J
James the Fair
All worlds
03 Oct 2013 19:48Link
I have thought of yet another idea that could work as I believe this one would have its benefits and flaws, but no players on this game would be fully safe which will mean no war levels. You will either have an 'Independent' status or a 'Protectorate' status and my idea would work like this.
Protectorate......
Protectorates are players who are under the protection of an independent player who will serve as your protector. The only way you can do this, is by asking for his protection. The advantage of this, is that your countries will never be attacked or invaded by other aggressive players which is just like the secured mode we have now. The disadvantage of this however, is that you will not have the ability to attack other players directly.
* To be a protectorate, in order to be protected from war, just send a message to an appropiate independent player who will hopefully accept you as one of his protectorat
Protectorate......
Protectorates are players who are under the protection of an independent player who will serve as your protector. The only way you can do this, is by asking for his protection. The advantage of this, is that your countries will never be attacked or invaded by other aggressive players which is just like the secured mode we have now. The disadvantage of this however, is that you will not have the ability to attack other players directly.
* To be a protectorate, in order to be protected from war, just send a message to an appropiate independent player who will hopefully accept you as one of his protectorat
A
Aries
All worlds
03 Oct 2013 20:05Link
Interesting. I would add, if you choose to serve as a "protector", you should not be able to purchase war protection and you must have some minimum empire size, maybe 6+ countries. If the "protector" falls below this size, then they are no longer a protector. The protection can also be cancelled at any time by either party.
The "protected" should pay 5 gold coins to the game to setup this protection per country "protected". The SC$ amount should be $100m/million pop/month or $1B for 10 million, $2B for 20, and so on paid to the "protector".
Maybe this can replace war level limitations on declarations and this can lead to the planned cost increases for traditional war protection.
The "protected" should pay 5 gold coins to the game to setup this protection per country "protected". The SC$ amount should be $100m/million pop/month or $1B for 10 million, $2B for 20, and so on paid to the "protector".
Maybe this can replace war level limitations on declarations and this can lead to the planned cost increases for traditional war protection.
A
Aries
All worlds
03 Oct 2013 21:24Link
By the way, I disagree with charging an attacker gold coins as well as an "empire war index". There should also be a delay between losing your protector and gaining a new one regardless of the cause. Perhaps one game year.
I do think that with the gold coins potentially introduced into the system with this protection system, a bounty system could be introduced. Say if an player is able to remove "protector" status from another player, half the gold coins paid to the game by the "protected" of that protector is paid to the player that broke protection.
Example:
Player A is a protector. 20 countries have paid the 5 gold coins fee to be protected since player A became a protector, a total of 100 gold coins. The countries do not necessarily need to be currently protected (they could have been dropped by the protected or the protector) but the gold coins must have been paid at some point and no one has
I do think that with the gold coins potentially introduced into the system with this protection system, a bounty system could be introduced. Say if an player is able to remove "protector" status from another player, half the gold coins paid to the game by the "protected" of that protector is paid to the player that broke protection.
Example:
Player A is a protector. 20 countries have paid the 5 gold coins fee to be protected since player A became a protector, a total of 100 gold coins. The countries do not necessarily need to be currently protected (they could have been dropped by the protected or the protector) but the gold coins must have been paid at some point and no one has
J
James the Fair
All worlds
04 Oct 2013 02:15Link
My "charging attackers gold coins" and the "empire war index" idea were only suggestions that I wasn't too serious about and would probulary make the game too hard.
However I don't understand why the "protected" countries should pay 5 gold coins to the game as this is more or less the same as paying the game for "war protection" like we have now. Which means they will not need their protectors.
(Quote)
* To be a protectorate, in order to be protected from war, just send a message to an appropiate independent player who will hopefully accept you as one of his protectorates. Also make sure you do not own anymore than 4 countries. The reason for this limit, is so that powerful empires do not get protected by other powerful empires.
..........................................
This is why you do not need to pay 5 gold coins per country to be protected since you cann
However I don't understand why the "protected" countries should pay 5 gold coins to the game as this is more or less the same as paying the game for "war protection" like we have now. Which means they will not need their protectors.
