requirements as it is now,
at least war level 3 to be attack or declare pvp war. but no limitation on what war levels you can fight against
3. no war levels at all, but only game levels. you cannot engage in pvp wars until you reach say game level 5. make it that by the time you're at game level 5 you could produce any product in the simcountry world. this is putting all players at equal footing.
no war protection = survival of the fittest
1. no war protection for anyone,
this is survival of the fittest concept. perhaps there is advantages and disadvantages to form purposeful federations.
2. war requirements as it is now,
at least war level 3 to be attack or declare pvp war. but no limitation on what war levels you can fight against
3. no war levels at all, but only game levels. you cannot engage in pvp wars until you reach say game level 5. make it that by the time you're at game level 5 you could produce any product in the simcountry world. this is putting all players at equal footing.
no war protection = survival of the fittest
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Aries
All worlds
10 Sep 2013 17:42Link
Space, do I have you for agreeing to all three ideas?
Star, your comment is on the first idea. They do add to up 25% off military and 475 quality units at war level 11. Any comments on the other ideas?
Xon, You might have some of your own ideas. I believe the removal of war levels is likely a non-starter for the gamemaster. With that said, and feedback on the specific ideas presented here?
Star, your comment is on the first idea. They do add to up 25% off military and 475 quality units at war level 11. Any comments on the other ideas?
Xon, You might have some of your own ideas. I believe the removal of war levels is likely a non-starter for the gamemaster. With that said, and feedback on the specific ideas presented here?
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The_Wicked_Lady
All worlds
10 Sep 2013 19:20Link
I think Aries has some very good points, and I strongly urge the Gamemaster to consider all of his ideas. There is a BIG problem in the game as it exists, and I hope it doesn't discourage players from playing long term.
A veteran player of ~7 to 10 years, with years of stores of weapons, shouldn't be allowed to dec over and over and over less than skilled players and hide behind war protection. There is no form of recourse other than what the individual is willing to risk, and is usually no greater than a c3. This doesn't give the community as a whole, a fair shake in dealing with game terrorists and game bullies.
A veteran player of ~7 to 10 years, with years of stores of weapons, shouldn't be allowed to dec over and over and over less than skilled players and hide behind war protection. There is no form of recourse other than what the individual is willing to risk, and is usually no greater than a c3. This doesn't give the community as a whole, a fair shake in dealing with game terrorists and game bullies.
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XON Xyooj
All worlds
11 Sep 2013 02:04Link
1 = yes
2 = aggressor or defender, everyone's got their own point of view so how do you differentiate who is who? to make it simple is to have no war protection when you reach a certain level or more, so anything is possible. though climbing war levels by fighting with C3 is probably about 180 degrees different from fighting PvP wars? thus, i have suggested that just have game levels, such as not PvP until you are capable to produce all the military wares and money you need to this task.
3 = a world not connected the current 5 worlds? what would be the advantages and disadvantages? as i have posted in another post, make in more realistic involving some intelligence such as the planets revolving around a sun. to fight a war on another planet requires good strategy to get one world to supply another world; mistakes of unable to do some math/phyics can cost you dearly. such as should you fight a war when your two planets are closest tog
2 = aggressor or defender, everyone's got their own point of view so how do you differentiate who is who? to make it simple is to have no war protection when you reach a certain level or more, so anything is possible. though climbing war levels by fighting with C3 is probably about 180 degrees different from fighting PvP wars? thus, i have suggested that just have game levels, such as not PvP until you are capable to produce all the military wares and money you need to this task.
3 = a world not connected the current 5 worlds? what would be the advantages and disadvantages? as i have posted in another post, make in more realistic involving some intelligence such as the planets revolving around a sun. to fight a war on another planet requires good strategy to get one world to supply another world; mistakes of unable to do some math/phyics can cost you dearly. such as should you fight a war when your two planets are closest tog
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Aries
All worlds
11 Sep 2013 02:49Link
Xon, on item 2. Anyone who declares war on a player country loses war protection for the duration of the declaration. Again, the goal of this change is to remove the ability of one who is declaring war on other players to shield their own empire from the conflict.
For those that like analogies, what currently happens is a large empire, like the old Soviet Union takes over a small country (C3) like Finland. Weapons are moved to Finland and that country is used to declare war on the enemies of the Soviet Union. Because of war protection, other nations may only retaliate on the country of Finland.
This change would allow players in respective worlds to deal with aggressive players themselves since the player that started the war would now often have something at stake since only their secured mode main would be protected from attack.
This can lead to an escalation of conflict based on alliances too. Consider four players in diffe
For those that like analogies, what currently happens is a large empire, like the old Soviet Union takes over a small country (C3) like Finland. Weapons are moved to Finland and that country is used to declare war on the enemies of the Soviet Union. Because of war protection, other nations may only retaliate on the country of Finland.
This change would allow players in respective worlds to deal with aggressive players themselves since the player that started the war would now often have something at stake since only their secured mode main would be protected from attack.
This can lead to an escalation of conflict based on alliances too. Consider four players in diffe
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Stephen Ryan
All worlds
11 Sep 2013 03:03Link
na that would change the whole strategy of the game if u go too war level 3 then it a choice that's why there is a war protection option otherwise u need to be in a good fed. Lets be realistic here what country in the world could start from scratch now and compete with America in weapons.
