Simcountry
Forum Suggestions CEO gameplay

CEO gameplay

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Lord Mndz

All worlds
30 Jul 2019 20:30Link
Considering all major improvement made to countries I think it is also a time to improve CEO gameplay.

Countries had ~50M population and they have ~130M now which let to improve profits significantly also defense costs have been reduced so that further improved their economic situation.

Currently I have >700 corporations in my CEO and it is hardly making any money while a single country with 250 corporations is making much more.

What could be done to balance this situation better?
  • Remove corporations max limit
  • increase number of corporations build in your own countries
  • reduce fixed costs only CEO is paying
  • remove government cost of having many corporations
  • improve numbers of people employed
  • increase total production > there are so huge shortages in the worlds
  • increase total production of public corporations
  • increase spending limits
  • add more trading options, like selling and buyi
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Andy

All worlds
03 Aug 2019 15:58Link
Nice little list here.

I will look into it.
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Lord Mndz

All worlds
03 Aug 2019 16:42Link
Thanks Andy. If you could briefly describe how do you image CEO role in general I could list more ideas to support that.

One more thing from the role part - maybe CEOs should be public(CEO would be like a holding company in real life) and have their own shares listed on the market. Countries would buy these shares, get some dividends of the profit, participate in communication/trading with the CEO. Public Ceos could not be abandoned but sold if account is dropped and would have many bonuses to influence the markets.
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Jamesthefair

All worlds
03 Aug 2019 22:06Link
Nice ideas Lord Mndz, I also think there should be more functions of being a CEO. How about setting up a CEO headquarters in a country somewhere, of where you can get some bonuses or reductions to your corporations depending in which region your headquarters is located, since I have the vast majority of mine in the Windsor region of the virgina bella continent of Fearless Blue.
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Lord Mndz

All worlds
03 Aug 2019 22:23Link
Thanks James, if I need to vote for one option I would probably vote for trading system.

Trading system would allow to buy and sell goods based on market price. This way you could produce all goods to the Ceo, while CEO would only sell that when price is high enough. The same with buying materials, - CEO could buy when price is low and distribute these goods to corporations cutting the cost of materials. This would also allow CEO to bakance the market and would introduce competition of buying/selling strategies.
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Michael

All worlds
25 Aug 2019 21:54Link
Those are great ideas Lord Mndz. I am all in favour!
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Lord Mndz

All worlds
26 Aug 2019 05:28Link
Thanks Michael
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Lord Mndz

All worlds
15 Nov 2019 18:49Link
Andy,

Would you like to increase production queue of new corporations for CEO from 10 to 20? Most people like me join once in a day and if I use booster it could build me 6*3=18 corporations instead of 10 per day.

I think longer production queue would encourage people to use more boosters.
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Lord Mndz

All worlds
15 Nov 2019 19:04Link
One more:

I think that CEO IPO criteria should be relaxed. Now there is no difference if CEO or a president of a country wants to perform a public offering. CEOS need to pay much higher taxes and salaries to be competitive therefore their IPO criteria should be released.

My suggestion would be to change P/E Ratio to 50 or even 60 and reduce value of corporation from 300B to 200B.

Please see the comparison of the same Services corporation below:

CEOipo


I think having in mind recent updates in number of CEOs player can have, they should also have some advantage.

I think these few small changes would make me want to have 4 Ceos. All I want is a little bit of advantage.
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Will Walker

All worlds
15 Nov 2019 19:22Link
I second the overall theme of diverging CEO gameplay away from Country gameplay. Honestly the IPO rules don't make much sense at all except as a sanity check on financial shenanigans. If, however, you simply set non-player entities like c3c investment funds to follow those rules (they won't purchase new-issue shares unless those rules are met) then you force players to sell those shares to other players: players who should be doing their due dilligence anyway. This gives flexibility without triggering the abuses I assume you're concerned about.

I also think it makes sense to relax the 'no more than six corporations per enterprise per country' rules and again simply have C3Cs not approve past that, or take longer and longer to issue such approval - effectively acting as a brake since you can't have more than one proposed new corporation at a time.

