X
XON Xyooj
All worlds
16 Sep 2013 23:26Link
there is an option to "Automatic placing orders for products that your country needs"
this option needs to have a choice of how much you want to buy for your country's needs, such as any multiples of its monthly use.
is there an option to "Automatic selling products that your country has over supply"
which over supply = your specified inventory level
where specified inventory level = monthly use x number of months you feel comfortable to stock that product
this same feature to be available for the corporations too. there are now strategies for "selling production" and "buying supplies" for corps. the sell strategy is confusing, because the percentage is base off the market price, which should it be base off your cost of producing that product? the cost of production should be the base to start from, and not the market price because the market price will vary base on how fast o
this option needs to have a choice of how much you want to buy for your country's needs, such as any multiples of its monthly use.
is there an option to "Automatic selling products that your country has over supply"
which over supply = your specified inventory level
where specified inventory level = monthly use x number of months you feel comfortable to stock that product
this same feature to be available for the corporations too. there are now strategies for "selling production" and "buying supplies" for corps. the sell strategy is confusing, because the percentage is base off the market price, which should it be base off your cost of producing that product? the cost of production should be the base to start from, and not the market price because the market price will vary base on how fast o
A
Andy
All worlds
17 Sep 2013 16:31Link
Under trade.
did you try order Strategy and Quality?
did you try order Strategy and Quality?
S
Star Foth
All worlds
17 Sep 2013 18:25Link
Lol, XON knows 'bout dat, Andy :P
He means sell with strategy.
He means sell with strategy.
X
XON Xyooj
All worlds
17 Sep 2013 22:47Link
yes, i'm talking about sell strategy. can this be similar to buying/ordering strategy?
my country just keeps buying, so i need to sell automatically any quantity over my specified inventory level.
some products that my country has 0 monthly use are still being bought too. i'm too wondering my people don't eat wheat (monthly use = 0), but they drink over 80,000 bottles of wine per month?
my country just keeps buying, so i need to sell automatically any quantity over my specified inventory level.
some products that my country has 0 monthly use are still being bought too. i'm too wondering my people don't eat wheat (monthly use = 0), but they drink over 80,000 bottles of wine per month?
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Star Foth
All worlds
17 Sep 2013 23:24Link
They eat bread, not pure wheat grains. Bread and 'other food products' use wheat.
I would say :"I dun wanna go to your house for Thanksgiving, lol.", but I'm not in the mood.
I would say :"I dun wanna go to your house for Thanksgiving, lol.", but I'm not in the mood.
X
XON Xyooj
All worlds
22 Sep 2013 01:42Link
most products in sc should have consumption by the population, the corps, or both.
need automatic sales strategy for country so don't have to manually do all the times.
need automatic sales strategy for country so don't have to manually do all the times.
X
XON Xyooj
All worlds
22 Sep 2013 01:49Link
president specified minimum inventory = monthly use x specified # of months to stock this product
sales order = products in stock - minimum inventory
products in stock would also be known final inventory, to less the confusion.
final inventory = final inventory last month + all incoming products
all incoming products = corps production + country purchases
sales order = products in stock - minimum inventory
products in stock would also be known final inventory, to less the confusion.
final inventory = final inventory last month + all incoming products
all incoming products = corps production + country purchases
X
XON Xyooj
All worlds
22 Sep 2013 01:59Link
in order to make the local market and common market working, or worth the efforts
local market recommended price = 200% x production cost of the product
common market recommended price = 200% x local market recommended price
world market recommended price = 200% x common market recommended price
perhaps these be the base recommended prices for these three markets.
as existing, my experience is that local and common markets work only well for products you cannot get from the world market, such as strategic weapons/materials
for players to max the price of their products, say each booster can reduce the corp's workforce by say 10% and increase production efficiency/effectivity by 10%. an upgrade booster increases the life of the corp by say 10 game years. with no upgrade, the corp life be say 100 game years.
local market recommended price = 200% x production cost of the product
common market recommended price = 200% x local market recommended price
world market recommended price = 200% x common market recommended price
perhaps these be the base recommended prices for these three markets.
as existing, my experience is that local and common markets work only well for products you cannot get from the world market, such as strategic weapons/materials
for players to max the price of their products, say each booster can reduce the corp's workforce by say 10% and increase production efficiency/effectivity by 10%. an upgrade booster increases the life of the corp by say 10 game years. with no upgrade, the corp life be say 100 game years.
