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Navy units

Topics: Suggestions: Navy units

SuperSoldierRCP

Saturday, December 14, 2013 - 05:19 am Click here to edit this post
I was trying to make some navy units and the ammo is all messed up.

Some units need a MASSIVE amount of ammo and some have very little.

12 destroyers use 8 torpedoes per attack = 96 per defense but the unit requires 10800. Meaning it has enough ammo for 113 ATTACKS!!!

Where navy defense missiles only have enough for 12 attacks.
Things like offensive weapons(seals) in some unit units only have enough for 6 attacks...

These numbers are completely off balance. Id like to ask the GM to fix these units. Id like to suggest that the GM set a new stranded for these units.
I'd like to suggest the GM take the number of weapons per fleet times it by how much they use in battle and make the default for all weapons 20 or 30 battles worth.

Andy

Saturday, December 14, 2013 - 03:57 pm Click here to edit this post
There is nothing to fix.
the numbers always start balanced.

please understand that this game does not change because you just present numbers.
It really does not help at all.

SuperSoldierRCP

Saturday, December 14, 2013 - 07:08 pm Click here to edit this post
Andy

Can you please explain the GM logic on this though?

I can present numbers which are fact that some weapons and there ammo have extremely high default settings others are simply way to low even at there max.

I'm just saying that you want a unit to have 100+ attacks worth of destroyer ammo but only 12 attacks of missile def ammo. That doesn't make sense when most of the attacks against a navy would be missile based.

Balanced or not the numbers are very mixed and sparratic. If anything i would just like to ask that you go though the numbers again take the number of ammo used per attack times them by weapon and double check all the navy fleets and you will see they all have very inconsistent numbers(basing on the number of attacks they can preform.


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