E
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23 Oct 2020 01:53
Link
I'd love to hear input from other players here.
When I was new (a long time ago now), federations were THE key unit in the game. With war levels, they no longer are as seemingly important. However, federations still can do the following:
Teach players to play the game. Many federations are founded by experienced players who know more about the game. Retention of players is greatly impacted by the fun everyone has here. It's not fun if you can't make money (or don't know how to), can't conquer c3 countries, and don't know how to play. Good players can help make more good players, but there's zero incentive to do that right now.
Current issues:
1. Because of war levels, everyone has a choice to opt out of warfare. This likely won't change, but because of this, there is zero reason for someone to actually join a federation if that person opts to go peaceful. This reduces player interaction, and thus, interest.
2. This game is advertised as a "Massive Multiplayer Online Game." That's not really very true when players play in isolation. It's very difficult to even find players to interact with these days.
Proposal:
Make small gold coin or cash rewards for top federations available. Find some way to make economic competitions between federations. This could be related to number of players in the federation, largest populations, highest incomes, highest rated, or whatever. If a player wins an award from their federation, they could be ineligible for that award in subsequent months. If the award is a small cash boost, the rich players won't really care, they already have cash. I see some players with 1Q in cash in their holdings. These aren't the players the game needs help retaining. It's the smaller players who are trying to decide whether to go premium or not.
I'm curious if anyone else has ideas around what could be done to make federations more central to the game or more interesting to be a part of.
When I was new (a long time ago now), federations were THE key unit in the game. With war levels, they no longer are as seemingly important. However, federations still can do the following:
Teach players to play the game. Many federations are founded by experienced players who know more about the game. Retention of players is greatly impacted by the fun everyone has here. It's not fun if you can't make money (or don't know how to), can't conquer c3 countries, and don't know how to play. Good players can help make more good players, but there's zero incentive to do that right now.
Current issues:
1. Because of war levels, everyone has a choice to opt out of warfare. This likely won't change, but because of this, there is zero reason for someone to actually join a federation if that person opts to go peaceful. This reduces player interaction, and thus, interest.
2. This game is advertised as a "Massive Multiplayer Online Game." That's not really very true when players play in isolation. It's very difficult to even find players to interact with these days.
Proposal:
Make small gold coin or cash rewards for top federations available. Find some way to make economic competitions between federations. This could be related to number of players in the federation, largest populations, highest incomes, highest rated, or whatever. If a player wins an award from their federation, they could be ineligible for that award in subsequent months. If the award is a small cash boost, the rich players won't really care, they already have cash. I see some players with 1Q in cash in their holdings. These aren't the players the game needs help retaining. It's the smaller players who are trying to decide whether to go premium or not.
I'm curious if anyone else has ideas around what could be done to make federations more central to the game or more interesting to be a part of.