Finally, I've been thinking about the resource payment
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Lord Mndz

All worlds
20 Nov 2019 21:59Link
.
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Lord Mndz

All worlds
27 Nov 2019 07:03Link
Andy, does it make sense for you to relax ipo and icrease building queue.
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Lord Mndz

All worlds
29 Nov 2019 17:23Link
.
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Lord Mndz

All worlds
05 Dec 2019 08:25Link
Andy, is something planned in your backlog to improve CEO life? It is pretty hard to play it right now..

Every day i am requesting to build many new corporations, and every time I am choosing C3 countries but not the player controlled countries, because of all the risk and lower profitability. Currently the losses and risks are outweighing the little bonuses. I think it has to be otherwise, - players would be competing for CEO attention and both presidents and CEO should have bonuses for building corporations in player controlled countries. I think this is most important in CEO gameplay - to be welcomed.

CEOwrong

This situation has to be changed, because the game should be about collaboration among CEOs and Presidents and not about doing it all alone.

as a CEO i would like to help countries to grow, but now I need to avoid them at all to stay profitable because otherwise I could
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Lord Mndz

All worlds
07 Dec 2019 12:26Link
I will continue adding all CEO gameplay related suggestions to this conversation to have them in one place.

Few more suggestions:

What is the logic behind these CEO limitations?

  • You are not able to move more than 1 corporation to the same country per game month?
  • You are not able to build more than 1 corporation in the same country per game month
  • You are not able to bid more than 2 corporations from the same player.


I think increasing these limitation to 5 or 10 would allow CEO to be more useful in collaboration with presidents. Also biding more corporations would give CEO power to fight to another CEOs/hostile countries taking over corporations.
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Lord Mndz

All worlds
14 Dec 2019 10:43Link
Andy,

I think it would be very useful for CEO to see what resources are being used by CEO owned corporations. This information could be used to buy these resources when price is low and later trade them with your corporations. Having this players would spend more time investigating the market and planning materials needed for production in advance.

CEOmaterials

Also CEO spending limit could be increased to be at least the same as countries have. CEO has many times more corporations than the country and it makes sense for them to buy/store more resources.

I hope this could be made.

I would appreciate your response in this thread.
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Andy

All worlds
14 Dec 2019 17:30Link
The spending limit is per corporation and if there are many, they can all spend to their limits.

Going very high will enable larger scale dumping.

It seems that you are drawing conclusions from the short term oversupply we have seen.

I understand the conclusion.
Not sure if the solution is to enable much larger stocks.

I saw a large dump of oil in one of the worlds (don't remember which one) and not sure it was only there.

It caused an oversupply of oil while we have shortages of Natural Materials.
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Lord Mndz

All worlds
14 Dec 2019 17:54Link
Andy, the idea is simply to add information to this page, to let ppl know how much corporations are using, nothing else. An arrow in the picture shows where you could add this information. I will add more clear picture tomorrow. It makes sense for me to see have this insight on trading page.
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Lord Mndz

All worlds
15 Dec 2019 18:27Link
Andy,

this is what I meant, I hope it is more clear now.

CEOinfo
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John Galt

All worlds
16 Dec 2019 02:48Link
That looks great Lord Mndz.
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Lord Mndz

All worlds
16 Dec 2019 19:24Link
Thanks John
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Lord Mndz

All worlds
17 Oct 2020 06:40Link
.
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Displacer Beast

All worlds
15 Jan 2021 19:33Link
Love most of the ideas but "allow sabotaging the countries and corporations" kind of scares me.

Yeah it Does happen in the real world, but it just feels like it could turn out to be highly exploitable to just bully smaller cooperation's into submission.

Here's a few ideas of my own.

Loosen the belt around Natural resource corps for CEO's a little. Instead of completely disallowing them to build any once there past 100 corporations always allow either a flat Number of Mining corps independent of your total corp count OR a percentage of Total corps are able to be Mining corps.

Enterprise specialty's. Pick a category of products your corporation will have bonuses to quality and production in.
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Lord Mndz

All worlds
15 Jan 2021 20:56Link
to be honest any single improvement in CEO gameplay would make me happy for entire year.

you are right about 100 cap of mining corporations, this should be total of mining corporations but nut number of CEO owned corporations in general. many players start building trash corporations and have no way to fix it.
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Kyle

All worlds
15 Jan 2021 22:08Link
I too agree with the 100 cap of mining, i didnt know about this till it was too late and it kinda sucked