E
E O
All worlds
23 Oct 2020 01:53Link
I'd love to hear input from other players here.
When I was new (a long time ago now), federations were THE key unit in the game. With war levels, they no longer are as seemingly important. However, federations still can do the following:
Teach players to play the game. Many federations are founded by experienced players who know more about the game. Retention of players is greatly impacted by the fun everyone has here. It's not fun if you can't make money (or don't know how to), can't conquer c3 countries, and don't know how to play. Good players can help make more good players, but there's zero incentive to do that right now.
Current issues:
1. Because of war levels, everyone has a choice to opt out of warfare. This likely won't change, but because of this, there is zero reason for someone to actually join a federation if that person opts to go peaceful. This reduces playe
When I was new (a long time ago now), federations were THE key unit in the game. With war levels, they no longer are as seemingly important. However, federations still can do the following:
Teach players to play the game. Many federations are founded by experienced players who know more about the game. Retention of players is greatly impacted by the fun everyone has here. It's not fun if you can't make money (or don't know how to), can't conquer c3 countries, and don't know how to play. Good players can help make more good players, but there's zero incentive to do that right now.
Current issues:
1. Because of war levels, everyone has a choice to opt out of warfare. This likely won't change, but because of this, there is zero reason for someone to actually join a federation if that person opts to go peaceful. This reduces playe
L
Lord Mndz
All worlds
23 Oct 2020 21:20Link
as you said federations are not working because of many things, mainly because there is no pvp anynore.
M
Matthew I
All worlds
25 Oct 2020 01:58Link
I agree with E_O completely.
And I'm not just saying that because I'm the mouthpiece for the WGA ;)
And I'm not just saying that because I'm the mouthpiece for the WGA ;)
D
Displacer Beast
All worlds
26 Feb 2021 23:05Link
I'm not really sure how piling more rewards on top of the players that already get the rewards is going to incentivize newer players to stick around. That just makes the already top-heavy player base even more top-heavy.
As for me I avoid the PVP simply because I don't find PVP fun, and sadly there is literally nothing that will change that. The idea of logging in some day to find out my country I've spent days or months building is in rubble overnight while I was sleeping because someone bigger than me needed to stomp on something to feel satisfied is horrible.
I accept that it is fun for some people, but I cannot even begin to conceptualize how.
As for me I avoid the PVP simply because I don't find PVP fun, and sadly there is literally nothing that will change that. The idea of logging in some day to find out my country I've spent days or months building is in rubble overnight while I was sleeping because someone bigger than me needed to stomp on something to feel satisfied is horrible.
I accept that it is fun for some people, but I cannot even begin to conceptualize how.
E
E O
All worlds
27 Feb 2021 19:59Link
I'd love to hear your suggestion for helping improve the function of federations Mr. Beast. My concern is there is zero reason to interact with other players, and this is not supposed to be a single player game. Federations used to be the staple social unit in simcountry, but now they're largely pointless (which by default pushes players toward single-player). The game features very few useful or up-to-date instructions for how to play well, and I actively combat and set up my countries to be extremely different than the automated or "new player support" functions because they're quite ineffective. I (along with the other awesome veterans in WGA) attempt to provide pointers and explanations of why certain settings provide advantages, how to improve income, and how to get better at game mechanics to less experienced fed-mates. To my knowledge, there aren't other federations really offering any of this. I'm wonderin
D
Displacer Beast
All worlds
02 Mar 2021 15:55Link
Sadly I don't really have much to suggest other than vague suggestions.
But What you say is true, player interaction is low due to there not being much of a reason to interact.
I never said it would change balance. Though I can see how that assumption was made. Let me put it this way.
Imagine yourself a newer player in a younger country. Right about the time when your new account financial bonusses dry up and your economy isn't doing so well. Your looking around and trying to figure out what to do and you come across the monthly rewards page. All you see is Players who are so far beyond the need for cash in the game getting more o fit it because they are doing so well that they doesn't even need it anymore.
Its discouraging.
Another situation I've seen, imagine the same new player find other people in the forums in the same economic situation and the response from the games developer is that th
But What you say is true, player interaction is low due to there not being much of a reason to interact.
I never said it would change balance. Though I can see how that assumption was made. Let me put it this way.
