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War Level Suggestion

Topics: Suggestions: War Level Suggestion


Saturday, November 30, 2013 - 09:11 pm Click here to edit this post
As player moves up the war levels a reduction in manpower and materials used to maintain their armed forces should be given. Each war level would result in a 1% reduction in manpower to run a players army. This means in war level 10 a player would use 10% less troops to man bases and weapons then someone in war level 0. This would be a creative idea to help reduce the manpower for weapons and the overall cost of the war. This would help reduce costs on a monthly basis because the reduction in manpower would decrease costs, also if players needed to used 10% less maintenance and supplies(monthly military demands only) it would further reduce costs giving players who want to war a reason besides cash assets to move up it would provide a LONG term benefit.

Ideas, comments?

James the Fair

Monday, December 2, 2013 - 03:56 pm Click here to edit this post
I personally think that reducing the manpower and materials of an army for someone of a high war level would encourage and create even more room for a larger army for them which would make the game even more unfair than it is now.

So what if you're at war level 10 at a 10% discount while i'm at war level 8 only allowed to have a 8% discount and then went to war with each other? this would give me a slight if not a big disadvantage over you which would give you better chances of winning.

Just because some players are more experienced than most shouldn't mean they should be allowed to be automatically be given a big discount on weapons and ammo etc.

However I understand that doing this would encourage more players to move up to these war levels and make use out of them, and encourage more players to be more active on this game and indeed the war side of it.


Monday, December 2, 2013 - 04:21 pm Click here to edit this post
High war levels need something. I would reserve anything new for war levels 7+ though. That encourages players to move into ranges that don't threaten a newer war player at war level 3.


Monday, December 2, 2013 - 08:02 pm Click here to edit this post

It wouldn't be that much of a difference.
Even a 1-million man army with a difference of 2% would only be 20,000 men manpower wise. At most that's only a few additional interceptor wings.
In PVP it wouldn't play into massive differences. Having an extra couple of wings will not make a difference to a determined attacker.

I didn't state that it should include weapons you are misunderstanding, what i said.
"""This would help reduce costs on a monthly basis because the reduction in manpower would decrease costs, also if players needed to used 10% less maintenance and supplies(monthly military demands only)"""

I stated SUPPLIES and MAINTENANCE. Meaning the monthly needed units to keep an army supplied. Gasoline, food, maintenance products, ect. I never stated that weapons/ammo would get a reduction.

Overall my point is mainly that it would reduce the manpower needed and the amount of materials.

So if you paying 10B a month for a military @ war level 0
At war level 10 you would pay 9B or less.
Plus these would be long term giving war players a slight bonus in keeping a larger army and helping to further reduce there costs.

James the Fair

Tuesday, December 3, 2013 - 05:09 am Click here to edit this post
Oh, I thought you were including the weapons and ammo as well since buying those products can be extremely expensive to get, but if you're talking about the supplies/maintenance etc. only. I still think it would still give that player a bit of an advantage though, especially if you have some manpower leftover and then decide to man them to yet more army units and air wings. It would be like having those extra men "salary free" afterwards.


Tuesday, December 3, 2013 - 11:22 am Click here to edit this post
I don't think we should give players in high war levels more advantages and put them in an even better position to keep a large army and fight players in lower war levels.

I do agree that we need more incentived.
possibly more gold coins.

there are other developments that will eventually result in more incentives.

we will also keep reducing the cost of war while the profitability of countries keeps improving.


Tuesday, December 3, 2013 - 05:05 pm Click here to edit this post
"I don't think we should give players in high war levels more advantages and put them in an even better position to keep a large army and fight players in lower war levels."

But Andy you really cant fight a lower war level. A war level 11 cant fight a war level 3, well they can but the only place they can is fearless blue... And thats the war world


Wednesday, December 4, 2013 - 09:39 am Click here to edit this post
Lower than 11 is not only 3.


Friday, December 6, 2013 - 11:51 pm Click here to edit this post
i have never understood why people go up the WLs and i would like to keep it that way..... everyone should just stay at WL3 and just play the game.... i dont know why we categorize ourselves.... WLs are not even an indicator of strength or experience nor apparently do you get some sort of benefit when raiding so they are pretty damn pointless if you ask me

James the Fair

Monday, December 9, 2013 - 05:21 pm Click here to edit this post
War level suggestion alternative

I thought of yet another idea to maybe make players move from their lower war levels and reward them more than just gold coins, is to make them earn and unlock more advanced weapons they can use in wars as they become more experienced in war. This means there would be a war level clearance for each weapon in the game. This is just an example of how this would work.

