Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Regional Differences

Topics: Suggestions: Regional Differences


Sunday, December 21, 2014 - 01:59 am Click here to edit this post
What if different regions of worlds had differences in resources? For example, one continent, region, or even group of countries had more coal than others, and that benefited coal corporations?
I understand that this would take a lot of adjustment, but I feel that the economic game feels all the same. This would also add a whole new dimension to alliances, where a group of countries with coal manufacturing advantages could align themselves together. You could also use this in war; you and your alliance could cut off a resource(s) you produce from a country you're at war with, which adds a whole new aspect to being able to fight other countries economically.
The only major problem I see occurring with this is that it disadvantages older players who have already established themselves, whereas newer players can pick and choose what regions they want to be in. I feel like this could really revamp the game, though. I played several years back, and other than navies, I don't really remember much being different.




Sunday, December 21, 2014 - 08:16 am Click here to edit this post
I believe that is actually one of their longer term goals, or so I've heard.


Monday, December 22, 2014 - 01:15 am Click here to edit this post
Thts was talked about. ( and if i remember right, most thought it a grand idea. ) 'bout two year ago when i was playing. But it would require alot of coding, Andy and the likes are busy with the new Corps and such to apply with now one would think. But i am all for it.

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