T
Theinventor1012
All worlds
16 May 2017 00:34Link
I can see there are some major disagreements on how the war game should be fixed if it even should be, but hopefully everyone can at least consider my (4 change Plan). The changes I propose below are simple and should not be extremely difficult to implement and are also reasonable and moderate.
[4 Point Plan]
1. All countries above war level 3 can fight any country above world level 3.
2. Remove the feature that allows players to fight C3's to expand their empire without increasing war level.
3. Add incentives such as having a higher welfare index and military spending space being doubled upon reaching world level 3 along with receiving 75 gold coins.
4. Players inactive for more then 4 weeks get their war level increased to level 3
[Reasoning]
1. If all countries above WL 3 can fight each other it would increase active player combat as there are already few cur
[4 Point Plan]
1. All countries above war level 3 can fight any country above world level 3.
2. Remove the feature that allows players to fight C3's to expand their empire without increasing war level.
3. Add incentives such as having a higher welfare index and military spending space being doubled upon reaching world level 3 along with receiving 75 gold coins.
4. Players inactive for more then 4 weeks get their war level increased to level 3
[Reasoning]
1. If all countries above WL 3 can fight each other it would increase active player combat as there are already few cur
E
EC
All worlds
16 May 2017 02:15Link
I'm not saying your idea is bad....I just think that more "Plans" are not needed
War protection gives players the ultimate option to avoid war
That's all that was needed then and IS ALL THAT IS STILL NEEDED NOW
Less GM intervention....more players making decisions for themselves
War protection gives players the ultimate option to avoid war
That's all that was needed then and IS ALL THAT IS STILL NEEDED NOW
Less GM intervention....more players making decisions for themselves
T
Theinventor1012
All worlds
16 May 2017 03:16Link
I can see your points and it seems the differences between my 4 point plan and removing war levels altogether is that economy players would be protected for free in my plan opposed to removing war levels which would require gold coins for war protection.
Therefore the only real difference is that econ players would lose money by paying for war protection opposed to be incentivized to be a war player and gaining resources.
Removing war levels altogether seems personally a little extreme although I do admit it would fix many of the current problems and could work but idk if the GM's and other players would support it.
Therefore the only real difference is that econ players would lose money by paying for war protection opposed to be incentivized to be a war player and gaining resources.
Removing war levels altogether seems personally a little extreme although I do admit it would fix many of the current problems and could work but idk if the GM's and other players would support it.