Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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"Checking account" to keep track of future buys/sells (Little Upsilon)

Topics: Suggestions: "Checking account" to keep track of future buys/sells (Little Upsilon)

annakin (Little Upsilon)

Monday, June 16, 2008 - 05:25 am Click here to edit this post
I realize if you have been playing this game for 5+ years, you are probably used to every quirk of the interface. However, please try to look at this from a new user's perspective:

Let's say I make 12 corporations for my new country. Every one of those corps is absolutely, 100% free in $SC. The only visible cost is workers, which you don't need at first anyway.

Then suddenly, a few months later, I have no money! What happened??!

What happened is that corps DO cost money. But the game doesn't tell you how much, and it doesn't subtract it from your balance.

In real life, this is how people overdraw their checking accounts. It's why they created something called a "checkbook" where you write down FUTURE purchases that you *know* are going to happen.

Since 99% of the transactions in this game take place at least 1 month in the future, wouldn't it make sense to have 2 sets of numbers for everything, the first is inventory *now* and the second is future inventory, taking into account all planned buys/sells (which could vary based on the market, but at least you would have an idea of what to expect!)

annakin (Little Upsilon)

Monday, June 16, 2008 - 05:30 am Click here to edit this post
Example: Let's say I have 3000 jeeps and $1bn.

I offer to sell 500 of them. Market price at the time is $1m each, so I will profit $500m.

This sale could take months to happen. In the meantime, it should say how much I have, and (how much I will have)

Jeeps: 3000 (2500)


Cash on Hand: $1bn ($1.5bn)

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