(Quote)
* To be a protectorate, in order to be protected from war, just send a message to an appropiate independent player who will hopefully accept you as one of his protectorates. Also make sure you do not own anymore than 4 countries. The reason for this limit, is so that powerful empires do not get protected by other powerful empires.
..........................................
This is why you do not need to pay 5 gold coins per country to be protected since you cann
A
Aries
All worlds
04 Oct 2013 03:34Link
A one time 5 gold coin fee is a bargain over paying continuous war protection which is 2 gold coins/day (and could be increasing). It provides incentive to the developers to implement the change and provides the gold coins that could fund the bounty system. I think it is a fair alternative to a more expensive war protection system until you can furnish your own defense.
I see the goals as not removing war from game play but adding incentives for more competitive warfare. This should replace war level restrictions on war declarations beyond protection for the first two levels or, at least, protectors should be able to receive war declaration from any non-protected country.
I see the goals as not removing war from game play but adding incentives for more competitive warfare. This should replace war level restrictions on war declarations beyond protection for the first two levels or, at least, protectors should be able to receive war declaration from any non-protected country.
J
James the Fair
All worlds
05 Oct 2013 15:05Link
I feel that paying the 5 gold coins all at once to the GMs for one of your countries to be protected by a protector could put off a lot of players, if not most of them from seeking protection with them. However if 1 gold coin was paid by the 'protected' to the 'protector' each real month instead, as I believe it could work since the protector would be gaining more than just SC$ cash every game month. Although obviously there would be a limit to how many 'protectorates' a 'protector' can hold. For example.... 25 protectorates = 25 gold coins per real month for the protector.
I have also thought of another idea that in order to be a protector, the requirements you would need to set it up and the effects it could have, would be something like this.
Protector.....
* To be a protector, you would have to own at least, for example, 5 countries or above.
* To setup one of your own countrie
I have also thought of another idea that in order to be a protector, the requirements you would need to set it up and the effects it could have, would be something like this.
Protector.....
* To be a protector, you would have to own at least, for example, 5 countries or above.
* To setup one of your own countrie
A
Aries
All worlds
05 Oct 2013 16:37Link
My estimates are that a minimum defense costs around $5T in ammo and weapons just to setup. As was said, traditional war protection costs 2 gold coins per day. War level 3 is not a game level requirement until game level 6 which rewards 90 gold coins. I think a one-time setup of 5 gold coins is a bargain and may even be too low. Protectors have the burden of paying for defense and should not have a gold coin cost for being a protector.
I agree with a minimum protector country account. I would say 6 as a minimum is a good number. For purposes of losing protector status, in addition to losing the country count, I would also suggest the protection be tied to a specific protector country. This would prevent using raiding, as a tool alone, to be invulnerable to losing protector status and give bounty seekers two ways to collect. Reduce country count under 6 or to take the specific country. Remember, I already suggested protectors not be allowed to purc
I agree with a minimum protector country account. I would say 6 as a minimum is a good number. For purposes of losing protector status, in addition to losing the country count, I would also suggest the protection be tied to a specific protector country. This would prevent using raiding, as a tool alone, to be invulnerable to losing protector status and give bounty seekers two ways to collect. Reduce country count under 6 or to take the specific country. Remember, I already suggested protectors not be allowed to purc
X
XON Xyooj
All worlds
06 Oct 2013 23:27Link
don't think i want a protector, but i'm willing to put a warlord on retainer, with liquidation damage insurance by the warlord. a contract that is enforceable by game parameters.
it be like having a security guard company
if the guards fail in their duties as per contract terms, then the company pays for all the damages of my properties.
it be like having a security guard company
if the guards fail in their duties as per contract terms, then the company pays for all the damages of my properties.
J
James the Fair
All worlds
10 Oct 2013 14:30Link
Maybe it shouldn't cost any gold coins to set up a protector since he is taking a risk. However this is why I think the gold coins that is paid by the protected needs to go to the protectors instead of the game since the protectors will be taking a great risk in protecting them from other aggressive players. Also just like you said XON, it's like having a security guard company.
If we are to attract players to setup protectors, we would need to make incentives and rewards for them to do so.
If we are to attract players to setup protectors, we would need to make incentives and rewards for them to do so.
A
Aries
All worlds
10 Oct 2013 17:04Link
Security guard companies are not insurance companies.