| Thursday, July 17, 2008 - 09:39 am |
Why the hell can't we just set priorities for workers (real life governments would do this by advertising, increasing trade schools and funding, giving incentives/tax breaks to people and businesses who fill the gap etc). It would make fixing worker imbalances a LOT easier and simpler. Example, I may only need more of one type of workers. The only method I have of fixing this is converting a measly 50k of educated professionals each time I log on to SC. All other methods of increasing workers increases the amount of all workers (apparently back to work schools and special clinics increase lots of worker numbers, and decreasing education priorities). I'm sure the entire full member population of SC would agree with me on this.
| Thursday, July 17, 2008 - 07:47 pm |
Hell, a long time ago, before I left SC last year (and came back again), I'd proposed this exact idea in an exclusive poll. Call it "vocational training," I said, and let us set those priorities for workers...
I spent 45 minutes digging for what I had proposed in the exclusive poll results, but finally I found it.
688. Educational Priorities Status: We agree [ top ]
We should have the option to set "vocational training" priorities...i.e. set priorities for the ratio of LLW/MLW/HLW like we do with managers, doctors, teachers, execs, etc. now.
W3Creative, if it is worried about sudden changes in the balance of workers, could even set it up so you have two separate "totals" to juggle, one for workers and one for professionals, if they didn't want a flood of workers to suddenly get promoted to professionals through such a system. This way changes would not take place overnight, but would take a bit of time, like altering priorities for professionals does now.
The mechanism for establishing priorities for LLW/MLW/HLW would work identically to setting priorities for professionals.
It would also give players a reasonably efficient way to react to the infamous staff requirement changes that W3 has been known to implement from time to time, and increase the importance of having a good educational system, because players would be able to do more with a good educational system.
50 gamers voted for the proposal.
17 gamers voted against the proposal.
The proposal has been ACCEPTED.
This point was talked about many times with a lot of proposals. We agree that there is a problem here. Most proposals to-date, had a disadvantage of making the whole education system obsolete by trivializing the movement of workers between the three groups.
This proposal is the first (Or we really missed something in the past which is possible) that we think can be introduced, solve the problem we have, and not destroy the education system, which is essential in the game.
It is not very easy to implement as it cuts through many parts of the game and requires that removal of the current procedure and all the corrections and tunings that take place on top of it. We will however implement it.
The response has me thinking that coding this is about as complex as coding the new war engine, and we all know how long that took.
| Friday, July 18, 2008 - 05:04 pm |
I think they have given up on that then. As recently they claimed to have fixed that problem, all I think they did is make more HLW appear each month because I have almost equal amounts of HLW as LLW, with me haveing to use poor nurses that put so much effort into getting their qualification, only to force them to work in a textile factory, as MLW. Seams like a half arsed approach, but its not like they aren't busy, and still its better then no change at all.