Simcountry
Forum Suggestions Current Critical Game Issues

Current Critical Game Issues

A
auditor

All worlds
15 Jun 2024 01:32Link
I believe I may be able to post again so here goes, we'll see if this message takes. I've been compiling some critical game issues that can hopefully be discussed and addressed. Every one of the things presented are, at least in my opinion, active or potential points of frustration for players as they're encountered and provide no discernible benefit to gameplay as they currently exist. Some are outright errors, some are just potential GM oversights. I would absolutely declare that every one of the issues presented here though should be considered important as fixes to real current and future issues in game.

Anyone needing more clarity on any of these, absolutely ask. Anybody with a dissenting opinion on any of these, absolutely share. I know I feel these issues are important and very fixable, but I also think discussion before change is important because players shouldn't be blindsided by changes.

Wind Farms &
A
Andy

All worlds
16 Jun 2024 16:36Link
We are convinced that the computation of income and maintenance of wind farms is correct.
differences can arise from the moment when the computation is done.
trading is ongoing and the price of materials is taken at the moment the computation is done.

The financial index depends on the ratio of total income to total cost.
This year and partially the previous one.
The more income and cost if the country depends on wind turbines, the more influence they will have on the financial index.
If these numbers grow, you create a major factor in the country finance that depends on the profit ratio from a single product.

Not only income grows, the cost grows too.
The maintenance cost is quite stable but it takes its tall in forcing the orders of many wind turbines, people working in maintenance and other materials.

we have, from the start, advised players to limit the number of wind farms.
we think that even 1000
A
auditor

All worlds
16 Jun 2024 22:05Link
I'll go back through these point by point covering your responses, please reach out again if you have further questions. There does seem to be a fundamental misunderstanding that makes me believe that the interface and information that you have as a GM may be radically different from a general player.

Wind Farms & Finance Index
----------

You are convinced that computation of income for Wind Farms is correct. Please elaborate. I have shared countless amounts of information proving that it is not correct. Even though I've done this plenty of times, I will try once more. Please specifically respond to these numbers and tell me how you feel that they are correct. My country 'Panacea' on LU is used as the example in this situation. 2024 WTs consumed last month, meaning 2024 WFs generated 1250 EP each @ 135Q as you stated you have set quality to. Market value of EP is 377,500 per unit, so:
2024 WFs * 12
E
Eeeee OOOooo

All worlds
17 Jun 2024 17:48Link
I've mostly stayed out of recent game discussions like this as I find it tiring. Conversations go in circles. However, with more long time players leaving and posting why in chat, I feel I should add thoughts here.

<!-Quote-!>Quote:

we have, from the start, advised players to limit the number of wind farms.
we think that even 1000 is far too many.
More is better is a bit simple for wind power.
It is very profitable, good for the country but not in unlimited quantities.<!-/Quote-!>



The problem with this is that it's been very bad advice. Players who ignored this advice and bought more wind farms are now all the richest players in the game. Players who ignored this advice have made quadrillions of profits in game cash. I think what you're trying to say is you *intend* to make wind farms function in a way where 500 or so farms is optimal. Until recently, 5,00
A
Andy

All worlds
17 Jun 2024 17:49Link
We know exactly the computation of potential income from EP and keep it as it is to prevent oversized profits.
Wind power is not going to become more profitable than it is now.
It is too profitable as it is. We can argue about the price used to sell it but then, if we go with the market price, versus base price, and higher quality, the profits will jump.

If players want us to do it, we will consider but maintenance will require 2 or 3 wind turbines per game month and the profits will remain as they are now.

another alternative, is to reduce the output of a wind turbine from 1250 to 800 a year.

the profit level will remain around the current level.

Making EP the main income source of a country is not part of the game.

We can go for full market price and full quality.
I think it will double the income and cut the output of wind farms buy about 50%.

we know exactly what income could be. It is
A
auditor

All worlds
17 Jun 2024 18:10Link
What are you even going on about? Almost none of your response actually has anything to do with anything brought up and you just went flying off on a wild tangent about doubling or tripling maintenance and slashing production of everything wind. I implore you to actually read what your players write to you and respond on topic, put it through a translator if English isn't your primary language.

The one thing you actually touched base on was the FI computation, which you keep insisting you know and then fly off on your tangents. This issue, that has been brought up to you multiple times, could easily be solved if you just share your math. I've shown you mine that says you're wrong, show me yours that says you're right and the issue can be put to bed.
S
Supercheese

All worlds
17 Jun 2024 18:35Link
"We know exactly the computation of potential income from EP and keep it as it is to prevent oversized profits.
Wind power is not going to become more profitable than it is now.
It is too profitable as it is. We can argue about the price used to sell it but then, if we go with the market price, versus base price, and higher quality, the profits will jump."


Andy, I'm not sure I understand what you're saying here. Are you saying that changing the computation in the financial index to include the market price + quality, will make any difference in my real profits when I sell that 135 Quality EP on the market? Because it does not change anything in terms of profit. The only thing it changes is my Financial Index score. When I sell that EP, the money I get is not base price, it's market + quality. I make that profit no matter what the number in the financial index says. We just want the FI to reflect the profit
A
Andy

All worlds
21 Jul 2024 16:00Link
The value of EP that is delivered to the country is shown on the financial page as income from wind farms.

the EP can be used in the country to cut cost, or sold to corporations for cash or it can be sold on the market for cash.

In all these variations, it is income for the country.

In the process, It also influences the financial index, as it indeed should.

The value of the EP depends both on quality and on the market price of EP.
several other parameters are involved and set to adapt gradually.

I have said before that we will make some changes that will keep profits in place and will gradually become more transparent to players.

Wind farms remain a very profitable function to countries and can help in creating income.

very large numbers, as we said already many times, are very risky as the price of EP can decline and income will plunge and in addition, when there are so many wind farms, t