Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Budget and Taxation

Topics: Suggestions: Budget and Taxation

"King Louis Emunne Thermopalis Gernaldi

Monday, November 11, 2013 - 03:58 am Click here to edit this post
I think we should be the ones to decide how much our citizens get taxed. Base on my calculation using the monthly wages of my country and the income tax and other contributions my citizen now pay a tax of 33% i think this is too high for my country and I should be allowed to lower it currently my country is doing well and I was able to lower corporate tax 15% and would like to see a similar rate for taxes on my citizens.
Why was the setting budget system taken away please bring it back

XON Xyooj

Thursday, November 14, 2013 - 08:43 am Click here to edit this post
may be someday, w3c will let us do more. but for now, we are not allowed to set tax rate or tax rates for our sims.

sc would probably work best in a cash base concept.


Friday, November 15, 2013 - 07:47 am Click here to edit this post
I have a lot of roads... would like toll bridges and parking meters. ..and a lake with sail boats.


Tuesday, November 19, 2013 - 11:21 pm Click here to edit this post
Setting taxes by the president is of course an improvement.
making it possible is easy.
the question is of course, what is the trade off.

If you can increase taxes with no consequences, everyone will increase the tax level and earn a lot of income.

it must work in a way that if taxes are too high, your population will migrate to lower tax countries. if it is too low, your income will decline to an unacceptable level.


Wednesday, November 20, 2013 - 12:06 am Click here to edit this post
if people will migrate out then they should migrate in with low taxes. If there is only a risk of loosing pop but not gaining any that will make a lot of people mad.

Honestly high taxes should make people strike and disgruntled. IF taxes are too high for too long a % of people stop working .


Wednesday, November 20, 2013 - 04:04 pm Click here to edit this post
migration is always two ways. people who leave a country, pop up in another.

we could of course add many more consequences and interesting features connected to taxation.

My point is, that it is not just allowing everyone apply changes to the tax scheme. It requires much more in terms of game feature developments.


Thursday, November 21, 2013 - 05:26 am Click here to edit this post
It would also be nice if there were national systems that could be adopted. Maybe like some of the things another SimSomething had with pollution regulations and green tech or after school programs...these might be a little to down to locality for a nation game.

But i would like to see nations engaged in international treaties. Not just for war but signing things like workers rights and perhaps some climate change agreements. Maybe those are not good examples but things nations could agree to be signatory too or not and perhaps their choices would have some baring on war and peace...

It would allow a nation to more customize what it as a "people" stand for and better identify with like nations or nations very undesirable etc.


Thursday, November 21, 2013 - 08:17 pm Click here to edit this post
maybe make welfare inversely proportional to tax % thats set.

seems more convenient, more income in short term for reduced productivity and profits.

this along with migration fluctuations can make tax setting useful and flexible


Thursday, November 21, 2013 - 08:23 pm Click here to edit this post
or even make spending by population affected by tax size thats set, high taxes = less spending by population and so less cash inflow for the government

many things are and can be related to tax, but having tax adjustments is a MUST, how government/president/king cant control taxes in his country? really needed feature.


Friday, November 22, 2013 - 11:28 pm Click here to edit this post
Here is the thing that should be considered. Keep in mind that if no taxes are changed, then there should be no effect as well. Also, there should be a way to either set a flat tax or a tax depending on how much you earn.
If you increase taxes:

Increased Revenue
This one is obvious, this should go hand to hand with how MUCH the typical worker is working.

Increased chance of Rebellions/Crime
With people getting all their money away to the state, some ought to be mad. This will result in an increased cost of policing as well (Cost of Government).

Decreased Productivity/Welfare
People just won't be in the mood to work to get all their money robbed, so this will be hit exponentially.

In summary, it would be generally okay, but the severity of the effects MUST also be dependent on how much the citizen is getting paid.

If you decrease taxes:

Decreased Income
Less money to spend on, you aren't getting a bigger share of the pie.

Decreased chance of Rebellions
With everybody having money, no people would rob or riot, thus decreasing the chance of riots as well as less policing (Cost of Government).

Increased Productivity/Welfare
This would be because people are keeping more of their money, and feel more active to work.

Increased Immigration
The migration section of Simcountry is rather weak and doesn't play a big role in a nation, unlike in the US with many immigrants that keep the population increasing. Point is that migration should be fixed. More people would come since they keep more money. This may go the other way if taxes are increased.

Please give me some feedback, thank you.


Saturday, November 23, 2013 - 06:43 am Click here to edit this post
yea nice possible consequences space , pretty much what we discussed except for cost of government and rebellions.

there are quite a number of trade offs for tax adjustments andy and its certainly not that complicated

its just too vague really that we cant adjust tax on our population!


Monday, November 25, 2013 - 06:15 am Click here to edit this post
im fine the way it is really i just dont see exactly how the dynamic would work... id be in favor of taxes increasing on higher incomes exponentially... but for all i know thats how it is anyways


Wednesday, November 27, 2013 - 12:15 am Click here to edit this post
There is mutual influence in the game from day one.
rebellions, education, migration, welfare, income, taxes, and spending influence each other all the time.
There is currently no reason to change it. it works fine.

when new parameters are added like pollution, or limited quantities in mining corporations there will be a good reason to update that system.

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