Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Profit or loss/population assets and cost of ammo (Little Upsilon)

Topics: Problems: Profit or loss/population assets and cost of ammo (Little Upsilon)

Ummagumma (Little Upsilon)

Monday, May 25, 2009 - 03:32 pm Click here to edit this post
After taking many years of data I have noticed that the data for the population and profit/loss do not reflect what you really get in game. Guess the GM is taking a little off the top, eh?

- You get about 50%-60% of the population stated in the (births/deaths) stat.
- Profit /loss really variable. Basically if says you are netting X billions a year, wou will get not get that ,but usually a percentage or even a loss!!!
- A sub note here about cost of ammo, if you add up all ammo used,military supplies,aircraft fuel,etc,etc EVERYTHING the military uses ,per month, it doesn't even come CLOSE to what is taken out on the cash change balance sheet.

I don't mind there being little differences (no one is perfect)but I get annoyed that on one page it shows that my country is making a healthy profit on a yearly basis and on the same page the cash available is declining on a yearly basis . This is not possible since the country would have to show a yearly loss on a least 1 of the years!! I have over 50 years of detailed data to back this all up. It can only be explained by the GM putting something else into the equation and leaving it off the screen for us to see. Perhaps it can be logically explained, I would just like to see it, not have a "fudge factor" applied.

Crossdale (Golden Rainbow)

Tuesday, May 26, 2009 - 01:34 am Click here to edit this post
I understand and believe all you say because I have noticed the same thing. Could you please send me your 50 years of investigation stats? I would like to compare them to my anaylsis if possible.

Ravenous Cannibal (Little Upsilon)

Tuesday, May 26, 2009 - 08:01 am Click here to edit this post
I think the cost of government and cost of military are both effected by empire size. That would be a multiplier. You also didn't include salaries in your list.

I haven't tried to save up good statistics. But I did just check a few countries. In 2 of my little peon countries (5.4M and 7.6M) the population looks like it is growing faster than what is suggested by birth/death. In the 5.4M case population growth was more than doubled. In countries where population was close to 60M and 70M population growth was almost flat when it should have grown by 170k per year and the other was declined 80K when the death rate was only 20K higher than birth rates.

Long term statistics would have to account for changes in the birth and death rate. It would also need to factor in earth quakes, civil disorder and war. Of course worker exchanges and population purchases and sales make statistics very complicated.

I found one case where my profit/loss for the month is around -20M, 20M losses. For the last 6 game months the cash available has been rising. Cash/profits is hard to track because you country purchases will throw things off. If your country is automatically purchasing ammunition it will look like you are losing a lot of money each month.

Add a Message