Simcountry
Forum Suggestions Create Multiple Units and Attack Multiple Targets

Create Multiple Units and Attack Multiple Targets

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John West

All worlds
14 Sep 2016 03:45Link
Presidents and CEOs of the worlds, please see my suggestion in the Voting & News section to "Create Multiple Units and Attack Multiple Targets."

You may have noticed that I copied much of this from my post on the thread here ("CEO corps ATTACKable"), but I did modify that post to make more understandable as an official suggestion.

I welcome any feedback here to this suggestion, which I have copied to here for your convenience:


When creating a unit there should be a text box (which could, for example, be at the bottom after weapons and ammunition and called "units") that multiplies everything to no limit, other than available weapons required. For example, instead of 850 tanks, you put 2 in that box and it creates 2 units, which would require 1700 tanks. If you have 1700 tanks, then 2 units are created.

When selecting targets to attack(before you hit the 'attack'
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marshal.ney

All worlds
14 Sep 2016 18:08Link
You have my vote, for what it's worth.
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marshal.ney

All worlds
14 Sep 2016 18:09Link
Sorry for the double post. I wouldn't mind seeing that system expanded. So you could select the number of attacks per unit per cycle.
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John West

All worlds
14 Sep 2016 19:03Link
That is a great idea. It would be convenient if you could select number of attacks per cycle even if only for all units selected.

In regards to having particular units set to attack multiple cycles, as it is now I tend to rotate attacks through units to even out the attrition on my forces but in this way they would be automatically rotated through so it makes a lot of sense. Perhaps while selecting units to attack the targets with, a number at top/bottom ("attacks") that changes total attacks for all units, and number beside each unit ("attacks"), before proceeding with beginning the attack(s).

A couple of other changes I would suggest: When creating unit(s), there should be a textbox at the bottom of the page to input a custom name of the unit(s), rather than having to manually go into the unit page of each unit created, to rename it/them. If creating multiple units, than a number is
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Andy

All worlds
15 Sep 2016 11:19Link
You can create multiple units, it is part of Simcountry for a very long time.

Attacking multiple targets, hundreds of targets? or tens of targets?
there is an issue of range.
You can launch many attacks very quickly but you really need to point them and make sure the weapons you use are within range and effective against the target.
J
John West

All worlds
15 Sep 2016 14:31Link
Thanks for a response. I would like to see no limit to how many targets can be selected to attack in one go, as well how many units can be created at the same time (if weapons are available).

To clarify, the suggestion is to create multiple units at the same time, rather than one at a time.

and to attack multiple units at the same time, rather than one at a time.

Presently it can require a lot of needless tedious clicking for hours to create lots of units one at a time, and to attack multiple selected targets one at a time.

For example, to prepare for and engage in a C3 war level 10+ war is ridiculously tedious. Several dozens supply units are required, dozens air transport units, more than half a hundred offensive AA units.

To complete a C3 WL 10+ war could only involve loading the same two pages over and over again: Create unit and Attack target. The Create Unit (specifically "Setup Land
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Zen

All worlds
15 Sep 2016 15:08Link
I don't understand either John West. You can create multiple units have you never done that before? You can create up to 50 units at a time. For example If I want to make 200 helicopter defense wings I can set up 50 at a time, total of 6,250 helicopters and 468,750 helicopter missiles at the same time to make 50 units. Just do that 4 times and I make 200 units. You can make 50 attack and bombing wings at a time, total of 20,000 weapons. 50 Long Range Divisions at a time with a total of 42,500 weapons.( killing your defense cost btw if you set up a lot of long range divisions )
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John West

All worlds
15 Sep 2016 15:10Link
Oh wow I just now noticed the "Number of Units to create:" on the bottom of the page LOL. I wish I had seen that before. I don't usually scroll the page down that far. A lot of my time is now saved.

Well forget that I was suggesting something already there. I cannot believe I had never noticed that. Why has nobody ever pointed that out to me? hahahahah

I think that should be on the top of the page as well so that it is more easily noticeable to people. Thank you so much Andy/Zen for that as I am not sure I would have noticed that feature already exists! (written in dark red/black at the bottom of the page sort of hidden down there)

Can I modify my suggestion then that

*I am [now] only suggesting to select multiple targets to attack and to select multiple units to attack with.*

I think that would be very beneficial to the war system. Never mind what I was saying about creating m
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Zen

All worlds
15 Sep 2016 16:29Link
Honestly you probably are no offense lol... HOW CAN YOU LIVE WITH YOURSELF NOT KNOWING THAT MR WEST?
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John West

All worlds
15 Sep 2016 16:55Link
I DONT KNOW LOL

I am happy to know now of course that part of my suggestion already exists.

So . . . .still I would like us to be able to select multiple targets to attack (and select multiple units to attack with). I think this would drastically improve the war system and make more convenient for everybody!

Furthermore I suggest a duplicate of the textbox to create multiple units is also on the top of the setup unit page to spare others such as myself who may not of noticed it.
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marshal.ney

All worlds
15 Sep 2016 19:16Link
You can create multiple units at once. The suggestion to name multiple units at once, however, has merit. There is a downside, however. Creating multiple units named "Armor", can lead to them being more easily countered in PvP. Unless, of course, those units are actually Interceptor wings, etc.
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John West

All worlds
16 Sep 2016 05:05Link
That is correct that multiple units with particular names could be an obvious indicator of the composition of the units to an enemy, but I think regardless of that we should still have that capability rename multiple units or create multiple units with similar (numbered) names, because many of us do rename our units with total disregard anyway just for the sake of organization.
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Zen

All worlds
16 Sep 2016 09:19Link
If the enemy has half a brain it wont matter what you call the unit. If it is an interceptor wing or helicopter wing it wont matter. Stealth bombers wings wont matter, naval fleets wont matter. Long Range Divisions wont matter too much either honestly, since a combination of mrmb and oaamb are really the only important LRD unit setup for pvp.

The only thing naming units will do other than making it easier for you to keep organized during a c3 war is make it much easier for an enemy to count how many units you have without having to scroll down the target list, if you number them that is.

I don't think that cycling is a good idea honestly, but that is my opinion. I won't vote for nor against it. I think two things would happen. either the attacker loses a huge number of weapons in a short period of time because they misjudged or they would destroy targets at a rate too quickly for the other player to react to the situation.

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marshal.ney

All worlds
16 Sep 2016 17:07Link
I think it would be used primarily for c3 wars, for expansion. Cycle through all the towns/counties at level 3. Once the wings stop responding, you'd change your tactics. And go on to the targets. That would give smaller players the same advantage time wise as more established players who can fight large numbers of c3 wars simultaneously. Allowing them to grow into worthy challengers in the PvP community.

In PvP, you'd set up multiple attacks on the same target. You'd save wear and tear on your clicking finger, at the expense of some unneeded attacks. You'd change your tactics depending on your thoughts about response. At your own risk. It would really depend on the situation.

Larger unit sizes are going to bring back the same problems they used to have. One shot wipe outs of units. If you are going to change the sizes, you'd have to modify the combat mechanics to ensure that is not the case. And that is going
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marshal.ney

All worlds
16 Sep 2016 17:19Link
Increasing unit size, and then limiting the number of weapon systems being used in each attack phase to the current norm, is less elegant then using an echelon method such as Mr. West proposed.