J
James the Fair
All worlds
01 Apr 2014 21:42Link
I thought of an idea of when you declare war upon a player, I think there should be a victory condition you can choose from for the war, other than just taking and conquering that players country. So when declaring war upon a player, you would be able to choose a victory condition for yourself. My idea could work like this.
Option 1: All weapons and ammo stockpiles in the enemies country are transferred over to the winner. (This is good option for those power hungry players who could get hold of piles of weapons and ammo, especially nuclear weapons in an instant, depending on the enemies stockpiles)
Option 2: Taking all the enemies country cash and general supplies, which will be transferred over to the winner. (This is a great option for those greedy players who could potentially get hold of a vast amount of cash all at once, depending on the enemies cash reserves)
Option 3: Force the enemies countr
Option 1: All weapons and ammo stockpiles in the enemies country are transferred over to the winner. (This is good option for those power hungry players who could get hold of piles of weapons and ammo, especially nuclear weapons in an instant, depending on the enemies stockpiles)
Option 2: Taking all the enemies country cash and general supplies, which will be transferred over to the winner. (This is a great option for those greedy players who could potentially get hold of a vast amount of cash all at once, depending on the enemies cash reserves)
Option 3: Force the enemies countr
J
James the Fair
All worlds
03 Apr 2014 15:33Link
With this idea for option 1, we would see players acting as arms dealers and war mongers.
Option 2 would see players act like pirates and smugglers because of its stealing and theft nature of this option.
With option 3, we would see a feudal like style way of playing with you acting like a lord over them and restricting their powers such as declaring war on other players. I'm guessing the former NLUO fed leader such as Hezekiah would have liked this and use this option openly in order to rule the world over others.
Option 4 is like capturing slaves from lightly defended countries or colonies, just like many were historically.
Finally with option 5 is like giving a rogue country many chances to redeem itself, or fails to live up to it's agreements or treaties. Examples of this are rogue countries such as North Korea or Iran.
This I would have thought, could bring a lot of excitement to the game of how
Option 2 would see players act like pirates and smugglers because of its stealing and theft nature of this option.
With option 3, we would see a feudal like style way of playing with you acting like a lord over them and restricting their powers such as declaring war on other players. I'm guessing the former NLUO fed leader such as Hezekiah would have liked this and use this option openly in order to rule the world over others.
Option 4 is like capturing slaves from lightly defended countries or colonies, just like many were historically.
Finally with option 5 is like giving a rogue country many chances to redeem itself, or fails to live up to it's agreements or treaties. Examples of this are rogue countries such as North Korea or Iran.
This I would have thought, could bring a lot of excitement to the game of how
J
James the Fair
All worlds
26 Apr 2014 22:45Link
I thought I bump this up in case anyone hasn't seen it. I can see some players seem to be more concerned about coming up with suggestions to get rid of Lenpeat rather than trying and discussing of how to improve this game.
C
cl108
All worlds
26 Apr 2014 23:23Link
This would be an interesting addition to the game. I wouldn't prefer it personally, but its a good idea.
T
The Why
All worlds
17 May 2014 17:46Link
i agree with this james however i think you should be able to do any number of these things and just pick and choose which ones.... and you should have some time to decide swell to allow for negotiations between parties
J
James the Fair
All worlds
11 Jun 2014 15:20Link
Thanks for the comments so far and I agree that negotiations should be allowed in this idea too.
I wonder if I could a response from Andy on this, but I can't see it happening anyway.
I wonder if I could a response from Andy on this, but I can't see it happening anyway.
A
Andy
All worlds
13 Jun 2014 15:10Link
I like some of it.
already discussed here and we will think about options.
I am not sure this is THE solution. Partial wars were discussed before.
We do agree however, that the war game must become more active and removing the mortal danger might help. We think that player vs. player wars should become more mainstream while attacking fakes will be a beginners trial and error process, preparing them for the real thing.
already discussed here and we will think about options.
I am not sure this is THE solution. Partial wars were discussed before.
We do agree however, that the war game must become more active and removing the mortal danger might help. We think that player vs. player wars should become more mainstream while attacking fakes will be a beginners trial and error process, preparing them for the real thing.
J
James the Fair
All worlds
14 Jun 2014 22:24Link
Ah ha! Thanks for replying back Andy, I nearly had an heart attack when I saw your name here lol, I appreciate this a lot. I didn't expect a reply as fast as this, so 10 out of 10 for customer service here
If you can, please tell me which parts of the idea you like and which ones you do not. Thanks.....
Then I can start improving this idea again, so I could start posting some more ideas for you to read on this thread.
Even I know this idea is not going to be a solution though, I just thought I could post a few ideas so I can help you with the game. I generally like to think anyway and just keep out of pointless conversations that are currently thrown about on the general forums.
If you can, please tell me which parts of the idea you like and which ones you do not. Thanks.....
Then I can start improving this idea again, so I could start posting some more ideas for you to read on this thread.
Even I know this idea is not going to be a solution though, I just thought I could post a few ideas so I can help you with the game. I generally like to think anyway and just keep out of pointless conversations that are currently thrown about on the general forums.
J
James the Fair
All worlds
22 Jun 2014 17:59Link
(Quote)
(already discussed here and we will think about options.)
If you mean the "partial wars" that was discussed many months ago, it could work along with some of my suggestions.
So long as the control I have over my country is not threatened if I ever lost a war, I could very well consider turning off secured mode for my country and take the risk of being attacked. Especially since I am a member of a good federation now
(already discussed here and we will think about options.)
If you mean the "partial wars" that was discussed many months ago, it could work along with some of my suggestions.
So long as the control I have over my country is not threatened if I ever lost a war, I could very well consider turning off secured mode for my country and take the risk of being attacked. Especially since I am a member of a good federation now
A
Andy
All worlds
25 Jun 2014 14:19Link
What is very good about the entire idea is that war will not be seen as potentially the end of the world.
The risc of total destruction should decline.
On the other hand, if the country has to give away nearly everything it has, then recovery will be harder than starting a new country.
This is what makes it harder to decide. Many details and then of course, implementation could become too complex.
The risc of total destruction should decline.
On the other hand, if the country has to give away nearly everything it has, then recovery will be harder than starting a new country.
This is what makes it harder to decide. Many details and then of course, implementation could become too complex.
B
Brostoevski
All worlds
29 Jun 2014 14:26Link
Andy, provided there is sufficient population in the country and the infrastructure (schools, roads, hospitals) and private/public corporations remain intact... you could have the country transfer all (and I mean all) of it's cash and product assets to the conqueror without starting a new country being a better option than repairing the existing country. Even if it is hard to recover, it is immeasurably easier than starting from a clean population/infrastructure/corporate slate.
Heck, you could force the country to take a $2T loan (as an example) in addition to all that and transfer the cash to the conqueror and a developed country would still be worth holding onto.
Come to think of it, the option to take all cash and product assets combined with a forced reparation of $2T (where the defeated country takes a loan of $2T and transfers that cash along with all its positive assets) seems like it could dete
Heck, you could force the country to take a $2T loan (as an example) in addition to all that and transfer the cash to the conqueror and a developed country would still be worth holding onto.
Come to think of it, the option to take all cash and product assets combined with a forced reparation of $2T (where the defeated country takes a loan of $2T and transfers that cash along with all its positive assets) seems like it could dete