Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Mergings Corporations

Topics: Suggestions: Mergings Corporations


Saturday, October 6, 2018 - 05:19 pm Click here to edit this post
Why not add a function to merge same product corporations and linearly increase the respective indexes(ie: employment, production, market value, ext.). It'll get rid of the need to have to look at 10s of oil, service, and chemical corporations and really make the stock market interesting as companies can actually grow in value rather than rhythmically move between the same high and low values.


Monday, October 8, 2018 - 11:44 am Click here to edit this post
This was suggested many times before and we decided not to implement it.

The reason is that it will create very large corporations and if bankrupt, or moving out of the country, they might create a major crisis.

already now, corporations are far too large.
each corporation can employ 300.000 people.
nearly all corporations are that large.

In the real world, they are much smaller.

we cannot have 50.000 corporations in a single country. This is whey they must be large.
but making them even larger will create high risks.

a small country could end up with one to three private corporations.

Lord Mndz

Monday, October 8, 2018 - 04:39 pm Click here to edit this post
Hi Andy,

I think it would be good to review levels of corporations together with groups of people they employ and also profitability which would depend on corporation level. Low level corporation could hire only or almost only low level workers but hire much more of them and higher level corporations could depend on high tech seniors but have much bigger use of robotics and computers.


Monday, October 8, 2018 - 06:12 pm Click here to edit this post
I think the number of corporations seem realistic when compared to the population of the host country. There could be hundreds of corporations in one country in reality.

The number of countries without a president on each world is what seems unrealistic...


Monday, October 8, 2018 - 07:44 pm Click here to edit this post
hehe.. virtual computer controlled rebels rule over simcountry; building and closing corperations only to be determined by their price.. Scary world(s) we players live in.


Monday, October 8, 2018 - 09:32 pm Click here to edit this post
Lord Mindz,

This is exactly what happens today.

when you upgrade corporations, theu reduce the numbers of workers and increase the numbers of HT engineers and seniors and also the number of managers.
the use of robotics increases.

The total number of workers falls by 20 to 50% depending on the type of corporations.

we think that we could do more to diversify and make these changes more specific to the various types of corporations.

Compare a corporation producing food to a HT services corporations.

numbers at the start are already very different and they change more when the corporation is upgraded.

these are very clear.
In many other corporations, differences are smaller.

you are all welcome to point at corporations where you think numbers could be improved.

Lord Mndz

Tuesday, October 9, 2018 - 06:53 pm Click here to edit this post
I had an experiment on my CEO account with "space industry" corporations to see if highest level corporations (5/6 game level required) are making best profits, but I lost around 30T cash to understand that it is not worth it and closed all of them as they were losing 10-20B per game month.

In my opinion highest game level required corporations should make best profits and players should be encouraged to move from simple corporations to high tech along with their game level.

Agriculture, food and mining could be more attractive by hiring more workers, reducing number of high tech employees by 5-10x, also giving players bigger profits. They could employ 300k-500k where the biggest part would be workers. That would be the diversity needed as countries with low education could benefit from these low skill corporations while countries with extremely good education could build high tech corporations and high tech corporations would require minimum of workers. this would be a diversity which allows transformation from low level corporations to high tech industry.

Daniel Iceling

Tuesday, October 9, 2018 - 11:46 pm Click here to edit this post
Lord Mndz,

To a limited extent, that already happens. With High Education countries focusing on products that use a lot of High Tech workers, and low education countries focusing on mass employment Corporations. Pushing the difference too high would would risk unbalancing the game, and require players to get unreasonably high/low education indexes.

High level Corps are already quite profitable, based on their base values. The larger differences in profits are caused by market situations. So if a high level product is being over produced, it's going to lose money, and if a low level product has a severe shortage, it's going to make money. That's a good thing, as it makes players balance the market, instead of just spamming whichever Corp has the highest level.

If you look that the employment levels for different corps, you'll find they already vary a lot. With some using x10 as many High Tech Executives as others. If you want to focus on the Highly Educated Elite, the game already allows you to do so, it just doesn't always 100% line up with game levels.

Signed President of DanNation on LU

Lord Mndz

Wednesday, October 10, 2018 - 05:01 pm Click here to edit this post

I think you missed the point, having bigger diversity is attractive as you move from one type of corporations to another ones together with your economy as it grows. Also if you look at types of corporations players build today you will probably see maximum 10% of all types that are being build and rest 90% types are almost never being build, the bigger diversity in hiring and net profits would solve this situation. There is no risk to the balance at all, while enabling players so think and search and create strategies of development is what I understand as attractive from player perspective.

Today I build the same corporations I had been building 10 years ago and that is the fact.

Also can someone please explain to me why corporations in C3 countries also upgrading quality and efficiency? I think demo contries with demo corporations should not be upgraded but maybe there is some argument to explain it.

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