Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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The 4 point plan

Topics: Suggestions: The 4 point plan


Tuesday, May 16, 2017 - 12:34 am Click here to edit this post
I can see there are some major disagreements on how the war game should be fixed if it even should be, but hopefully everyone can at least consider my (4 change Plan). The changes I propose below are simple and should not be extremely difficult to implement and are also reasonable and moderate.

[4 Point Plan]
1. All countries above war level 3 can fight any country above world level 3.

2. Remove the feature that allows players to fight C3's to expand their empire without increasing war level.

3. Add incentives such as having a higher welfare index and military spending space being doubled upon reaching world level 3 along with receiving 75 gold coins.

4. Players inactive for more then 4 weeks get their war level increased to level 3


1. If all countries above WL 3 can fight each other it would increase active player combat as there are already few current active players.

2. removing the feature that allows players to fight C3's to expand their empire would make it not possible to attack lots of C3's without increasing your war level.

3. Adding incentives would help, I know there are some currently but adding more would help but not solve the problem on it's own.

4. Inactive players who no longer participate in the game should be at risk of being attacked by other players leading to possibly increased activity.


Tuesday, May 16, 2017 - 02:15 am Click here to edit this post
I'm not saying your idea is bad....I just think that more "Plans" are not needed

War protection gives players the ultimate option to avoid war

That's all that was needed then and IS ALL THAT IS STILL NEEDED NOW

Less GM intervention....more players making decisions for themselves


Tuesday, May 16, 2017 - 03:16 am Click here to edit this post
I can see your points and it seems the differences between my 4 point plan and removing war levels altogether is that economy players would be protected for free in my plan opposed to removing war levels which would require gold coins for war protection.

Therefore the only real difference is that econ players would lose money by paying for war protection opposed to be incentivized to be a war player and gaining resources.

Removing war levels altogether seems personally a little extreme although I do admit it would fix many of the current problems and could work but idk if the GM's and other players would support it.

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