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Aries
All worlds
11 Sep 2013 03:21Link
SR, not sure where you fall on the suggestions. #2 lends itself to being in a good fed which is a good thing. Your last point I might take as an endorsement for the reason for suggestion #3.
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XON Xyooj
All worlds
11 Sep 2013 03:31Link
@aries,
on item 2, that is one of the flaws of this game due to war protection....it's really a baby sitting concept.
we will continue to have players who will conquer a c3 and use that c3 to messing around with other players, because these got-nothing-to-do players just have too much times.
no war protection means you better be prepared to go PvP if you keep climbing the game levels. but there needs to be very very attractive incentives to climb game levels too. what's the point to earn 10,000 GC or $1000,000T and what can you do with them?
i have always thought that fed is the reason why you want to be in a good one, but not one that has too many trouble makers 'cause you may always have to fix up their troubles being their fedmate.
another way around would be that war are on a president and not on a country. if you as the president have an empire of 20 countries, then all your countries can participat
on item 2, that is one of the flaws of this game due to war protection....it's really a baby sitting concept.
we will continue to have players who will conquer a c3 and use that c3 to messing around with other players, because these got-nothing-to-do players just have too much times.
no war protection means you better be prepared to go PvP if you keep climbing the game levels. but there needs to be very very attractive incentives to climb game levels too. what's the point to earn 10,000 GC or $1000,000T and what can you do with them?
i have always thought that fed is the reason why you want to be in a good one, but not one that has too many trouble makers 'cause you may always have to fix up their troubles being their fedmate.
another way around would be that war are on a president and not on a country. if you as the president have an empire of 20 countries, then all your countries can participat
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John Martinez
All worlds
11 Sep 2013 22:59Link
"there is not much incentive to build an empire due to the magical exponential cost of owning many countries."
if your talking about what was spoken of before XON i see you still don't understand. I could have an empire on WG and it cost me nothing, but if I expand to LU then that empire will cost me 30GC a month and if I add a enterprise it cost another 30. No matter how many countries I have on WG it wont cost me anything.
if your talking about what was spoken of before XON i see you still don't understand. I could have an empire on WG and it cost me nothing, but if I expand to LU then that empire will cost me 30GC a month and if I add a enterprise it cost another 30. No matter how many countries I have on WG it wont cost me anything.
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XON Xyooj
All worlds
11 Sep 2013 23:31Link
@john,
that's okay, you're just getting more confusing yourself
that's okay, you're just getting more confusing yourself
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Christos
All worlds
12 Sep 2013 21:39Link
On topic:
Aries' suggestions are on the right direction. Numbers 1 and 2 are no-brainers in my book.
Obviously anyone who declares must be ready to risk more than a silly C3 and the assets (weapons/ammo) they choose to risk.
War lvl incentives are another must. As the game stands, there are "effectively" two war levels: 0-1-2 and the rest. Once you go to war level 3 there is no turning back but also no serious incentive to move up. This doesn't work in the direction of urging veterans to climb the levels. But if you put some serious incentives into place (not GC but militarily based) those vets who stay behind will find themselves seriously overpowered in PvP wars with high level veterans. They will have to move up, leaving innocent noobs like yours trully alone in wl 3 or 4 ;) So, thumbs up again.
As for the new world suggestion: As a (relatively) new player, I realize I will nev
Aries' suggestions are on the right direction. Numbers 1 and 2 are no-brainers in my book.
Obviously anyone who declares must be ready to risk more than a silly C3 and the assets (weapons/ammo) they choose to risk.
War lvl incentives are another must. As the game stands, there are "effectively" two war levels: 0-1-2 and the rest. Once you go to war level 3 there is no turning back but also no serious incentive to move up. This doesn't work in the direction of urging veterans to climb the levels. But if you put some serious incentives into place (not GC but militarily based) those vets who stay behind will find themselves seriously overpowered in PvP wars with high level veterans. They will have to move up, leaving innocent noobs like yours trully alone in wl 3 or 4 ;) So, thumbs up again.
As for the new world suggestion: As a (relatively) new player, I realize I will nev
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JamestheFair
All worlds
13 Sep 2013 13:41Link
Or another idea is to replace the war levels altogether with a UN approval before attacking that player. Is whenever we click 'declare war' on the war page, I think it should be taken to the UN security council for approval first for the next couple of days before getting the green light from them and therefore freely attacking him.
If it's anything like the US had to seek approval from the UN recently in order for them to be given the green light to attack Syria in real life. The only main thing that's stopping them now is Assad's main ally, Russia.
If it's anything like the US had to seek approval from the UN recently in order for them to be given the green light to attack Syria in real life. The only main thing that's stopping them now is Assad's main ally, Russia.
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Aries
All worlds
13 Sep 2013 16:35Link
War levels are not going away and needing UN approval can earn its own thread if you wish and earns a "no" from me. I think my suggested change to war protection would do more to empower players to weigh in on a conflict.
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XON Xyooj
All worlds
20 Sep 2013 11:53Link
dont' like un approval either, that's running to mommy and daddy.
just set the rules for all players, play fairly.
everything in the country/empire at risk, no place to hide or run....that would be interesting....can nuke each other to the stone age too
again, having war levels and game levels just weird to me. this is a game of resources management, whether as a warlord or a ceo?
just set the rules for all players, play fairly.
everything in the country/empire at risk, no place to hide or run....that would be interesting....can nuke each other to the stone age too
again, having war levels and game levels just weird to me. this is a game of resources management, whether as a warlord or a ceo?