X
XON Xyooj
All worlds
22 Sep 2013 02:19Link
also that country total asset cannot go below zero, when it reach zero then it is bankrupted and turn over to GM but any outstanding debts (i.e. loans) get transfer to the player's account, leader country, or other empires or enterprises.
the current option, if each c3 can be bought at 300 GC then this 300 GC need to be in the country's account. if player use all these 300 GC plus whatever is existing in the c3 before the purchase, and the country total assets reach 0 then the country is bankrupted.
the better option would be that country needs to be say $1 USD each, and there is no free country in any empired. as i have been advocating, get rid of GC and just direct conversion between $1 US to $1T SC. if you spend your $1T SC plus whatever the country has before you bought it, and your total assets reach zero, then you wanna play you need to buy another country at $1 USD.
premium player needs to be able to sel
the current option, if each c3 can be bought at 300 GC then this 300 GC need to be in the country's account. if player use all these 300 GC plus whatever is existing in the c3 before the purchase, and the country total assets reach 0 then the country is bankrupted.
the better option would be that country needs to be say $1 USD each, and there is no free country in any empired. as i have been advocating, get rid of GC and just direct conversion between $1 US to $1T SC. if you spend your $1T SC plus whatever the country has before you bought it, and your total assets reach zero, then you wanna play you need to buy another country at $1 USD.
premium player needs to be able to sel
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XON Xyooj
All worlds
22 Sep 2013 02:29Link
those who wants to be credit cards warriors, GM will welcome your US $ contributions to help make more developments to the game.
those who don't want to be credit card warriors, you can still get your SC $ by playing the game well.
makes everyone happy
makes more people be more active in sc
those who don't want to be credit card warriors, you can still get your SC $ by playing the game well.
makes everyone happy
makes more people be more active in sc
K
Killson
All worlds
22 Sep 2013 05:58Link
This game is keeping my attention,which is rare for me anyways.
And i've thought about being a credit card "warrior" it's just im,
much too cheap for your idea im kinda upset i used my card 3 times already.
And i've thought about being a credit card "warrior" it's just im,
much too cheap for your idea im kinda upset i used my card 3 times already.
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XON Xyooj
All worlds
22 Sep 2013 13:40Link
if you're saying my proposal would make the game too cheap?
if so, it will kill the excuses that there are players that are students, kids, etc that cannot afford to play the game
it's more security for the game if there are 100,000 players each paying $1 than to have 1000 players each paying $100?
many people will not take notice that they have spent $1 even though they have done it 100 times. but many will be reluctant to spend $100 even just once.
if so, it will kill the excuses that there are players that are students, kids, etc that cannot afford to play the game
it's more security for the game if there are 100,000 players each paying $1 than to have 1000 players each paying $100?
many people will not take notice that they have spent $1 even though they have done it 100 times. but many will be reluctant to spend $100 even just once.
X
XON Xyooj
All worlds
22 Sep 2013 15:46Link
another automation would be to allow the people within an empire to move to any of the empire's countries freely, without the transfer as existing now.
the empire's people can go to any of the empire's country, wherever there are jobs/positions for their professions.
if a country is cancel, then the quota can be applied to the country being cancel, but the limit should be the original population of being a C3 when the president took over the country. a president needs to be allowed to take what he has created for the country.
the empire's people can go to any of the empire's country, wherever there are jobs/positions for their professions.
if a country is cancel, then the quota can be applied to the country being cancel, but the limit should be the original population of being a C3 when the president took over the country. a president needs to be allowed to take what he has created for the country.
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XON Xyooj
All worlds
23 Sep 2013 05:24Link
when looking at my "available materials and contract services" for a corp, not once is any of my "last price paid" lower than the "market price"
i often just use "buy immediately" so i'm paying premium prices for the products i want/need on the world maket price. but if these products are plenty on the world market, then i should get the world market prices?
would local and common market exist to automatically solve these prices? where i can set the local prices and common market prices?
i often just use "buy immediately" so i'm paying premium prices for the products i want/need on the world maket price. but if these products are plenty on the world market, then i should get the world market prices?
would local and common market exist to automatically solve these prices? where i can set the local prices and common market prices?
