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E O
All worlds
12 Sep 2021 00:57Link
I should have posted this when it was much more fresh a month or so ago, but I figured I'd relay feedback about the war engine, since so few people use/test much of it anymore. I recently was involved in a PVP war on White Giant that involved three of the largest militaries on the planet (and basically ALL of the top 10 war countries at the time), and think that size of conflict helps illustrate areas for improvement in the war engine. No clue if this will be useful but here it is.
Before I continue, THIS IS MEANT just as feedback on the current system and meant to go to gamemaster. This is super long and dry. I posted it publicly to encourage others to chime in should they chose. This is a very OPINION-driven post, but I have tested the things within and seen a lot. If you have not fought in big PVP wars, I would ask that you are careful about contributing to this thread. The intent is to get people who have seen how the war engine wor
Before I continue, THIS IS MEANT just as feedback on the current system and meant to go to gamemaster. This is super long and dry. I posted it publicly to encourage others to chime in should they chose. This is a very OPINION-driven post, but I have tested the things within and seen a lot. If you have not fought in big PVP wars, I would ask that you are careful about contributing to this thread. The intent is to get people who have seen how the war engine wor
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Weyland
All worlds
12 Sep 2021 02:33Link
I ruined the economy of my last empire trying to take a country from the inactive player on FB that you're referring to. I tried using divisions of OAAMBs to reduce his air defences and killed 1 interceptor for each division I had destroyed. I tried throwing nukes at him, every type, literally hundreds and not one got through his defences. Conventional missiles, cruise and fighter/precision bomber wings had zero effect, killed nothing. I was left with over a million dead and wounded and deep in debt. In the end I cancelled those countries and started again from scratch.
And yes, I used weapons and ammo upgraded to 330Q and I forward staged units of anti missile batts within range of targets in an attempt to reduce losses but still had entire units wiped out with every click. It was pointless and very frustrating.
And yes, I used weapons and ammo upgraded to 330Q and I forward staged units of anti missile batts within range of targets in an attempt to reduce losses but still had entire units wiped out with every click. It was pointless and very frustrating.
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E O
All worlds
12 Sep 2021 03:07Link
The fault isn't yours, Weyland. The game did not used to be that way. The main issue is how strong federated air defense has become. Changes to that would improve gameplay significantly. It's not that it's "too strong." It's that it's "unbeatable," which makes the war game largely pointless in many instances.
I'm just glad you're back after that experience.
That FB player actually is semi-trolling us. He quit because he hated how strong fed air defense was ("this is pointless") and before he left said he thought some of his countries would "last a while" against attacks LOL. How prophetic he was.
I'm just glad you're back after that experience.
That FB player actually is semi-trolling us. He quit because he hated how strong fed air defense was ("this is pointless") and before he left said he thought some of his countries would "last a while" against attacks LOL. How prophetic he was.
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Weyland
All worlds
25 Sep 2021 12:35Link
Bump.
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Lord Mndz
All worlds
25 Sep 2021 18:25Link
very interesting experience
there had been many strategies used in federation wars from draining resources, ammo, killing ignoring air def etc. my most interesting time in sc was when air was like now and people were attempting to find some new ways of fighting.
just curious how the war ended? in the forum?
))
there had been many strategies used in federation wars from draining resources, ammo, killing ignoring air def etc. my most interesting time in sc was when air was like now and people were attempting to find some new ways of fighting. just curious how the war ended? in the forum?
))E
E O
All worlds
25 Sep 2021 19:15Link
Always happy to elaborate when it comes to player interactions!
The war was originally "The Syndicate" vs. David Clonan. The Syndicate is Matthew II and me. Nuclear warfare was avoided and communication between the sides occurred starting only a couple hours in. Tensions between the sides had been high going back to the time when all three players were in WGA together (about 9 months prior) and had some disagreements. As hostilities increased, both sides placed new "advance bases" within range of the other sides' main empires. As the advance bases grew, it became clear that conflict was coming.
There was significant fighting in several locations, but Angolan Nation, one of David's countries that had been placed as an advance base, fell to Syndicate forces. It's shown in the stats below, you can tell it was a newer nation by looking at it's population. Such a rapid buildup (Blue Forces 01 was Davi
The war was originally "The Syndicate" vs. David Clonan. The Syndicate is Matthew II and me. Nuclear warfare was avoided and communication between the sides occurred starting only a couple hours in. Tensions between the sides had been high going back to the time when all three players were in WGA together (about 9 months prior) and had some disagreements. As hostilities increased, both sides placed new "advance bases" within range of the other sides' main empires. As the advance bases grew, it became clear that conflict was coming.
There was significant fighting in several locations, but Angolan Nation, one of David's countries that had been placed as an advance base, fell to Syndicate forces. It's shown in the stats below, you can tell it was a newer nation by looking at it's population. Such a rapid buildup (Blue Forces 01 was Davi
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Lord Mndz
All worlds
25 Sep 2021 20:46Link
some fun for sure you had
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E O
All worlds
26 Sep 2021 02:19Link
If I have time to plan and be available, I do thoroughly enjoy large wars. I'd also like to comment briefly about our enemy during the war, David, and why what he did mattered and allowed the war to be fun in the first place:
This war was fun, but could have been more balanced with small changes to the war engine. David should have been rewarded with more success in combat than he was considering the incredible army he assembled and put on the field. There are probably at most 10 or so active players across all planets who have the capacity, resources, and know-how to present the military challenge (including reserves, ammo, etc) that he did in my opinion. On top of that, he assembled his forces in something like nine months from starting with nothing - which is what was unique about David's achievements. Despite his army size and resources, our defenses were extraordinarily difficult to breach in a conventional war, and I wish ther
This war was fun, but could have been more balanced with small changes to the war engine. David should have been rewarded with more success in combat than he was considering the incredible army he assembled and put on the field. There are probably at most 10 or so active players across all planets who have the capacity, resources, and know-how to present the military challenge (including reserves, ammo, etc) that he did in my opinion. On top of that, he assembled his forces in something like nine months from starting with nothing - which is what was unique about David's achievements. Despite his army size and resources, our defenses were extraordinarily difficult to breach in a conventional war, and I wish ther
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Clonan
All worlds
26 Sep 2021 06:24Link
I salute you my boss @EO it was an honour battling with you and learning from you.. I also do Appreciate your help so far and your teachings we'll keep improving till we get there finally. thank you Sir
Aluta Viva..
Aluta Viva..