Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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From corp 21+ 1gc for instant purchase

Topics: Suggestions: From corp 21+ 1gc for instant purchase

Vlad48

Thursday, January 21, 2021 - 03:27 pm Click here to edit this post
IPO shenanigans is just a waste of players time

Please make a booster so for 1 gold coin you can instant purchase any corp, at normal market price, corp being in your countries or C3 countries (not apply for corps in player controled countries or CEO's)

this should also work after 750 corps,

SAve time for CEO + extend registration with something meaningful

Andy

Friday, January 29, 2021 - 04:16 pm Click here to edit this post
We think that enterprises should not grow too large.
the IPO workaround is discovered by players as a workaround but should have been blocked a long time ago.
750 corporations in a single enterprise if out of proportions.

Lord Mndz

Friday, January 29, 2021 - 05:26 pm Click here to edit this post
Any limitations like that simply reduce fun playing ceos, while ceo role could easily be so great.. limitations should not be set by hardcoding them but should be caused the game dynamics.

Andy

Saturday, January 30, 2021 - 10:26 am Click here to edit this post
You can set up 4 enterprises in each world.

We think that in the current worlds and number of enterprises in the game, a single enterprise should not have an overweight as some have now.

750 is more than intended.

I a different situation with many more enterprises, the situation could be different.

We have removed many limitations and are not introducing any new ones.
we are removing more as we bump into them and tend to judge them obsolete in most cases.

Lord Mndz

Saturday, January 30, 2021 - 07:27 pm Click here to edit this post
Andy,

there are reasons why number of enterprises is so small, but allowing players to have 4 instead of one will not help because of the same reasons.

When players start playing Simcountry most of them think that getting CEO is the best way to get money so they could fund wars with countries. But with current taxes CEO are paying this is not possible. A single country earns more money than CEO entity with 5500+ corporations, the gap is insane. Players try, they fail and close CEO accounts. Many experienced players also did that when realized situation.

I would really love to see active CEO game, but it should be promoted and very profitable, then number of enterprises will increase.

Playing CEO has only one purpose - cash, to get more and more, compete for that, bid/move corporations, invest in shares. When this is open for all players will compete for market.

I think simple rules could be:

  • remove enterprise tax entirely, CEOs already pay country taxes and resources used taxes)
  • Each CEO can build 300 mining corporations - to get some good income all the time
  • After 1000 corporations you can only buy shares or bid from other CEO that have at least 1000 corporations - that will trigger some feelings, but this is nothing bad with bidding as bidder always pays high price. some could call this CEO wars - why not?
  • remove limitation how many corporations can be build in one country, or be in one building que at one time
  • increase bidding limitation to 20 corporations to be bid on at the same time


These few changes would completely change dynamics of CEO game. If you fix common/local market on top then this will be even better.

Andy

Monday, February 1, 2021 - 03:32 pm Click here to edit this post
I looked into several enterprises I have.

One, with 64 corporations, without any optimization or any effort from our side shows a profit of about 18 B a month, after paying 18B in tax.

Its corporations are making 58B of profit each month
after they pay 34B, very stable, to the countries where the corporations reside.
many of them in my own countries.

so yes, countries make profits but a lot of the profit comes from enterprise owned corporations.

All this with 64 corporations.

If you have 640 corporations that is a very different picture with in fact hundreds of billions of monthly profit.

optimizing it, and adding natural resources corporations will improve profits even further.

Take the profit you make in your own enterprise and divide it by 4 and you will have 4 gold mines.

Players with large enterprises, 500 - 750 corporations have always been the richest players and most powerful in Simcountry.
I have no idea why players do not do it.
There is talk about it not being profitable but the fact is:
some players make a huge fortune with large enterprises.

Andy

Monday, February 1, 2021 - 03:38 pm Click here to edit this post
I do not see many enterprises with 100 mining corporations.
why would I see more with a 300 limit.

Players do not use this feature that can deliver a lot of money.
I tried the 100 mining corporations and it is very profitable.

If the limit was 300, you would suggest 600.
why 300 if 100 is not used.

If I would see 50 enterprises with 100 mining corporations each and they do not make a very large profit, I might be convinced.

Lord Mndz

Monday, February 1, 2021 - 08:25 pm Click here to edit this post
Hi Andy,

I do see your point, still few reflections:

Regarding mining corporations - players can only build mining corporations until CEO has less than 100 corporation in total, which means that if they also build other type of corporation they they have no way having 100 of mining. To fix this you need to count how many mining corporations are built in total, not just number of CEO corporations in total. Players realize this too late, there were few reflections in the forum recently.

My empire of 13 countries in last 6 months earned more than 1500T cash, while CEO with 5500 corporations hardly made 200T. I don't move money around in order to see long term earnings. I have invested about 400T to build this CEO, so I am far from getting investment back :)

Most fun I had was actually building my CEO, when I reached 800+ and started trading shares that required building 2 more subsidiary CEOs with 2 countries. It was really difficult, time consuming, I needed to be very precise with game mechanics and dynamics, but that that was interesting. I only stopped because I was too tired and because of low profitability.

Question is if you want players to have small-medium sized entities that stay like that forever or do you expect active play and active CEO role(I vote for active role). Active role means players need to compete and grow. Competing against hard limit does not work.

what worst can happen if CEO start making more money? I don't know where to spend what I already have, but new presidents very much need more so they will fund their countries as they grow, will learn how to fight wars. Else this is just a number on the balance sheet.

CEO account and Empire cost the same 30 GCs a month, so I would expect the same opportunities to grow and play them as an independent entity. Otherwise you need to reconsider pricing as well.

just 2 cents from me as always, I hope some of the things make sense :)

Mndz

Anihana

Monday, February 1, 2021 - 11:46 pm Click here to edit this post
I cant speak for others andy but the mining corp limits moves up to 300 I will be building 200 more mining projects immediately

Vlad48

Tuesday, February 2, 2021 - 12:35 pm Click here to edit this post
that 100 mining corps is only if you build your first 100 corps in CEO as mining

once you got over 100 corps total you cant build any, or replace the ones that close

Displacer Beast

Tuesday, February 2, 2021 - 08:15 pm Click here to edit this post
Andy,

I don't have 100 Mining corporations because I cant since I came very near the 100 corp point in my CEO Long before I realized how good mining corps are and that that restriction exists.

Natural resource Corps are a finite matter. Once the resource the crop sits on dries up the corp is dead, you cant move to a new resource or change types. Yes, that can be a very long time. Yes, you will make tons of profit in the meantime. But that profit is not forever. Therefor its profit you cannot depend upon to compensate for bad management in other cooperation's long-term. Which seems to be your primary concern.

Given everything produced starts with something being extracted from the ground Putting very hard restrictions on them seems counter intuitive for a dynamic economy simulation. Bearing that in mind, I do think it would be a good idea to reduce their profitability should those restrictions be loosened.

In my opinion there should be limits on mining corporations, But restricting it to CEO's under 100 corps seems like a bad approach. I'd be happy with being allowed to have ~50 or so Mining Corps at all times Regardless of how many corporations I have. Alternatively a % of total cooperation's are allowed to be mining compactions would also be a better alternative to the current restrictions.


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