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XON Xyooj
All worlds
23 Sep 2013 06:04Link
when you're building a new corp, it should tell you how much you need to build that corp. these would include all the materials and workers needed to operate for say 12 game months.
as existing, it only list the market price for the product the corp will be producing, the world market situation for the materials you need for the corp, and the number of workers from each profession that you need.
every earth business/corp has a minimum startup cost.
in sc, it seems that each time i build a new corp the workers of my corps are changing even though i have the same salary index. i can understand that the workers would rebalance themselves if the salary indexes for the corps are different. when workers are going thru transitions, then it seems that corp production is not maximizing?
how do you automatically avoid this rebalancing of workers in your corps?
as existing, it only list the market price for the product the corp will be producing, the world market situation for the materials you need for the corp, and the number of workers from each profession that you need.
every earth business/corp has a minimum startup cost.
in sc, it seems that each time i build a new corp the workers of my corps are changing even though i have the same salary index. i can understand that the workers would rebalance themselves if the salary indexes for the corps are different. when workers are going thru transitions, then it seems that corp production is not maximizing?
how do you automatically avoid this rebalancing of workers in your corps?
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XON Xyooj
All worlds
23 Sep 2013 06:49Link
my priority is to be able to produce all the products that my country needs (for populations and corps). the products that i produce within my own country must be made to be cheaper than they are on the world market
how does a country becomes self sufficient in sc?
or how does an empire become self sufficient?
how do you change the automatic ordering for your country so that it does not buy the products that you have 0 monthly use and only buy the quantity that monthly use? i change the country's automatic buying feature, but it automatic change back to keep buying even for products that my country has 0 monthly use or buying thousands of units of a product even though my country only have 200 monthly use.
how does a country becomes self sufficient in sc?
or how does an empire become self sufficient?
how do you change the automatic ordering for your country so that it does not buy the products that you have 0 monthly use and only buy the quantity that monthly use? i change the country's automatic buying feature, but it automatic change back to keep buying even for products that my country has 0 monthly use or buying thousands of units of a product even though my country only have 200 monthly use.
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XON Xyooj
All worlds
23 Sep 2013 09:12Link
when you set "contract full production to your country and accept"
you should not have any unsold quantity of that product?
unless your country do not have the cash to purchase this product?
this is an automatic option in sc now, but why do i still have "some left unsold" or "high unsold" of the product?
you should not have any unsold quantity of that product?
unless your country do not have the cash to purchase this product?
this is an automatic option in sc now, but why do i still have "some left unsold" or "high unsold" of the product?
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Star Foth
All worlds
24 Sep 2013 02:34Link
It can only license 100% max production.
It's likely you have more than 100% in the production section
It's likely you have more than 100% in the production section
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XON Xyooj
All worlds
24 Sep 2013 05:07Link
@starfoth, so full production = 100% and anything over will not be taken?
my corps do produce over 100% so that extra % will not be accepted by my country then?
my corps do produce over 100% so that extra % will not be accepted by my country then?
X
XON Xyooj
All worlds
24 Sep 2013 05:42Link
i'm still back to trying to figure out how local market, common market, and world market work.
i thought it would be less issues, if a corp could sell its products to the local, common, or world market....but not to a specific corp in any of these markets.
example would be,
XON 1 Chemicals 1 sell chemicals to XON Local Market, Common Market, World Market
XON 1 Chemicals 1 buy oil from XON Local Market, Common Market, World Market
you can have your own preference of which of the three markets you want to go shopping at first. if you produce too much quantity of a product for the local market, then the extra goes to common market; if still too much quantity of this product, then the extra can overspill to the world market.
you can also have the option to choose to buy and sell all your products in just one, two, or all three markets too. this would work well for the concept of boycott. you can boycot
i thought it would be less issues, if a corp could sell its products to the local, common, or world market....but not to a specific corp in any of these markets.
example would be,
XON 1 Chemicals 1 sell chemicals to XON Local Market, Common Market, World Market
XON 1 Chemicals 1 buy oil from XON Local Market, Common Market, World Market
you can have your own preference of which of the three markets you want to go shopping at first. if you produce too much quantity of a product for the local market, then the extra goes to common market; if still too much quantity of this product, then the extra can overspill to the world market.
you can also have the option to choose to buy and sell all your products in just one, two, or all three markets too. this would work well for the concept of boycott. you can boycot
X
XON Xyooj
All worlds
26 Sep 2013 10:19Link
pricing a product base on quality (subjective judgement) is what i think really screw up why the three markets do not function as they should.
the price of a product needs to be base on the cost to produce that product, not some imaginary "quality" concept which is irrelevant to most products.
if electricity generated from coal are more expensive or has a higher cost to produce, then it's price should reflect this cost. if electricity generated from nuclear power plant is cheaper or has a lower cost to produce, then its price should be base on this cost.
