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Diversification of goods

Topics: Suggestions: Diversification of goods

SuperSoldierRCP

Friday, March 16, 2018 - 11:27 pm Click here to edit this post
Dear Andy/Jonni,

In an effort to help create strong markets I wanted to make some suggestions to corporation structures. I have a couple suggestions on materials needed for production that I think would dramatically help expand the markets at no additional costs.
Also I used base prices not market prices

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---Military services---
Reduce all monthly material consumption by 10% and add the need for military supplies. A reduction of 10% means $50M per month which can be substituted with the requirement for the additional need of 50,000 units of military supplies. Based on 1000 military service corporations this would require an additional 50 military supplies companies to be created. This would have a huge benefit to the food industries as they are always green making them more profitable.

---Vacation---
50% of the material demand in this corporation is Air transportation. I would like to suggest the GM reduce this by 25% which is about $65m in saving. I would like to suggest the GM add the demand for Wine and car's to the corporation. Adding the demand of 2,500 crates of wine would cost $13m and adding the need for car 2,500 cars would cost $50m.
This is help to increase demand for cars which are always green. The big help in this one is the food sector which is again always green. Per 1000 vacation corporations this would create the demand roughly 50 car corporations and 15 wine corporations.

---Sports---
The major cost to this corporation is Household products. I would like to suggest that the GM reduce the need from 62,500 to 50,000 then add the need for Other food products by 12,500 per month. For ever 1000 corporations this would help to create the need for roughly 80 Other food products corporations. The big benefit of this is Other food product corps use a lot of food meaning the Food sector really sees an increase in demand.

---Road, Train, Water Maintenance---
Reduce the demand slightly by 5% in each and replace with an equal demand for Trucks 70 trucks each month and 500 cars. Since all three of these combined normally total 1,500 corporations the added demand for these corporations would need 130 Truck corporations and 15 car corperations

---Cable TV services---
Reduce the demand for goods by 10% and replace the $60m in savings with the demand for Shows and Sports. By demanding 25,000 units of show and sports this would help to increase both demands.

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I hope these are helpful, I'm just looking to help expand the markets and make sure that all products are used in so fashion

Andy

Saturday, March 17, 2018 - 02:38 pm Click here to edit this post
Thanks for the suggestions.

We have always tuned the use of materials to create sufficient demand for every product so that corporations will be created and able to function and make money.

we have however refrained from micro management and too frequent changes because it changes the markets and can cause also losses to players who have made their own analysis and created corporations accordingly.

We will keep tuning from time to time and your ideas might materialize at some point but currently, we keep looking at the weapons and ammo production and the use of maintenance materials.

we know exactly how many corporations there are in each world producing each product and we slowly curbing overheated products and supporting low use products.

Other factors are involved, including the C3 countries that will improve their economies and add production capacity that was not used before.

It is very complex and must be done carefully.

Tom

Saturday, March 17, 2018 - 06:25 pm Click here to edit this post
Andy, and GMs/players of Simcountry.

Thank you so much for your continued attention to detail. This is a delicate and complex simulation and I am glad we have a team that is aware of how easily changes can cause unintended collateral damage.

Along those lines, I have been doing my own analysis of Simcountry's economy and would like to share my results.

Reading through the forums I have found that Corp types are often being refereed to as, "high profit" or "low profit but necessary for the game". While these designations change with market conditions, they are also to a certain level intrinsic to the production/consumption/workforce needs of each Corp type.

This is leading to situations where it's possible for one product to have a high shortage, and another to have a mild one, but it's still more profitable to produce the product in mild shortage because it's base requirements are more favourable.

While an effort could be made to try to balance each corp type more accurately, this would likely turn into an endless chase for an impossible "perfect balance".

To that end I propose further widening of the range that prices can deviate from their base price. This would allow markets to correct imbalances in base Corp requirements. Because even a "low profit" product could become highly profitable if it was in extreme shortage, and it's upper price limit was high enough, and visa versa for products in extreme surplus.

This measure would also have the effect of helping to add a further stabilising mechanism to the game. Because consumption of many goods in countries is based on a system that says a certain $ amount of goods is needed for the people, rather than a certain quantity. As such, each increase in price for a product in shortage would also cause it's demand for consumption to fall. And each fall in price would cause usage to rise.

Between encouraging players to produce goods that in shortest supply, and causing country demand to adjust dynamically to prices. I think pursuing further expansions in maximum product price variations from base price, would go a long way to balancing the economy of Simcountry.

Thank you for taking the time to read and consider my proposals.

Andy

Sunday, March 18, 2018 - 09:17 pm Click here to edit this post
Basically, all products can produce profit and profits increase with a higher quality of the corporation and with the price as a result of shortages.

The idea of widening the price ranges is of course discussed many times before and we have increased the range and can increase it more.

The problem is that there are only a few people who react to the proposition of higher profits and start such corporations.

most don't and the market is stuck with a very high price, and increasing, that can make many other corporations much less profitable if they need these high priced products and no one is creating any corporations to take advantage of the higher profits.

if we will see the creation of MANY corporations to produce products with a high shortage, we will increase the price range.

We once added a product to the game and made an error.
There was no price range.
The price increased without limit and ended up 20 times too high.
Players did not react even though profits were sky high.

In general, we do not tune the market.
It did happen recently because we have tried to increase production of weapons and ammunition.

Very large shortages do result in a slow increase in the number of corporations, many in countries without a president that create new corporations, (if workers are available) to produce products that are in short supply..

Tom

Sunday, March 18, 2018 - 10:55 pm Click here to edit this post
Andy

Thank you for taking the time to read my suggestions and respond. I really appreciate the feedback. The GM engagement is something I truly love about the SimCountry Team. Keep up the awesome work.

Yes the lack of player reactions to price is an issue. I suspected the C3s were playing an important role in stabilising the supply and demand of world markets. Thank you for giving us an AI that can compensate for human stubbornness haha.

I'll continue to think about these issues and let you know if I have any helpful, and easy to implement solutions.

Signed President of DanNation on LU.

johnV

Sunday, March 18, 2018 - 11:45 pm Click here to edit this post
I think Super's suggestions are good. Adding the usage of products to more corps should create a more stable demand.

A lot of corps have a small market for their product. On WG now, the surplus of Production Plants is killing the Truck industry.

Super's suggestion for the Maintenance corps would make Truck corps no longer dependent on Production Plant corps for sales.

The other supply products mentioned would have a similar effect on the corps producing them, a less volatile sales market.

GM's, the next time your cross over to the econ side I wish you would look at these again.

Thanks,

Andy

Wednesday, March 21, 2018 - 03:01 pm Click here to edit this post
I will.
Trucks are a good idea indeed.
I will do it.
It must be done in very small steps.
the first one will be tomorrow.


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