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Lord Mndz
All worlds
17 Oct 2019 19:31Link
Hi All,
Today when market switches it is very hard to adjust your production, especially if you have many corporations. Players do not change their corporations for years and economy game become too static.
To change this situation I suggest to develop 2 new types of boosters:
I believe this would encourage all players to connect to the game more often and always work with their economies by changing corporations. The game would be more dynamic as players would be switching their economies daily.
Corporations would not lose upgrades after booster is being used. Players always want to do something in the game when they log in so I think this would give them a lot of good
Today when market switches it is very hard to adjust your production, especially if you have many corporations. Players do not change their corporations for years and economy game become too static.
To change this situation I suggest to develop 2 new types of boosters:
- Change corporation type
- Change corporation level
I believe this would encourage all players to connect to the game more often and always work with their economies by changing corporations. The game would be more dynamic as players would be switching their economies daily.
Corporations would not lose upgrades after booster is being used. Players always want to do something in the game when they log in so I think this would give them a lot of good
J
John Galt
All worlds
17 Oct 2019 20:04Link
You can already change corporation type. Costs 1 gold coin. It is in the corporation page.
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Lord Mndz
All worlds
17 Oct 2019 20:08Link
I see that, but this is very limited right now, it only contains corporations from the same group and not level. I think this should be based on level and not type in order to allow to change to many more possible corporations.
Also I think it is good to give these boosters for free to encourage this behavior.

Also I think it is good to give these boosters for free to encourage this behavior.

J
John Galt
All worlds
17 Oct 2019 20:14Link
I see what you are saying now. Do you think it could create problems by making lots of volatility? Maybe it should limit how many can be used per month. It could cost 1 booster to stay in product group and maybe 2 to switch out.
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Lord Mndz
All worlds
17 Oct 2019 21:27Link
Maybe, I am more interested in the part which encourages players to join every day in order to spend free boosters. and they would also be more active in the economy game.
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Lord Mndz
All worlds
18 Oct 2019 20:48Link
All I want is that players would love to join every day and they would have plenty of things they would love do to improve their countries or armies.
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Andy
All worlds
24 Oct 2019 10:26Link
We have reduced the game level needed for setting up corporations several months ago.
We have now made it easier to increase your game level.
up to game level 4 it was not very complex.
Game level 5 requires 2 countries.
the price of a country is reduce by a factor of 10 to 30 gold coins.
We will make it easier to conquer more countries. This will be part of the next upgrade.
game level 6 is much less of a problem than before.
We have now made it easier to increase your game level.
up to game level 4 it was not very complex.
Game level 5 requires 2 countries.
the price of a country is reduce by a factor of 10 to 30 gold coins.
We will make it easier to conquer more countries. This will be part of the next upgrade.
game level 6 is much less of a problem than before.
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Andy
All worlds
25 Oct 2019 13:51Link
This discussion alerted me to an error.
changing the product for natural resources corporations was possible.
we have now fixed it.
please read the game update news today.
changing the product for natural resources corporations was possible.
we have now fixed it.
please read the game update news today.
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Lord Mndz
All worlds
25 Oct 2019 18:33Link
Hi Andy,
I am a bit confused..this is not at all about game levels. This is about encouraging people to join the game daily and giving them some power to change types of goods they are producing very efficiently.
If you close corporation you are not satisfied with, you will need to wait a real month to see if the new one you built is good enough. If you use booster you can see that next day and decide if you need to upgrade more of them, or try some other until you find what you like.
The current situation except natural resources changes is very static, people just build corporations and they are not willing to close/rebuild, because you need to find a good replacement and it takes a lot of time. commitment to rebuild is very low.
Giving players few free boosters per day/week will invite them to try new types of corporations without having to wait for 1 real month to see the benefit and will encourage to transform thei
I am a bit confused..this is not at all about game levels. This is about encouraging people to join the game daily and giving them some power to change types of goods they are producing very efficiently.
If you close corporation you are not satisfied with, you will need to wait a real month to see if the new one you built is good enough. If you use booster you can see that next day and decide if you need to upgrade more of them, or try some other until you find what you like.
The current situation except natural resources changes is very static, people just build corporations and they are not willing to close/rebuild, because you need to find a good replacement and it takes a lot of time. commitment to rebuild is very low.
Giving players few free boosters per day/week will invite them to try new types of corporations without having to wait for 1 real month to see the benefit and will encourage to transform thei
J
John Galt
All worlds
26 Oct 2019 01:25Link
I think His game level reply was meant for a different thread. I had one asking about game level restrictions on Corp building.
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Andy
All worlds
29 Oct 2019 08:38Link
We have two issues here.
1. Changing the corporation to produce a different one across product groups.
This could help a little. but there are absurd changes and checking for these with so many products is too complex.
