Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Postal system

Topics: Suggestions: Postal system

Michael Servus Dei Defensor Fideique Populi

Thursday, October 29, 2015 - 04:06 pm Click here to edit this post
Hi, would it be good to have a new game feature in which we can design a 'postal system' based on number of post offices, number of postmen, density of post offices, etc.? This also applies to the existing 'transportation' feature - I hope we can be more involved in setting up infrastructure systems instead of a vague 'build' feature and another vague 'transportation index'.



Thursday, October 29, 2015 - 09:05 pm Click here to edit this post
I am not sure what adding data related to a postal system does for the game. As is, there is plenty of important data to delve into and play with in country management. Few players appreciate just how much data is at their fingertips now and has an affect in the running of their country. For something like this, I would ask: Is it fun?

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