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Forum Suggestions War Level Suggestion

War Level Suggestion

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SuperSoldierRCP

All worlds
30 Nov 2013 21:11Link
As player moves up the war levels a reduction in manpower and materials used to maintain their armed forces should be given. Each war level would result in a 1% reduction in manpower to run a players army. This means in war level 10 a player would use 10% less troops to man bases and weapons then someone in war level 0. This would be a creative idea to help reduce the manpower for weapons and the overall cost of the war. This would help reduce costs on a monthly basis because the reduction in manpower would decrease costs, also if players needed to used 10% less maintenance and supplies(monthly military demands only) it would further reduce costs giving players who want to war a reason besides cash assets to move up it would provide a LONG term benefit.

Ideas, comments?
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James the Fair

All worlds
02 Dec 2013 15:56Link
I personally think that reducing the manpower and materials of an army for someone of a high war level would encourage and create even more room for a larger army for them which would make the game even more unfair than it is now.

So what if you're at war level 10 at a 10% discount while i'm at war level 8 only allowed to have a 8% discount and then went to war with each other? this would give me a slight if not a big disadvantage over you which would give you better chances of winning.

Just because some players are more experienced than most shouldn't mean they should be allowed to be automatically be given a big discount on weapons and ammo etc.

However I understand that doing this would encourage more players to move up to these war levels and make use out of them, and encourage more players to be more active on this game and indeed the war side of it.
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Aries

All worlds
02 Dec 2013 16:21Link
High war levels need something. I would reserve anything new for war levels 7+ though. That encourages players to move into ranges that don't threaten a newer war player at war level 3.
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SuperSoldierRCP

All worlds
02 Dec 2013 20:02Link
James

It wouldn't be that much of a difference.
Even a 1-million man army with a difference of 2% would only be 20,000 men manpower wise. At most that's only a few additional interceptor wings.
In PVP it wouldn't play into massive differences. Having an extra couple of wings will not make a difference to a determined attacker.

I didn't state that it should include weapons you are misunderstanding, what i said.
"""This would help reduce costs on a monthly basis because the reduction in manpower would decrease costs, also if players needed to used 10% less maintenance and supplies(monthly military demands only)"""

I stated SUPPLIES and MAINTENANCE. Meaning the monthly needed units to keep an army supplied. Gasoline, food, maintenance products, ect. I never stated that weapons/ammo would get a reduction.

Overall my point is mainly that it would reduce the manpowe
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James the Fair

All worlds
03 Dec 2013 05:09Link
Oh, I thought you were including the weapons and ammo as well since buying those products can be extremely expensive to get, but if you're talking about the supplies/maintenance etc. only. I still think it would still give that player a bit of an advantage though, especially if you have some manpower leftover and then decide to man them to yet more army units and air wings. It would be like having those extra men "salary free" afterwards.
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Andy

All worlds
03 Dec 2013 11:22Link
I don't think we should give players in high war levels more advantages and put them in an even better position to keep a large army and fight players in lower war levels.

I do agree that we need more incentived.
possibly more gold coins.

there are other developments that will eventually result in more incentives.

we will also keep reducing the cost of war while the profitability of countries keeps improving.
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SuperSoldierRCP

All worlds
03 Dec 2013 17:05Link
"I don't think we should give players in high war levels more advantages and put them in an even better position to keep a large army and fight players in lower war levels."

But Andy you really cant fight a lower war level. A war level 11 cant fight a war level 3, well they can but the only place they can is fearless blue... And thats the war world
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Andy

All worlds
04 Dec 2013 09:39Link
Lower than 11 is not only 3.
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thewhy

All worlds
06 Dec 2013 23:51Link
i have never understood why people go up the WLs and i would like to keep it that way..... everyone should just stay at WL3 and just play the game.... i dont know why we categorize ourselves.... WLs are not even an indicator of strength or experience nor apparently do you get some sort of benefit when raiding so they are pretty damn pointless if you ask me
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James the Fair

All worlds
09 Dec 2013 17:21Link
War level suggestion alternative

I thought of yet another idea to maybe make players move from their lower war levels and reward them more than just gold coins, is to make them earn and unlock more advanced weapons they can use in wars as they become more experienced in war. This means there would be a war level clearance for each weapon in the game. This is just an example of how this would work.

War levels 0-2 ( Can only use basic defensive and basic offensive weapons in these levels, this would indeed help new players learn about the basic weapons in this game as well as learn about the basic war side of the game much more quickly without the worry of other players attacking them)

War levels 3-8 ( Unlocks most defensive weapons, including most defensive aircraft, most offensive weapons, as well as some aircraft, naval weapons and strategic weapons for you to use from these levels. This is where you will be more e
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SuperSoldierRCP

All worlds
09 Dec 2013 19:46Link
I think the limiting of weapons is a really bad idea.

In FB that would kill wars because then the higher war levels have a MASSIVE advantage. Its just a really bad idea on the other worlds to.

We need to STOP with the limitations, theres already plenty in place.

We need to look at making ideas/reasons to move up that can be cost effective or a real reason.

Plus games your idea is a 1 Time benefit the problem with the upper war levels is the lack of long term benfifts
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James the Fair

All worlds
10 Dec 2013 02:23Link
Which is why we need to do something about these levels to encourage such as myself and others to move up to these levels. Again, it's just one my many suggestions.

I'm not even sure if making ideas or reasons or benefits is really going to encourage anybody to move up the war levels as we know what will be waiting for us once we move up to those high levels of knowing how much military strength other players have at those levels.

This is also why I only have one country in secured mode in this game despite i'm at war level 3. As i'll know if I had a second country and be inactive for long enough, it could well be taken behind my back, as it has happened with me on FB, by another player with an enormous military strength. This alone is killing the wars right now, simply because theres no fairness at all.

The war levels might have to be based on the size of your overall defence index across your empire or your fed
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Andy

All worlds
10 Dec 2013 22:41Link
Maybe do some reading.
I just explained why we will not give higher WL player more advantages.
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James the Fair

All worlds
11 Dec 2013 01:43Link
But offering more gold coins like you mentioned in your last message is not going to persuade me to go up the war levels i'm afraid.

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Andy

All worlds
14 Dec 2013 16:06Link
No problem,
it is up to you of course.
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SuperSoldierRCP

All worlds
14 Dec 2013 19:15Link
What about players who have already moved up?

Im already sitting in the upper war levels would i be getting the additional GC's or would i be cashed out?

There needs to be less 1 time rewards and more a long term benifit. Currently you can raid a C3 but the money is terrible. People at war level 3-4 MAKE MORE then i do
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Andy

All worlds
18 Dec 2013 12:06Link
Being in a higher level does not mean you need to make more.
lower level players need more to make it possible for them to get into higher level.

we will however add more war levels and game levels in the near future.
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Aries

All worlds
18 Dec 2013 12:23Link
What Super is saying is that, currently, there lacks an incentive to being at a high war level. There is the initial reward of gold coins but , after that, the benefits of being at low war level exceed those of high war level. This is because raiding at war levels beyond level 6, or so, have increasing costs in relation to the cash reward received. I find it much easier to find a return on time and weapons with a war level 3 country than one at war level 11 where I calculated the cost of my expended ammo and lost weapons as exceeding the cash received.

This issue, also, leads to those at high war level with the weird situation that they are less likely to be involved in pvp war. For those who lacks the means to move up war levels it is understandable but the lack of ongoing high war level incentive means that many, and I would say the majority of, players who have the ability to reach high war level do not as they would rather earn the one-time go
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Andy

All worlds
18 Dec 2013 23:26Link
Thanks for your comments.