I have used this feature many times and always easily found a product to produce within the same products group.
2. The price of the booster.
We are for many free functions but not all.
Changing a type of corporation for one gold coin is profitable for the country. one gold coins is negligible.
I do not think it is stopping players from using it.
Boosters cost gold coins, one or more. Starting a new group of boosters that are free is not worth the effort.
We can spend our time on better things for the game.
1. Changing the corporation to produce a different one across product groups.
This could help a little. but there are absurd changes and checking for these with so many products is too complex.
I have used this feature many times and always easily found a product to produce within the same products group.
2. The price of the booster.
We are for many free functions but not all.
Changing a type of corporation for one gold coin is profitable for the country. one gold coins is negligible.
I do not think it is stopping players from using it.
Boosters cost gold coins, one or more. Starting a new group of boosters that are free is not worth the effort.
We can spend our time on better things for the game.
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Lord Mndz
All worlds
29 Oct 2019 18:31Link
I just think that encouraging players to spend some time on corporations changes daily would increase their activeness in the game in general which is a bit different goal than just sell some boosters for gold coins.
Free boosters are just one example which in my mind would be inviting and also beneficial for countries.
Free boosters are just one example which in my mind would be inviting and also beneficial for countries.
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Lord Mndz
All worlds
17 Oct 2020 06:51Link
.
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Lord Mndz
All worlds
17 Oct 2020 06:58Link
ceos should be allowed to change type of corporations for free. this would encourage players to be active transforming ceo even in situation when they cannot build more new corporations.
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Andy
All worlds
23 Oct 2020 14:16Link
If ten $ cents is a significant encouragement for players, we have more problems than I imagined.
for a new player, to build a new enterprises with 100 natural resources corporations will be a major boost for profit generation.
Players may not understand it yet but the profitability of these corporations, when well managed is increasing even further and 100 such corporations can produce a fortune.
for a new player, to build a new enterprises with 100 natural resources corporations will be a major boost for profit generation.
Players may not understand it yet but the profitability of these corporations, when well managed is increasing even further and 100 such corporations can produce a fortune.
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Lord Mndz
All worlds
23 Oct 2020 14:40Link
its all about where you spend your time in the game. every game has the same logic - spend more time and become better.
In SC when you have your corporations built you no longer spend time on them therefore ceo game is very static. if you encourage players to investigate market and adjust type of corporations for free - that will make ceo gameplay more dynamic. CEO players will spend more time on the market and looking for best composition of corporations. very simple..
In SC when you have your corporations built you no longer spend time on them therefore ceo game is very static. if you encourage players to investigate market and adjust type of corporations for free - that will make ceo gameplay more dynamic. CEO players will spend more time on the market and looking for best composition of corporations. very simple..
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E O
All worlds
23 Oct 2020 19:03Link
Monetizing everything can indeed be a problem. I wouldn't pay 10 cents to do that. I have over 500 corporations in one of my ceos. You're saying I'd need to pay 50 dollars to change them all ONCE? I already paid plenty to be a premium member of your game.
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Andy
All worlds
30 Oct 2020 15:47Link
I do not see a reason to change 500 corporations.
it can be used on a small scale.
it is unrealistic to change a farm growing beans into a high tech corporation.
There are thousands of possible conversions that do not make sense.
Even what we do allow is questionable.
If one entire gold coin is too much, close the corporation and build a new one.
You can then switch from beans to software. No cost at all.
I think the entire thing is small change compared with many current opportunities in a market where nearly everything is in short supply.
nearly all functions are free.
there are just a small number of boosters for gold coins.
it can be used on a small scale.
it is unrealistic to change a farm growing beans into a high tech corporation.
There are thousands of possible conversions that do not make sense.
Even what we do allow is questionable.
If one entire gold coin is too much, close the corporation and build a new one.
You can then switch from beans to software. No cost at all.
I think the entire thing is small change compared with many current opportunities in a market where nearly everything is in short supply.
nearly all functions are free.
there are just a small number of boosters for gold coins.
D
Displacer Beast
All worlds
15 Jan 2021 22:10Link
Andy
Just the other day I bought two fully upgraded cable TV services corps for dirt cheap from the gamemaster and in 2 months they were both producing nuclear power.
I'm not keen on the idea of free boosters. After all you've gotta make your money I'm sure, But Realism isn't really much of a counter argument considering some of the things you can convert in the game.
Just the other day I bought two fully upgraded cable TV services corps for dirt cheap from the gamemaster and in 2 months they were both producing nuclear power.
I'm not keen on the idea of free boosters. After all you've gotta make your money I'm sure, But Realism isn't really much of a counter argument considering some of the things you can convert in the game.