A
Al Sadius
30 Dec 2015 08:53
Link
The state of Fearless Blue came up on chat. I'm a somewhat new player, and don't have a FB country yet, but I've seen lots of chatter on the topic, and the ideas I'm throwing around here seemed to meet with general approval on chat.
Basically, it looks like Fearless Blue is a "war world" where war never happens, because of overwhelming protection rules. You can't be attacked in your first 21 days, or if your war level is less than 3, or if your war level differs too much from the attacker's. In other words, unless you're completely careless and clueless, you can remain immune there forever, while reaping the benefits of a world with unique production options. I assume that this is the case because a lot of newbs see that it's the war world, which sounds fun, and decide to start there. A bunch of them promptly got stomped flat in the bad old days, I'm sure, and protection was added to save them from themselves.
My suggestion is to get rid of newbie protection by getting rid of the newbies. You cannot start your first country on FB. Instead, it's a reward. Start your first country on any other world, and when you hit WL6(give or take), you then have the ability to start a FB country. To encourage non-premium players to get in on the war game, also make it an exception to the usual "premium and 30 GC/month for each empire past the first" rule - your FB empire costs no GC, and can be owned in addition to your carebear empire on WG/KB/LU/GR.
This means that there'd be no newbs requiring protection left in the world, which means protection can be lifted and it can be a war world again(keep the 21 day protection, because setup does take time, but ditch the rest). You encourage good gameplay from premium and free players alike, by telling them to build a solid economy and make sure of their ability to win a war against a mildly difficult AI before throwing them in the deep end of PVP. You build a natural gameplay path for people to follow, which will help keep newbies focused. And you let a lot more players onto FB by giving the free players a chance to go there, as compared to the deeply anemic population there now, which should help revitalize it a fair bit.
I'd love to hear feedback from vets on this, particularly ones who have fought on FB, but I think it'd improve the game immensely.
Basically, it looks like Fearless Blue is a "war world" where war never happens, because of overwhelming protection rules. You can't be attacked in your first 21 days, or if your war level is less than 3, or if your war level differs too much from the attacker's. In other words, unless you're completely careless and clueless, you can remain immune there forever, while reaping the benefits of a world with unique production options. I assume that this is the case because a lot of newbs see that it's the war world, which sounds fun, and decide to start there. A bunch of them promptly got stomped flat in the bad old days, I'm sure, and protection was added to save them from themselves.
My suggestion is to get rid of newbie protection by getting rid of the newbies. You cannot start your first country on FB. Instead, it's a reward. Start your first country on any other world, and when you hit WL6(give or take), you then have the ability to start a FB country. To encourage non-premium players to get in on the war game, also make it an exception to the usual "premium and 30 GC/month for each empire past the first" rule - your FB empire costs no GC, and can be owned in addition to your carebear empire on WG/KB/LU/GR.
This means that there'd be no newbs requiring protection left in the world, which means protection can be lifted and it can be a war world again(keep the 21 day protection, because setup does take time, but ditch the rest). You encourage good gameplay from premium and free players alike, by telling them to build a solid economy and make sure of their ability to win a war against a mildly difficult AI before throwing them in the deep end of PVP. You build a natural gameplay path for people to follow, which will help keep newbies focused. And you let a lot more players onto FB by giving the free players a chance to go there, as compared to the deeply anemic population there now, which should help revitalize it a fair bit.
I'd love to hear feedback from vets on this, particularly ones who have fought on FB, but I think it'd improve the game immensely.