Simcountry
Forum Suggestions MAD SUGGESTION

MAD SUGGESTION

J
James the Fair

All worlds
06 Mar 2014 21:55Link
I am keeping this short and simple as possible.


I think we should only be able to own only 1 country in this game at all times.

You cannot conquer C3 countries anymore, but can attack them in order to receive SC$ cash for raiding at the end of the war, depending on your war level.

I think we should not have slave countries anymore as I feel each country in the game should be run by each individual person.

When conquering another player, that player still retains control of that country and becomes a protectorate for your empire, which is kind of like having a slave country except with someone else running it.

If youre a protectorate, you cannot declare war or conquer another player except for your protector, if you wish to fight for your independence from that player.


Any suggestions? thoughts? or game effects of this mad idea?
J
john whelahan

All worlds
07 Mar 2014 02:04Link
if we merged all the planets together into one then yes. as there are to few active on each individual planet for this to be of any worth
A
Andy

All worlds
08 Mar 2014 19:55Link
It means that secured mode will not exist and all your assets will be gone if you are defeated in war.

Nobody will make an effort to build assets under such conditions.
there are other problems too.

The idea of leaving the country in the hands of the president is discuused in the past.
it could be an option.
J
James the Fair

All worlds
09 Mar 2014 02:38Link
So what you are saying about leaving the country in the hands of the president is that after a player is defeated in war, they can still get to keep control of their country? If that is so, it could well have kept more players playing this game.

However in terms of assets, a few things would have to change in how the way wars are won and fought. Such as making certain targets like state corporations undestroyable, like how the way the CEO corporations are. At least that way those assets would be protected from war, especially since they cost a lot of cash to build or rebuild those corps.

To make up for this loss, war points would be increased on cities, population and especially military bases, war points should also be scored on targets such as military units as well.

Also if somebody wins a war against another player, none of the defeated players game cash should be took as an award which will also protect that asset for that
D
drys0013

All worlds
09 Mar 2014 05:41Link
James, the merger thing might be seen as unfair or harder to do.
How about a button, that upon wining a war you can click transfer money and goods automatically and let them keep the country or can occupy. If you choose this option you and the other country allows for a waver of debt transfer to winner. immediate cash and goods only; loans stay. It is assumed they are to rehab their country and try again. If the losing country does not accept, they lose the country to the Game.

This might even be an option to open up post war negotiations, such as you leave it alone and I give you 1T,3T,5T, ect... as a trade off. Maybe even allow for a 10-20-30 GY peace treaty since the game goes faster now.

Of course it won't eliminate the war levels, but just some practical post war changes and maybe something that is more negotiable. even with check boxes, 50% of weapons, ammo, and goods and this much cash, or this many people for peace and
J
James the Fair

All worlds
10 Mar 2014 21:50Link
I do like your post war negotiations idea such as where you will be able to transfer money, goods, weapons and ammo over automatically after the war if you did not wish to occupy or annex that player and let the loser keep the country free from you making it into a slave country, but this would take a lot of the losing players assets away from their country like Andy said. If this is somehow to work, I would say the losing player is to be protected by the game for a quite a long period of maybe 1 REAL month or even 2 REAL months in order for the player to gain a lot of the assets back.

I do not think the defeated player should lose the country to the game if no agreement is reached, or to another player. But like my idea says at the top, is to own only 1 country in this game at all times. Which means you cannot even own a second country for yourself anymore, so occupying the country in that sense would not be possible.

I would however, ra