Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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CEO gameplay

Topics: Suggestions: CEO gameplay

Lord Mndz

Tuesday, July 30, 2019 - 08:30 pm Click here to edit this post
Considering all major improvement made to countries I think it is also a time to improve CEO gameplay.

Countries had ~50M population and they have ~130M now which let to improve profits significantly also defense costs have been reduced so that further improved their economic situation.

Currently I have >700 corporations in my CEO and it is hardly making any money while a single country with 250 corporations is making much more.

What could be done to balance this situation better?
  • Remove corporations max limit
  • increase number of corporations build in your own countries
  • reduce fixed costs only CEO is paying
  • remove government cost of having many corporations
  • improve numbers of people employed
  • increase total production > there are so huge shortages in the worlds
  • increase total production of public corporations
  • increase spending limits
  • add more trading options, like selling and buying depending on price on the market
  • add bonuses of using local/common trading market
  • allow to switch production for 10 corporations per game month without paying
  • add bonuses of using materials produced by own CEO corporations
  • allow sabotaging the countries and corporations


I can probably continue with many more items, but I hope that this is giving a clue what I would like to be improved.

Please feel free to add more

Andy

Saturday, August 3, 2019 - 03:58 pm Click here to edit this post
Nice little list here.

I will look into it.

Lord Mndz

Saturday, August 3, 2019 - 04:42 pm Click here to edit this post
Thanks Andy. If you could briefly describe how do you image CEO role in general I could list more ideas to support that.

One more thing from the role part - maybe CEOs should be public(CEO would be like a holding company in real life) and have their own shares listed on the market. Countries would buy these shares, get some dividends of the profit, participate in communication/trading with the CEO. Public Ceos could not be abandoned but sold if account is dropped and would have many bonuses to influence the markets.

Jamesthefair

Saturday, August 3, 2019 - 10:06 pm Click here to edit this post
Nice ideas Lord Mndz, I also think there should be more functions of being a CEO. How about setting up a CEO headquarters in a country somewhere, of where you can get some bonuses or reductions to your corporations depending in which region your headquarters is located, since I have the vast majority of mine in the Windsor region of the virgina bella continent of Fearless Blue.

Lord Mndz

Saturday, August 3, 2019 - 10:23 pm Click here to edit this post
Thanks James, if I need to vote for one option I would probably vote for trading system.

Trading system would allow to buy and sell goods based on market price. This way you could produce all goods to the Ceo, while CEO would only sell that when price is high enough. The same with buying materials, - CEO could buy when price is low and distribute these goods to corporations cutting the cost of materials. This would also allow CEO to bakance the market and would introduce competition of buying/selling strategies.

Michael

Sunday, August 25, 2019 - 09:54 pm Click here to edit this post
Those are great ideas Lord Mndz. I am all in favour!

Lord Mndz

Monday, August 26, 2019 - 05:28 am Click here to edit this post
Thanks Michael


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