Simcountry
Forum Suggestions Some ideas on countries

Some ideas on countries

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Lord Mndz

All worlds
01 Jul 2021 11:35Link
Hi All,

Today all countries despite of their geographical position are very much similar. I was thinking another day what would make people want different countries and cause some competition to get them.

here are my ideas and you are welcome to add more or comment on suggested.


  • Population - Now population depends on birth rates which are slightly impacted by health index. Countries with the same Health index will always have more or less the same population. I suggest:
    • adding some random factor/number on top of existing birth rate for each country, which could change a little bit depending on situations like country take over, purchase/sell of population, welfare index, game level etc. This would create very fun dynamic where countries differ in size and each country should be treated differently in its development.
    • Some very few countries could have very good birth rates allowing to have m
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Matthew I

All worlds
10 Jul 2021 04:34Link
I think this would help bring some competition into the war-starved game. Or maybe push some players on the edge over to the war side.

Having war goals for particular things might help reduce the fear many have regarding the function. As war is currently all or nothing, 95% of the player base is unwilling to even look at it. With a bulk of new players, and even moderately experienced,

War in general needs a revamp. If it is optional, no one participates. The only planet that is not a ghost town is White Giant and that is primarily because the WGA made it a goal to stir up activity and get players to WL3.
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Matthew I

All worlds
10 Jul 2021 04:34Link
and even then, a vast majority of players just outright are afraid of it.
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Michael M

All worlds
22 Aug 2021 01:10Link
Great ideas Lord Mndz
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Jiggle Billy

All worlds
23 Aug 2021 17:49Link
I think with the Cash Assets section should be like your military assets section, once a war is started nothing can be moved out of the country until the war ends. Or heavily limit the movement, either a percentage per day or require it be shipped via space, this could lead to some very interesting strategies to defend the space center.