the same applies for all products.
i cannot imagine the difference between a Q3000 strategic bomb at $41.70B SC and a Q100 strategic bomb at $13.90B SC. it would be more realistic that a Q300 strategic bomb be a hydrogen bomb and a Q100 strategic bomb be a uranium bomb.
i would like to know how many players out there can manufacture a strategic bo
the price of a product needs to be base on the cost to produce that product, not some imaginary "quality" concept which is irrelevant to most products.
if electricity generated from coal are more expensive or has a higher cost to produce, then it's price should reflect this cost. if electricity generated from nuclear power plant is cheaper or has a lower cost to produce, then its price should be base on this cost.
the same applies for all products.
i cannot imagine the difference between a Q3000 strategic bomb at $41.70B SC and a Q100 strategic bomb at $13.90B SC. it would be more realistic that a Q300 strategic bomb be a hydrogen bomb and a Q100 strategic bomb be a uranium bomb.
i would like to know how many players out there can manufacture a strategic bo
X
XON Xyooj
All worlds
26 Sep 2013 10:36Link
i can't wait to build try building space cargo shuttles at a base price of $29B and you can only produce one per 12 months too
if my monthly running cost for the strategic bomb corp is $2B, i would guess the monthly running cost would be about $4B for the space cargo shuttle corp?
no one buys this product either except those participating in the space industry
these are my real challenges of playing simcountry, trying to do the impossible, creating products that very few consume
if my monthly running cost for the strategic bomb corp is $2B, i would guess the monthly running cost would be about $4B for the space cargo shuttle corp?
no one buys this product either except those participating in the space industry
these are my real challenges of playing simcountry, trying to do the impossible, creating products that very few consume
X
XON Xyooj
All worlds
26 Sep 2013 10:46Link
it's difficult to understand that i have construction corps that produce about 7,000,000 per month, yet my country has a shortage of about 3,000,000 per month.
is there an automatic procedure to correct this?
if i send the full production of my corps to my country, then i have to manually sell from the country's inventory (products in stock) every day. this is a lot of works for just even one country, how do presidents with many countries which also has many corps are able to do these buy and sell acts manually?
is there an automatic procedure to correct this?
if i send the full production of my corps to my country, then i have to manually sell from the country's inventory (products in stock) every day. this is a lot of works for just even one country, how do presidents with many countries which also has many corps are able to do these buy and sell acts manually?
X
XON Xyooj
All worlds
27 Sep 2013 23:39Link
we need an automatic inventory control system in sc
the current ordering and buying strategies are too confusing and too much manual labor to correct
a very simple system is that if my country owns my corps (state or national) then i have the option to sell all the productions of these corps to my country. the inventory control system must be smart enough that if the products from my corps are more than what my population can consume, then the extra amount will be automatically set to be sold on the markets (local, common, world).
my country must have the ability to order for both my population and my corps on one page, which would be shown on the "products in stock" where one column is "country monthly use" and another column is "corporations monthly use". this is so that i can buy and sell products for my whole country without jumping from pages to pages, going to individual corps to see
the current ordering and buying strategies are too confusing and too much manual labor to correct
a very simple system is that if my country owns my corps (state or national) then i have the option to sell all the productions of these corps to my country. the inventory control system must be smart enough that if the products from my corps are more than what my population can consume, then the extra amount will be automatically set to be sold on the markets (local, common, world).
my country must have the ability to order for both my population and my corps on one page, which would be shown on the "products in stock" where one column is "country monthly use" and another column is "corporations monthly use". this is so that i can buy and sell products for my whole country without jumping from pages to pages, going to individual corps to see
X
XON Xyooj
All worlds
29 Sep 2013 00:09Link
we need another option for the sale strategy
now we have
1. best price
2. time based
3. follow quality
we need the option that you can markup your product, such as if the cost is $1.00 and you put the markup as 200%, then the price = 200%/100% x $1.00 = $2.00
this should not require too much modifications to the game database since the profit/loss statement of a corp already has the cost to produce the product, and the only thing you need to do is put in your markup percentage.
this fourth option would be simply name "markup"
now we have
1. best price
2. time based
3. follow quality
we need the option that you can markup your product, such as if the cost is $1.00 and you put the markup as 200%, then the price = 200%/100% x $1.00 = $2.00
this should not require too much modifications to the game database since the profit/loss statement of a corp already has the cost to produce the product, and the only thing you need to do is put in your markup percentage.
this fourth option would be simply name "markup"