I've modified Al Sadius' idea because I was bored. I think government type should be a major variable on how the government functions so I have some rather large numbers here, but I argue that governments function quite differently in some areas and so the numbers should accommodate that. and of course each government is different and so there will always be exceptions to any one size fits everybody formula, but I've thrown down some numbers here anyway that make choosing which government you have quite important depending on what strategy you have or what state your country is in. Why did I use big numbers? Just to use 1 of many examples we could look at, there was a big difference between life in Soviet Union and life in United States or western Europe, and so I've tried to make this set of numbers reflect these different realities.
Government types:
- Anarchy -> -100% General Cost of Government, +50% Birth rate, -50% Welfare, -50% Spending Space, -50% Military maintenance, -75% Taxes paid by citizens
- Aristocracy -> -25% General Cost of Government, +25% Birth rate, -50% Spending Space, -25% Military maintenance
- Dictatorship -> -50% Birth rate, -25 Welfare, +100% Military Spending space, -75% Military maintenance, -25% Taxes paid by citizens
- Fascist State -> +50% General Cost of Government, -25% Birth rate, +25 Welfare, +100% Spending space, -25% Military maintenance, +50% Taxes paid by citizens
- Kingdom -> +25% General Cost of Government, +25% Birth Rate, +100% Spending space, Score Penalty removed twice as fast, +25% Taxes paid by citizens
- Socialist State -> -50% General Cost of Government, +25 Welfare, +50% Military Spending space, LLW, MLW, and HLW can work in each other's jobs without penalty, -50% Military maintenance, -50% Taxes paid by citizens
- Democracy -> +100% General Cost of Government, +25 Welfare, +100% Spending space, +100% Military maintenance, +100% Taxes paid by citizens
Just throwing some numbers down anyway. Feel free to criticize, modify, or expand upon that further.