A
Aries
All worlds
17 Oct 2014 22:42Link
Battlegrounds
The purpose of Battlegrounds is to provide a fun scenario that enables PvP without risk of loss of a player country.
Scenario
A powerful country or group of countries declares war on a country to gain control of valuable resources. The threatened country secretly reaches out to its allies for assistance in countering this aggression. The attacker has the choice to bring massive forces to bear by air, land, and sea. Countries sending aid must be more clandestine in their assistance to avoid a political cost at home and to maintain some level of deniability in world diplomacy.
As the Attackers:
Your goal is to crush your overmatched foe and reap the spoils of conquest. You should have the advantage, in particular, at air and sea. Superior firepower can guide the path to victory.
As the Defenders:
Your goal is to help your ally weather the attack and benefit from a grateful govern
The purpose of Battlegrounds is to provide a fun scenario that enables PvP without risk of loss of a player country.
Scenario
A powerful country or group of countries declares war on a country to gain control of valuable resources. The threatened country secretly reaches out to its allies for assistance in countering this aggression. The attacker has the choice to bring massive forces to bear by air, land, and sea. Countries sending aid must be more clandestine in their assistance to avoid a political cost at home and to maintain some level of deniability in world diplomacy.
As the Attackers:
Your goal is to crush your overmatched foe and reap the spoils of conquest. You should have the advantage, in particular, at air and sea. Superior firepower can guide the path to victory.
As the Defenders:
Your goal is to help your ally weather the attack and benefit from a grateful govern
J
Joseph The Conqueror
All worlds
19 Oct 2014 02:09Link
I really like this idea. It'd be a great way to train up and coming players too. Maybe there could be a way to pit two federations against one another too?
A
Aries
All worlds
19 Oct 2014 04:09Link
Some other technical details.
-For defenders, to control lent units, on the war page the scenario will be listed. When selecting "fight this war", only lent units will be available.
-Lent units are returned to the country's original owner when the conflict ends. Units, once lent, are not returnable until then.
Some thoughts
-Other scenarios could be possible.
-Defending players intentionally lack a full range of offensive options but they are also the players who have the most control of escalating the conflict. They choose their commitment to the conflict by choosing which units to lend while the attacking players could find their cities and towns under sudden attack (though they are not at risk of losing their country).
-Most battles are likely to be fought over painting. With the defending players having limited ability to prevent the fall of C3 air defense, committing mobile unit
-For defenders, to control lent units, on the war page the scenario will be listed. When selecting "fight this war", only lent units will be available.
-Lent units are returned to the country's original owner when the conflict ends. Units, once lent, are not returnable until then.
Some thoughts
-Other scenarios could be possible.
-Defending players intentionally lack a full range of offensive options but they are also the players who have the most control of escalating the conflict. They choose their commitment to the conflict by choosing which units to lend while the attacking players could find their cities and towns under sudden attack (though they are not at risk of losing their country).
-Most battles are likely to be fought over painting. With the defending players having limited ability to prevent the fall of C3 air defense, committing mobile unit
C
Casual Industries
All worlds
24 Mar 2015 06:11Link
BUMP
M
marshal.ney
All worlds
24 Jun 2015 03:01Link
Any thought to moving the Battleground to the poles? That would help having the location central to participants.
If the targets are set up there, they could be removed from the regular processing... That way they can be constantly reset up on a daily basis, wouldn't affect the normal 15-18 month readjustment needed to bring a country back to war ready status, and not affect regular c3 raiding, or world product supply and pricing.
If the targets are set up there, they could be removed from the regular processing... That way they can be constantly reset up on a daily basis, wouldn't affect the normal 15-18 month readjustment needed to bring a country back to war ready status, and not affect regular c3 raiding, or world product supply and pricing.