Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Trading with players

Topics: Suggestions: Trading with players


Sunday, November 22, 2015 - 02:43 pm Click here to edit this post
I think there should be an ability to buy and trade with people in large quantities on different worlds.

Currently, everything has to be done very slowly on the space market, and is very time consuming.

For example:-

If i wanted to buy 5 million missiles of a certain weapon, it would take me days, if not weeks to transfer that from the space market. Not to mention, it could take longer if the supplier is away for a few days.

I think having the ability to setup a trade in direct trade would help.

Sheepman Barren

Sunday, November 22, 2015 - 07:27 pm Click here to edit this post
so, no need to use cargo shuttles, just have everything on direct trade?


Sunday, November 22, 2015 - 08:08 pm Click here to edit this post
No, keep shuttles and all items on the space market...

Just have the ability to trade over say... 2 or 3 million weapons / ammunition at once via direct trade.

Anything less, space trade it.


Sunday, November 22, 2015 - 08:47 pm Click here to edit this post
The easiest way to expedite getting weapons is to re-allow production of all weapons on all worlds. That suggestion is part of my military reform bill.

The space market is too convoluted and it seems that only 5 or 10 players use it. To justify the space market, the game removed production of some weapons from most worlds. But that just vastly discourages PvP wars.

The space market doesn't fit in with the world simulation anyway. It's better to suspend its development. W3C doesn't have the manpower to compete with Disney and other big developers in creating star wars or space games. Instead, it's better to focus on developing the economic and political simulation.


Sunday, November 22, 2015 - 09:02 pm Click here to edit this post
So much is wrong here. Space serves its purpose which is facilitating trade in small quantities of products. If you need millions of something, you are better off obtaining the cash and being on the necessary worlds. The coin direct trade market can allow you to purchase products with coins and you can sell those in game for cash. The game, by design, does not allow large transfers of assets to a player at a time. Limited dock space and in-game spending caps are there for a reason.

The limited availability of weapons like nukes and stealth bombers has nothing to do with discouraging PvP wars. Find me the guy waiting for those limited availability weapons before he starts a PvP war. The lack of PvP wars remains one of incentive. Someone ends up losing their stuff to someone else. It is zero sum and there is little a player can gain that is not more readily attainable in a different fashion.

Your purpose is clear with your last paragraph. You want to remove space. An interesting position for a player that has no access to it.


Monday, November 23, 2015 - 07:03 am Click here to edit this post
Perhaps the answer could be found in expanding the shuttles holding capacities on all items.

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