Here is the thing that should be considered. Keep in mind that if no taxes are changed, then there should be no effect as well. Also, there should be a way to either set a flat tax or a tax depending on how much you earn.
If you increase taxes:
Increased Revenue
This one is obvious, this should go hand to hand with how MUCH the typical worker is working.
Increased chance of Rebellions/Crime
With people getting all their money away to the state, some ought to be mad. This will result in an increased cost of policing as well (Cost of Government).
Decreased Productivity/Welfare
People just won't be in the mood to work to get all their money robbed, so this will be hit exponentially.
In summary, it would be generally okay, but the severity of the effects MUST also be dependent on how much the citizen is getting paid.
If you decrease taxes:
Decreased Income
Less money to spend
yea nice possible consequences space , pretty much what we discussed except for cost of government and rebellions.
there are quite a number of trade offs for tax adjustments andy and its certainly not that complicated
its just too vague really that we cant adjust tax on our population!
im fine the way it is really i just dont see exactly how the dynamic would work... id be in favor of taxes increasing on higher incomes exponentially... but for all i know thats how it is anyways
There is mutual influence in the game from day one.
rebellions, education, migration, welfare, income, taxes, and spending influence each other all the time.
There is currently no reason to change it. it works fine.
when new parameters are added like pollution, or limited quantities in mining corporations there will be a good reason to update that system.