Imagine yourself a newer player in a younger country. Right about the time when your new account financial bonusses dry up and your economy isn't doing so well. Your looking around and trying to figure out what to do and you come across the monthly rewards page. All you see is Players who are so far beyond the need for cash in the game getting more o fit it because they are doing so well that they doesn't even need it anymore.
Its discouraging.
Another situation I've seen, imagine the same new player find other people in the forums in the same economic situation and the response from the games developer is that th
D
Displacer Beast
All worlds
02 Mar 2021 16:15Link
Course now that I said I have no suggestions I did think up something.
Preface, I don't know federations so if this is already a thing I apologies.
Implement a Federation Assigned Roles, Budget/Taxes, and Military with the tax obviously intended to pay for the military and other benefits.
The military is Deployable (by the designated military commander or commanders of the federation) to any Warzone Declared by an external entity upon any Federation member, primarily for the purpose of defense.
It may also be used in any offensive war so long as the voting members of the Federation approve of (vote for) said war.
Basically NATO.
Federation Tax can also be doled by vote for various reasons such as development stimulus or disaster relief.
Also Consider a Casus belli system for justifying and defining war goals.
Not every war is simply conquest after all. The idea b
Preface, I don't know federations so if this is already a thing I apologies.
Implement a Federation Assigned Roles, Budget/Taxes, and Military with the tax obviously intended to pay for the military and other benefits.
The military is Deployable (by the designated military commander or commanders of the federation) to any Warzone Declared by an external entity upon any Federation member, primarily for the purpose of defense.
It may also be used in any offensive war so long as the voting members of the Federation approve of (vote for) said war.
Basically NATO.
Federation Tax can also be doled by vote for various reasons such as development stimulus or disaster relief.
Also Consider a Casus belli system for justifying and defining war goals.
Not every war is simply conquest after all. The idea b
E
E O
All worlds
03 Mar 2021 22:56Link
I actually have made a proposal regarding casus belli systems before as well, and think that'd be a fun idea.
Unfortunately, federations are 100% useless compared to what you proposed. The functions you suggested aren't really even close to what's currently available and would require an overhaul of the system. The only functionality they currently have that's used is shared air defense (if there are federated units nearby).
I think my main desire here is to get new players interacting with experienced players in a way that's beneficial to both. Running this through your example, if you're a new player and see there are awards for being in a top federation and see federations recruiting, you don't think that'd incentivize them you join a federation (and get rewards)?
Again, it's easy to penalize players in the scoring system if they've won awards in previous months so they c
Unfortunately, federations are 100% useless compared to what you proposed. The functions you suggested aren't really even close to what's currently available and would require an overhaul of the system. The only functionality they currently have that's used is shared air defense (if there are federated units nearby).
I think my main desire here is to get new players interacting with experienced players in a way that's beneficial to both. Running this through your example, if you're a new player and see there are awards for being in a top federation and see federations recruiting, you don't think that'd incentivize them you join a federation (and get rewards)?
Again, it's easy to penalize players in the scoring system if they've won awards in previous months so they c
D
Displacer Beast
All worlds
04 Mar 2021 15:03Link
It certainly would help however I fear it will also be possible that something like Megafeds will become a thing.
Federations full of nothing but the topmost players who aim to get every reward possible.
RN I've won 1st CEO last Dec and again in Feb. Granted I was shooting for that goal and getting every score point I could get, leveled up from 3 to 4, started massively trading on the local market etc. So the penalty system might need some looking at to ensure rewards spread out more evenly. Especially if I can swing that again in April.
Federations full of nothing but the topmost players who aim to get every reward possible.
RN I've won 1st CEO last Dec and again in Feb. Granted I was shooting for that goal and getting every score point I could get, leveled up from 3 to 4, started massively trading on the local market etc. So the penalty system might need some looking at to ensure rewards spread out more evenly. Especially if I can swing that again in April.
E
E O
All worlds
04 Mar 2021 21:56Link
I would like to point out that it could be there aren't enough players who are actively playing that's influencing your views.
You won your second ceo award despite a huge score penalty. The reason you won is because there isn't enough competition, not because the awards system doesn't work.
You won your second ceo award despite a huge score penalty. The reason you won is because there isn't enough competition, not because the awards system doesn't work.