Simcountry
Forum Suggestions Player & Space Trade Reform

Player & Space Trade Reform

B
Brostoevski

All worlds
29 Jun 2014 14:59Link
I would like to propose several reforms to promote the active trading between players through space and otherwise. By "active", I mean that trade which requires action on the part of the player (as opposed to world market trading which is done by the system).

(1) Virtual Assets
Obviously, I'm unaware of the details regarding why virtual assets were closed, but my opinion is that it was a huge loss for the game. I would like to propose that the ability to send and receive game cash between players be reinstated. As gold coins are not being exchanged, I don't see any reason this shouldn't be acceptable.
Why?
Players should be able to give allies funds to promote their growth.
Players should be able to work out agreements where they pay for in-game services.
Players should be able to attempt to scam other players out of their SC$ for profit.

Overall, I believe this type of change
O
Orbiter

All worlds
29 Jun 2014 23:03Link
with space a direct trade, i disagree, i've been talking about this for a while

what would be the point of going to space to buy something with game cash, that you don't have to? it'd help with some things, like nukes, mobiles, stealth, and maybe space parts, (ironically, i sell 3 of those 4 on space) but nearly every thing else would be pointless

the solution to space trade, not interplanetary trade, but trade on the space stations, is to offer products for a discount, in the GC to game cash conversion. that is, if one GC equals about 36B. but for a GC in space, you can buy 48B-72B worth of stuff, then you'd gain value buy spending GC in space, and direct trade.

with out being able to buy GC with game cash, many players would be willing to sell at these rates, if their was enough turn over to justify the effort.

i stay out of the nuke market, but my biggest seller is mobiles. that for one, i