Simcountry
Forum Suggestions Diversification of goods

Diversification of goods

S
SuperSoldierRCP

All worlds
16 Mar 2018 23:27Link
Dear Andy/Jonni,

In an effort to help create strong markets I wanted to make some suggestions to corporation structures. I have a couple suggestions on materials needed for production that I think would dramatically help expand the markets at no additional costs.
Also I used base prices not market prices

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---Military services---
Reduce all monthly material consumption by 10% and add the need for military supplies. A reduction of 10% means $50M per month which can be substituted with the requirement for the additional need of 50,000 units of military supplies. Based on 1000 military service corporations this would require an additional 50 military supplies companies to be created. This would have a huge benefit to the food industries as they are always green making them more profitable.

---Vacation---
50% of the material demand in this corporation
A
Andy

All worlds
17 Mar 2018 14:38Link
Thanks for the suggestions.

We have always tuned the use of materials to create sufficient demand for every product so that corporations will be created and able to function and make money.

we have however refrained from micro management and too frequent changes because it changes the markets and can cause also losses to players who have made their own analysis and created corporations accordingly.

We will keep tuning from time to time and your ideas might materialize at some point but currently, we keep looking at the weapons and ammo production and the use of maintenance materials.

we know exactly how many corporations there are in each world producing each product and we slowly curbing overheated products and supporting low use products.

Other factors are involved, including the C3 countries that will improve their economies and add production capacity that was not used before.

It is very complex and
T
Tom

All worlds
17 Mar 2018 18:25Link
Andy, and GMs/players of Simcountry.

Thank you so much for your continued attention to detail. This is a delicate and complex simulation and I am glad we have a team that is aware of how easily changes can cause unintended collateral damage.

Along those lines, I have been doing my own analysis of Simcountry's economy and would like to share my results.

Reading through the forums I have found that Corp types are often being refereed to as, "high profit" or "low profit but necessary for the game". While these designations change with market conditions, they are also to a certain level intrinsic to the production/consumption/workforce needs of each Corp type.

This is leading to situations where it's possible for one product to have a high shortage, and another to have a mild one, but it's still more profitable to produce the product in mild shortage because it's base requirements are more fav
A
Andy

All worlds
18 Mar 2018 21:17Link
Basically, all products can produce profit and profits increase with a higher quality of the corporation and with the price as a result of shortages.

The idea of widening the price ranges is of course discussed many times before and we have increased the range and can increase it more.

The problem is that there are only a few people who react to the proposition of higher profits and start such corporations.

most don't and the market is stuck with a very high price, and increasing, that can make many other corporations much less profitable if they need these high priced products and no one is creating any corporations to take advantage of the higher profits.

if we will see the creation of MANY corporations to produce products with a high shortage, we will increase the price range.

We once added a product to the game and made an error.
There was no price range.
The price increased without limit and end
T
Tom

All worlds
18 Mar 2018 22:55Link
Andy

Thank you for taking the time to read my suggestions and respond. I really appreciate the feedback. The GM engagement is something I truly love about the SimCountry Team. Keep up the awesome work.

Yes the lack of player reactions to price is an issue. I suspected the C3s were playing an important role in stabilising the supply and demand of world markets. Thank you for giving us an AI that can compensate for human stubbornness haha.

I'll continue to think about these issues and let you know if I have any helpful, and easy to implement solutions.

Signed President of DanNation on LU.
J
johnV

All worlds
18 Mar 2018 23:45Link
I think Super's suggestions are good. Adding the usage of products to more corps should create a more stable demand.

A lot of corps have a small market for their product. On WG now, the surplus of Production Plants is killing the Truck industry.

Super's suggestion for the Maintenance corps would make Truck corps no longer dependent on Production Plant corps for sales.

The other supply products mentioned would have a similar effect on the corps producing them, a less volatile sales market.

GM's, the next time your cross over to the econ side I wish you would look at these again.

Thanks,
A
Andy

All worlds
21 Mar 2018 15:01Link
I will.
Trucks are a good idea indeed.
I will do it.
It must be done in very small steps.
the first one will be tomorrow.