Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Annex (Golden Rainbow)

Topics: Suggestions: Annex (Golden Rainbow)

Seryozha Nikanor (Golden Rainbow)

Sunday, June 29, 2008 - 08:34 pm Click here to edit this post
Threre should be an option to make it so instead of having multiple countries there would only be one country with different "states", then if someone attacks them they can take over the "state" and not they entire country

John Fire (Little Upsilon)

Monday, June 30, 2008 - 02:52 am Click here to edit this post
That is the system they have now. Except the "countries" you refer to are "Empires" and the "states" would be the individual countries.

Seryozha Nikanor (Golden Rainbow)

Monday, June 30, 2008 - 04:47 pm Click here to edit this post
what i want is to not have to govern multiple countries separatly

Oldguy (White Giant)

Monday, June 30, 2008 - 11:05 pm Click here to edit this post
The game was fun when I started. I could attack C3 and build an empire. Then I find out that the game keeps you from doing that because having my empire at 30 would run me out of money. So I cut back to 12 countries. If I make to much money I pay. If I have to much in arms then my finance goes to pot. So all you can do is put out loans and buy coins to keep under 20 trill per country. No C3 attack, if you grow you lose, can not gain anything. When will you be able to have fun again. If I was 12 I could just NUKE everyone, If you max out just about all growth in 6 months, what is left?

John Fire (Golden Rainbow)

Wednesday, July 2, 2008 - 09:37 am Click here to edit this post
Wow, I have been playing a year and that hasn't happened yet. You go through that cash stuff pretty fast, and a good GC reserve can be burned down through asset building or gifts.
Asset building is limited by three things:
Empire Size Limit (maintained by government costs)
Population Size Limit (maintained by ridiculously high health index needed to surpass 80M pop)
Cash Reserve Limit (maintained by cost to all cash beyond 20T sc$)

So the limits would tend to make an inexcessive empire limited to:
10 countries
800M pop
200T sc$
The total gc value of the cash and pop would equal 4,000 + 345 or 4,345 gc. Now let's say that all countries has reasonably good military assets which in my opinion would be 200T sc$ in the leader and 100T sc$ in each slave. So 900T sc$ or 1552 gc. 4345 + 1552 = 5,897 gc. This would equate to a nominal value of $587. Now unless you are willing to invest that kind of cash into the game you will not reach the limit of a giant empire for a long time.

It take FOREVER to build up that kind of assets without RL investment which i do not do at all, the only RL money I spend is for account extension. Not to mention that you will encounter many people before you reach this point which will add to the gameplay experience, whether friend or foe.

John Fire (Little Upsilon)

Wednesday, July 2, 2008 - 10:40 am Click here to edit this post
Oldguy, what I am trying to say is worry less about assets and more about other players. I don't want the meaning lost in my wall o' text.

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