Simcountry
Forum Suggestions Requesting shuttles

Requesting shuttles

O
Orbiter

All worlds
14 Apr 2014 12:52Link
for players that are requesting shuttles, they should be able to enter a min quality like 2500 missions, or such
O
Orbiter

All worlds
17 Apr 2014 08:21Link
as a thought, doesn't have to be this way, just a thought, what if prices for shuttles, and other DT stuff auto-adjusted based on supply demand. that is if their is a high demand of shuttles or EP, or HTS, or, or, or. then the requested price would increase, like for corps, and if their is high supply, the prices would decrease.
M
maclean

All worlds
17 Apr 2014 10:19Link
Agree
O
Orbiter

All worlds
17 Apr 2014 11:48Link
yeah, at the higher prices shuttles used to be, i'd wait weeks for a shuttle to sell, then after i forced the price down to what it is, i can't keep up, if the market itself would recognize the demand increases as price drops, and decreases as prices rise, while sellers want to sell more at higher prices, and less at lower price, i mean econ 101, right? so rather than buyers and sellers waiting around weeks for some one to get a clue to change their prices, the market should adjust some what on its own!

i lowered the shuttle prices because i want any one to buy in, cheaply, but, i'm happily not keeping up with demand, it'd make since for the offers/requests to self adjust, similar to corp trade strat
D
drys0013

All worlds
17 Apr 2014 14:24Link
They are not worth producing and selling at the current price. not with conversions (gc/cash). even 2 g/c is pushing it. Its not profitable the way it is for a level 6 corp. I offered a few to be nice, but really its a loss. only used shuttles might be worth the current price.
O
Orbiter

All worlds
17 Apr 2014 15:35Link
well, yes, but when i sell at 2 gc, i end up waiting weeks for any sales. thing is, if you can produce a shuttle for a 2 GC value, in a building game, whats to stop some one else from building them? considering thats the point of the game? and if they can build it for the price your selling, why buy with a rare resource, something they could build with a common one?

GC is a much more limited resource than cash. for a person to buy anything off a space station, they have to rent a dock for 5 GC, buy a shuttle for 2(?) thats 7 before they even buy something that they could buy or build themselves. and then its very limited to what you can actually buy, for some things you can buy weapons, but have to rent an entirely different dock to buy the ammo? its why space is pretty much limited to nukes, and people who do interplanetary trade.

the cheap shuttle prices are necessary. and i will keep them their. but i'd rather see t
O
Orbiter

All worlds
17 Apr 2014 15:55Link
its this same concept that has my mobiles priced at 15GC, i'm not breaking even, not even close, but i am making GC. which is the point, selling things at conversion GC/Cash loss, giving my customers more value by trading with me, and making enough in-game profit to cover the losses, and keep going. and yes, i'm making enough cash to do it.

space has been around for a long time, years, but its still not caught on. its the thought that you can't do anything for a loss, that keeps prices higher than people will pay for. and keeps space pretty much dead

what if, when you swipe your card, convert it to game cash, and buy military assets, what if, you could rent a dock, buy a few shuttles, and end up with 1.5-2 times more stuff? it would make space trade very attractive. but that would mean that some one has to sell at a loss. i'm willing to do it, to get GC. I've seen big and great players in the past willing to overp
B
Ben

All worlds
21 Apr 2014 21:22Link
I'm looking at getting into the space part of the game, and am currently trying to crunch all the numbers. It seems to me you have to cough up the GC to do just about anything up there.

It is also very dead up there. I mean there is 20 space stations/markets, and if you took all the products on all of them and put them on one space station (with 100 Mil units capacity) it would still only be 80% full.

IMO there is one main problem that is deterring more people from using the space markets.

The need to hire/buy a docking station to purchase products.

To buy a docking station you need 200GC, chances are the majority of players would not be able to afford this unless you are pretty well established in the game which would mean you have been playing for some time. So that leaves Renting.

Renting costs you 5 GC per month. Problem is if all a player is looking to do is make a one time purchase. Or eve
O
Orbiter

All worlds
22 Apr 2014 09:52Link
ben, thanks for that. your basically saying what i'm saying, and probably dozens of players in the past have said. Space is 2 expensive to really be fun.

if one was to swipe their card, the cost of a space dock, would be about 20 dollars. thats way over priced to gain limited access to an extra feature. let alone, a rarely used feature. although, from another perspective, 200GC, that you can lease out for 5GC a month, you'd make your money back in 40 RL months. thats the kind of investment that it seems W3C are pushing on us. if you look at country investment funds, it takes over 20 years for the money to pay itself out

like i mentioned, many players have griped about the high costs of space, how ever, the GM has done nothing to change prices. when space first came out, we where able to convert game cash into Gold Coins, and even then, 200GC was allot. now with out the easy GC supply that we enjoyed in the past, 200GC i
M
maclean

All worlds
22 Apr 2014 11:35Link
@ Orbiter: kudos for a well-thought-out position. A few observations: 1: I am going to say again, and keep on saying, that free trade of GC between players (and even gm )would solve all of these problems to everyone's satisfaction; nay, to their boundless joy(except, apparently, the GMs). Space would become a far more active place, as more players would be able to afford to get into it. I am a huge player, and even I cannot make myself shell out the kind of US$ it would take to buy a space dock under the current level of participation. 2: This will never happen. Too much profit involved on the gm's end of it, by now. Only a few of us vets even remember those days, so there will never be an outcry. Just like rotary dial phones, non-computerized engines, and lever-action rifles. They won't miss what they never had, so let's fleece 'em (say certain people). 3: As soon as I get my fleet built up (another 50 or
O
Orbiter

All worlds
22 Apr 2014 13:37Link
well, for one, even when their was free trade of GC between players, space was pretty dead. you could raid a few C3s, convert the cash to gold, and buy docks, with my old account, i had over 20 docks, that i soooo much miss. but when they took away the GC market, i felt betrayed by the GM, and truly it was, after players had spent years building, relying on a game feature, the GM just took it away. do to personal life, my boys are getting bigger, and need a more attentive daddy, and what i felt was a betrayal of the GM to its long term customers, i choose to delete my account, and start over. i mean the fun of the game is to build up!

but even when players could easily convert cash into gold, their still wasn't much demand in space, except for nukes. which ironically for me, has been an area of the game i've never gotten deeply into. i've got them, but not allot, never have.

as far as defraying the shuttle costs, well,
M
maclean

All worlds
23 Apr 2014 08:07Link
Re: spacedock rental: That sounds good; I can get some restricted supplies and try my hand at a space game with more options. Btw, thanks for the explanations in the last post, I feel I learned some things that hadn't registered before.
O
Orbiter

All worlds
23 Apr 2014 15:09Link
it'll be a couple weeks, i'm just a little short of buying a dock, after all the bragging about my mobile profits, most of it went into expanding that, so that i can keep a steady supply coming, its been quite the investment, and allot of fun. but i'll get you a dock on libra, so you can buy SMUs, and i'll expand that part of my shuttle program, i've got 43 of them going, thats like 20K a week, i'd like to double that, but i've held off, like everything else, they aren't going fast enough to justify that. but maybe things will change, and you're investments will make it worth the effort.