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New idea for the common market and secured mode

Topics: Suggestions: New idea for the common market and secured mode

James the Fair

Sunday, October 19, 2014 - 06:20 pm Click here to edit this post
New idea for the Common market

I think if you are a member of a common market, a 'private trading income' for your country should now be introduced to the game to reflect the amount of private trading there is between your citizens in your country and all the other member countries that are in that common market. The 'private trading' income would be shown in the 'profit and loss' section in the financial index page. This I thought, would give a boost to all countries in the game and would benefit everybody, particularly the small population countries. Especially at a time when earning large amounts of cash from C3 wars is going to be a thing of the past. My idea would work like this....

Each 1M population generates 1B SC$ per game month for example

If the total population of 10 countries in a common market totals at 300M, this means that a total private trading income would total at 300B SC$ per game month

Then that total 'private trading income' will be divided by the 10 countries that are in the common market, which then means each country would get a trading income of 30B SC$ each as an income for their country every game month

New idea for the Secured mode

I think the secured mode that protects your country from attack by the game could be handled by the players instead and be replaced by a 'military protection agreement' that will be part of your expenditure every game month of where you could ask an independent player to protect you from being declared war on by other players. This idea will work exactly in the same way secured mode does now, except you will paying military protection in SC$ to that player. The amount of protection you will pay will depend on the size of the military that player has, which will provide an extra income per game month for that protector. My idea could work like this....

Any player who are protecting other players cannot cancel their country

The income or expenditure from military protection could work like 1B SC$ per 20.0 defence index for example

For players who are protecting other players and lose their country in war, they will be transferred over to the conqueror and will be paying military protection to them instead

If a protected player feels they are paying too much for their protection, they can always move somewhere else of where it could be cheaper

Its been a long while i've visited simcountry and I can see that you Aries, have been very busy thinking of many ideas for this game. So please feel free, or anybody else to comment on this thread so we can discuss it.


Sunday, October 19, 2014 - 06:59 pm Click here to edit this post
The common market change is a problem for several reasons.

1. It is essentially free money. Given the stance by the GM on this, see the change in interest payments in IFs, this could be a deal-breaker all its own.

2. It is a whole lot of free money and it makes the rich richer. I already have a common market consisting only of my countries on LU. If I mirrored the setup on FB I would earn $1.6 Trillion/month in additional income between those two worlds. This would essentially double my, already significant, country income.

Note: I would have no incentive to invite anyone to my common market that has a population of less than my average.

See Battlegrounds. I think it is a much more valid successor to unlimited C3 raiding.

On the secured mode change, I would leave it how it is now. It is an important tool to prevent elimination, on non-war worlds, when you are small. Those same players cannot afford an expensive protection bill.

James the Fair

Monday, October 20, 2014 - 03:47 pm Click here to edit this post
Well actually my 2 ideas were really meant to support each other in a way where the income from the common market would pay for the protection bill.

However I see nothing wrong with receiving of what you call "free money" that is in a way supposed to represent the amount of private trading there is between your citizens and theirs. But I do see your point since indeed it would make the rich grow even richer, which will create an even more serious problem than what it is now. Unless the GMs of course might decide to put a maximum cash limit on all countries in the game which could balance things out a bit.

My idea of secured mode, is to make it fit in more realistically into the game, besides being magically protected by literally nobody.


Wednesday, February 4, 2015 - 10:54 pm Click here to edit this post
i kind of like the idea

Jonni Gil

Tuesday, February 10, 2015 - 04:02 pm Click here to edit this post
I tend to agree with aries.
Collecting data about the common market is a good idea. we do some of it and there is an index measuring the percentage of trade in such contracts but it is not a very important one.

It will be a lot of work to improve the function and we probably have many ideas on our suggestions list that will improve Simcountry even more.

Secured mode should stay as it is.
It is a very important feature for players and they want to be 100% sure it is always there.

I would not like to make them pay for it.

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