Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Welfare Overview Page

Topics: Suggestions: Welfare Overview Page

Borg Queen

Friday, May 9, 2014 - 12:22 am Click here to edit this post
Hey there Andy,
I wanted to ask if you could tell how long it will be until the better Welfare Overview will be implemented?
Just asking as it was voted 'Yes' over a year ago and you replied that you agree and will be implemented 'ASAP'.

chrispy

Friday, May 9, 2014 - 12:41 am Click here to edit this post
+1

Borg Queen

Tuesday, May 13, 2014 - 10:31 am Click here to edit this post
So?

Andy

Thursday, May 15, 2014 - 06:25 pm Click here to edit this post
You are right.
I will move it up.

Borg Queen

Thursday, May 15, 2014 - 11:19 pm Click here to edit this post
Great, thanks

Andy

Sunday, May 18, 2014 - 05:02 pm Click here to edit this post
I was just looking into it and found a description of how welfare is implemented.
It is in the game features document.

we will however, create a new document, with a more detailed description of all the indexes.

Borg Queen

Monday, May 19, 2014 - 12:50 am Click here to edit this post
Andy, I know that, I cited that part of the Docs to new Players over and over again. The Problem is that it is quite complicated to see what has to be improved next to get better Welfare, besides that it is not too easy to find that part of the Docs if you dont know where exactly to look for it and as it is, in my opinion, the most important Econ-Index you have to aim at to being productive it should be easier to access. Best would be a page that lists all indexes that inflict the welfare index to have a direct comparison which has to be improved next and that page should be accessible from the main country page, I dont mean a new/better game doc.
Guess you see what I am aiming at.
And if I say it is too complicated I dont mean for myself, I'm a university grade physics student ;)


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