Andy,
there are reasons why number of enterprises is so small, but allowing players to have 4 instead of one will not help because of the same reasons.
When players start playing Simcountry most of them think that getting CEO is the best way to get money so they could fund wars with countries. But with current taxes CEO are paying this is not possible. A single country earns more money than CEO entity with 5500+ corporations, the gap is insane. Players try, they fail and close CEO accounts. Many experienced players also did that when realized situation.
I would really love to see active CEO game, but it should be promoted and very profitable, then number of enterprises will increase.
Playing CEO has only one purpose - cash, to get more and more, compete for that, bid/move corporations, invest in shares. When this is open for all players will compete for market.
I think simple rules could be:
I looked into several enterprises I have.
One, with 64 corporations, without any optimization or any effort from our side shows a profit of about 18 B a month, after paying 18B in tax.
Its corporations are making 58B of profit each month
after they pay 34B, very stable, to the countries where the corporations reside.
many of them in my own countries.
so yes, countries make profits but a lot of the profit comes from enterprise owned corporations.
All this with 64 corporations.
If you have 640 corporations that is a very different picture with in fact hundreds of billions of monthly profit.
optimizing it, and adding natural resources corporations will improve profits even further.
Take the profit you make in your own enterprise and divide it by 4 and you will have 4 gold mines.
Players with large enterprises, 500 - 750 corporations have always been the richest players and most po
I do not see many enterprises with 100 mining corporations.
why would I see more with a 300 limit.
Players do not use this feature that can deliver a lot of money.
I tried the 100 mining corporations and it is very profitable.
If the limit was 300, you would suggest 600.
why 300 if 100 is not used.
If I would see 50 enterprises with 100 mining corporations each and they do not make a very large profit, I might be convinced.
Hi Andy,
I do see your point, still few reflections:
Regarding mining corporations - players can only build mining corporations until CEO has less than 100 corporation in total, which means that if they also build other type of corporation they they have no way having 100 of mining. To fix this you need to count how many mining corporations are built in total, not just number of CEO corporations in total. Players realize this too late, there were few reflections in the forum recently.
My empire of 13 countries in last 6 months earned more than 1500T cash, while CEO with 5500 corporations hardly made 200T. I don't move money around in order to see long term earnings. I have invested about 400T to build this CEO, so I am far from getting investment back
Most fun I had was actually building my CEO, when I reached 800+ and started trading sh
I cant speak for others andy but the mining corp limits moves up to 300 I will be building 200 more mining projects immediately
that 100 mining corps is only if you build your first 100 corps in CEO as mining
once you got over 100 corps total you cant build any, or replace the ones that close
D
Displacer Beast
All worlds
Andy,
I don't have 100 Mining corporations because I cant since I came very near the 100 corp point in my CEO Long before I realized how good mining corps are and that that restriction exists.
Natural resource Corps are a finite matter. Once the resource the crop sits on dries up the corp is dead, you cant move to a new resource or change types. Yes, that can be a very long time. Yes, you will make tons of profit in the meantime. But that profit is not forever. Therefor its profit you cannot depend upon to compensate for bad management in other cooperation's long-term. Which seems to be your primary concern.
Given everything produced starts with something being extracted from the ground Putting very hard restrictions on them seems counter intuitive for a dynamic economy simulation. Bearing that in mind, I do think it would be a good idea to reduce their profitability should those restrictions be loosened.
In my