Simcountry
Forum Suggestions Public saftey?

Public saftey?

T
tajikee

All worlds
20 Jul 2015 07:15Link
I know that this has been brought up in the past, however this is something that would add greatly to the realism of the game, as far as public safety, you have a lot, like military, Relief teams, but fire and police would make it more believable and it wouldn't be something that would be hard to implement either I wouldn't think. I keep hearing things about space this and space that......I see a lot more people playing on the planets than with space travel/trade anyway, just saying, I would love to see/ or cant wait until it is implemented in the game, I like this game a lot and been playing for over a year now, and still learning every day, love the detail keep up the good work everyone!
A
Aries

All worlds
20 Jul 2015 13:42Link
Currently their cost is a part of "general cost of govt". Other than separating their cost to a different line item, what are you suggesting?

Would the president have decisions to make in this field?

What effects would more or less spending in public safety have?

Is it fun and why?
T
tajikee

All worlds
20 Jul 2015 14:09Link
I just think its needs to be its own dept, and you could even go as far as putting fire stations and police stations on the map. The basic Four I think would be Police, Fire, Paramedic, Border patrol..
T
tajikee

All worlds
20 Jul 2015 14:11Link
I was say the effect would be crime rate would lower,( well if there was a crime rate.. and it would add to security form rebels and help with disasters "Fire, Paramedics"
A
Aries

All worlds
20 Jul 2015 14:55Link
It is unlikely anything would be added to the map. Too many objects on the map is often, already, an issue. Crime rate is not a thing and I am not sure how its addition would add to enjoyment of the game.

I do agree with changes to rebel and disaster mechanics. Based on recent experience, it appears revolt chance is calculated for each corp, penalizing countries with greater numbers of corps. Welfare rate does not seem to be as important as it should be in this area as well.

For disasters, I would assume the original intent was to encourage community by assisting fellow players. However, most players see them as more punitive than an excuse to communicate with other players. Also , the caps for creation of certain relief tools is often too low for large countries to see to their own recovery.

Both these features could be improved but are manageable and currently tolerated by most. If public safety became a factor, the question wo
L
Lola

All worlds
20 Jul 2015 16:22Link
You should just play "Dick Tracy-Top Cop". Google it.
T
ToeCutter

All worlds
20 Jul 2015 20:45Link
Did we ever get trains ?
T
tajikee

All worlds
21 Jul 2015 01:13Link
Yes I believe so...
D
Dubhthaigh

All worlds
21 Jul 2015 21:24Link
Did someone say TRAINS?!
T
ToeCutter

All worlds
21 Jul 2015 22:51Link
Still no trains Dub :(
D
Dubhthaigh

All worlds
22 Jul 2015 01:35Link
:( One of these days...
A
Andy

All worlds
26 Jul 2015 22:06Link
We have been too busy with the mobile app.

Police etc. makes sense if we add a crime rate with influence on the security "feeling" of the population and influences welfare.

Maybe more important, a pollution index, that depends on the type of industry you have and energy you use, having influence on health and on welfare.

The are more similar ideas.

don't hold your breath.
We would like to bring the app to a higher functionality level and use the same user interface also on PC screens.

Personally, I would like to add a natural resources feature that is more realistic.
currently, you can set up mining corporations everywhere and they seem to be able to mine for ever.
D
Dubhthaigh

All worlds
27 Jul 2015 08:27Link
Hi Andy,

As a player whose economies often rely heavily upon Oil corps (which are also presumably pollution-heavy), I find your words above rather terrifying! If such large changes were to happen would players be given the option to exchange corp types beforehand, with no delay or penalty?
T
ToeCutter

All worlds
27 Jul 2015 14:58Link
Presumably you would have some notice that the deposit was running out and it would be up to you Dub when to close the corps or to re-tool them. Can't see how you can expect instant solutions to this, seems like Andys' ideas are to make things *more realistic.
A
Andy

All worlds
27 Jul 2015 17:20Link
Changes, when such features are added will be slow.

also, producing oil can be quite clean.
using it is a different matter.

this is good example:

to make it work, we will have to introduce more forms of energy.
start to make it possible for corporations to use other types of energy (not all at the same time).

already now, you can purchase electricity from nuclear powered stations. Many times it is much cheaper than electricity from oil powered stations. (check the market page for Nuclear power).

if we add electricity from coal (cheap and polluting), gas, sun and wind, there will be a more realistic choice.

also CO2 emissions should be part of it.
D
Dubhthaigh

All worlds
27 Jul 2015 18:31Link
I do like the idea of limiting resources and adding additional effects for the use of certain types of energy - both of these add another layer of strategy to the game. There is even potential for additional diplomatic/geographical strategy if one considers emissions and resource deposits.

The issue I personally see with having finite Oil resources is that you are effectively limiting the natural progression of the corporation, as determined by the game mechanics:

1: Many players build with the sole goal of taking a corporation truly public, this is a fundamental part of an economic plan which affects decisions on population demographics, education, health and welfare. If oil corporations inevitably close they will become useless for this particular type of set up - IPO'ing can be fiddly and expensive, so why bother wasting time and resources on something that wont last? Not to mention the fact that you are presumably still spending t
A
Andy

All worlds
27 Jul 2015 22:58Link
There will be the possibility to move the corporation but the profit model must be be adapted.

the profit during the production time must be sufficient to pay for the added cost.
we think that there should be a cost paid to the country for the concession (the right to build the corporation, pump the oil and sell it), and then of course, it will die, or have to be moved and pay for another concession.

so these corporations must be more profitable during their economic life.
The oil reserves should be sufficient for full production during a period of between 6 and 12 real months.
This is 1000 to 2000 game months.
0.25B a month of added profit will bring 250 to 500B extra income.
We did not do any definitive computation to figure it out but it has to make financial sense.
D
Dubhthaigh

All worlds
27 Jul 2015 23:25Link
It seems to be an interesting idea, and may go some way to igniting diplomacy and geo-politics again.

The "concession" each oil corp pays to the host country sounds a lot like a lease to the mineral rights. It may just be the way you have phrased it, but it appears that this concession/lease to the country would be paid up front in a one off lump sum? That could raise the following issue:

1: Dubhthaigh Oil 1 pays AndyCountry 5T up-front for the right to mine oil, of which the AndyCountry has enough in deposits to supply 1 Oil company for 1000 game years.
2: 9 additional oil corps pay AndyCountry 5T each for mining rights and he accepts (who wouldn't).
3: My corporation will only have enough oil for 100 game years.
4: In buying leases I am always effectively gambling 5T on a guess of how much oil i might actually receive.
5: Also, the production cost of oil thus varies massively, distorting the market
J
Jonni

All worlds
28 Jul 2015 15:52Link
Sadly we still don't have TRAINS. At least that means train tracks require much less maintenance.