Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Making disaster relief a less disaster

Topics: Suggestions: Making disaster relief a less disaster

neutralsc

Wednesday, August 15, 2018 - 02:51 pm Click here to edit this post
Suggestion to have an overall button/page where you can actually set disaster relief up within one click (with expected costs when ordering new supplies if needed). Now you have to click several sorts of supplies and than individually order them to take care of shortages, wait, individually create, etc. In addition you could add an percentage of how much supplies you want to set up in order to limit the one-time costs to set it up.

Now it takes so much inefficient micro-management mouse-clicks for such a little complementary game aspect. This game is called Simcountry, not Red Cross Simulation. ;) ... Thank you in advance.

III IIII IIIII

Wednesday, August 15, 2018 - 03:25 pm Click here to edit this post
Good point really! I like it :)

since i have found the same aspects difficult when trying to provide relief aid. Sometimes is a lot more work then what might be needed. Overall not bad and should be looked into in possible future as the game (currently, they are doing good though :)) has got to worries about a few other issues before tuning other such that will improve efficiency greatly; like such with disaster relief.


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