War levels 0-2 ( Can only use basic defensive and basic offensive weapons in these levels, this would indeed help new players learn about the basic weapons in this game as well as learn about the basic war side of the game much more quickly without the worry of other players attacking them)

War levels 3-8 ( Unlocks most defensive weapons, including most defensive aircraft, most offensive weapons, as well as some aircraft, naval weapons and strategic weapons for you to use from these levels. This is where you will be more experienced to use these more advanced weapons in wars against other players too)

War levels 9+ ( All types of weapons in the game are unlocked, including all strategic weapons for you to use from this level, however weapons that are unlocked at this level cannot be used against players of lower war levels)

A player at war level 9+ for example can use weapons against a lower war level player that have the same war level clearance as that player.

Also if you are in possession of some strategic weapons like nuclear weapons in war levels 3-8 for example and if that weapon can only be used in war levels 9+, it means you are forbidden to use that weapon in wars as you are not cleared to use them yet.

This is my alternative to Supersoldier's idea, Aries, i'm not saying it's any better though, but I believe this will make a lot of players go up to these levels if they want to access and use these better weapons for war. I for one, would do this myself if I wanted these better weapons.


Monday, December 9, 2013 - 07:46 pm Click here to edit this post
I think the limiting of weapons is a really bad idea.

In FB that would kill wars because then the higher war levels have a MASSIVE advantage. Its just a really bad idea on the other worlds to.

We need to STOP with the limitations, theres already plenty in place.

We need to look at making ideas/reasons to move up that can be cost effective or a real reason.

Plus games your idea is a 1 Time benefit the problem with the upper war levels is the lack of long term benfifts

James the Fair

Tuesday, December 10, 2013 - 02:23 am Click here to edit this post
Which is why we need to do something about these levels to encourage such as myself and others to move up to these levels. Again, it's just one my many suggestions.

I'm not even sure if making ideas or reasons or benefits is really going to encourage anybody to move up the war levels as we know what will be waiting for us once we move up to those high levels of knowing how much military strength other players have at those levels.

This is also why I only have one country in secured mode in this game despite i'm at war level 3. As i'll know if I had a second country and be inactive for long enough, it could well be taken behind my back, as it has happened with me on FB, by another player with an enormous military strength. This alone is killing the wars right now, simply because theres no fairness at all.

The war levels might have to be based on the size of your overall defence index across your empire or your federation instead, if theres going to be any fair competition between the players. But coming to think of it Supersoldier, your idea of reduction of manpower and discounting on military supplies on your army could work on this one.


Tuesday, December 10, 2013 - 10:41 pm Click here to edit this post
Maybe do some reading.
I just explained why we will not give higher WL player more advantages.

James the Fair

Wednesday, December 11, 2013 - 01:43 am Click here to edit this post
But offering more gold coins like you mentioned in your last message is not going to persuade me to go up the war levels i'm afraid.


Saturday, December 14, 2013 - 04:06 pm Click here to edit this post
No problem,
it is up to you of course.


Saturday, December 14, 2013 - 07:15 pm Click here to edit this post
What about players who have already moved up?

Im already sitting in the upper war levels would i be getting the additional GC's or would i be cashed out?

There needs to be less 1 time rewards and more a long term benifit. Currently you can raid a C3 but the money is terrible. People at war level 3-4 MAKE MORE then i do


Wednesday, December 18, 2013 - 12:06 pm Click here to edit this post
Being in a higher level does not mean you need to make more.
lower level players need more to make it possible for them to get into higher level.

we will however add more war levels and game levels in the near future.


Wednesday, December 18, 2013 - 12:23 pm Click here to edit this post
What Super is saying is that, currently, there lacks an incentive to being at a high war level. There is the initial reward of gold coins but , after that, the benefits of being at low war level exceed those of high war level. This is because raiding at war levels beyond level 6, or so, have increasing costs in relation to the cash reward received. I find it much easier to find a return on time and weapons with a war level 3 country than one at war level 11 where I calculated the cost of my expended ammo and lost weapons as exceeding the cash received.

This issue, also, leads to those at high war level with the weird situation that they are less likely to be involved in pvp war. For those who lacks the means to move up war levels it is understandable but the lack of ongoing high war level incentive means that many, and I would say the majority of, players who have the ability to reach high war level do not as they would rather earn the one-time gold coins award in some other fashion and retain the ability to raid for cash with side effect that they remain a very real threat to new war players. This leaves those few war players who raised war levels with few opponents within war level range.

To solve this, I think Super is saying the solution does not necessarily need to be more cash, though fixing the raiding imbalance is in order. Something creative that encourages the players that can raise war level to do so would restore the reason for war levels in the first place, moving those experienced players out of the range of declaring on novice war players.


Wednesday, December 18, 2013 - 11:26 pm Click here to edit this post
Thanks for your comments.

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