Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

My navy does not move (Little Upsilon)

Topics: Problems: My navy does not move (Little Upsilon)

Vicious (Little Upsilon)

Saturday, March 6, 2010 - 04:32 am Click here to edit this post
I tried unsuccessfully for three consecutive game months to navigate my navy. The automation says the navy will arrive in a month. Then nothing happens.

Vicious (Little Upsilon)

Monday, March 15, 2010 - 05:28 pm Click here to edit this post
I figured out that if there are more than 1,000 navy weapons on a carrier, the carrier will not move. After I bought extra carriers, I could move my navy.

However, this problem and solution isn't explained in any of the documentation or game news, and the automation doesn't provide any notice.

Item #3 of the War documentation states:
"The maximum number of weapons per military base is 20.000."

Generally, the documentation treats carriers and fleets as bases. If the maximum number of weapons per carrier or fleet is 1,000, then it would be very helpful for the documentation to say that.

Also, it would be very helpful for the country newspaper or automation to provide a notice when a carrier or fleet has so many weapons that it can't move.

Green Starfish (Little Upsilon)

Wednesday, March 17, 2010 - 02:17 am Click here to edit this post
I wonder if that's a problem with the documentation or a glitch in the game. If you haven't already, you should send the gamemaster an e-mail.

Slade (Little Upsilon)

Wednesday, March 17, 2010 - 03:06 am Click here to edit this post
Vicious, i had the same problem. Thanks for the tip.

CraftyCockney (Kebir Blue)

Wednesday, March 17, 2010 - 10:00 pm Click here to edit this post
Dunno chaps, mine move maxed out with weapons.

CraftyCaptain

whiteboy (Fearless Blue)

Thursday, March 18, 2010 - 08:01 pm Click here to edit this post
I run my carriers with ~20k weapons all the time and never have an issue with them moving...every carrier I have has at least 2000 weapons (nmb) on it at all times...so I'm not sure why >1000 is causing a problem.

Tom Willard

Friday, March 19, 2010 - 12:06 pm Click here to edit this post
We had some complaints about the navy not moving.
several players reported it.

we found an error and fixed it after March 6.

this had nothing to do with the number of weapons but rather with navies, located far away.
the problem only occurred in a few cases and it should be gone.

If anybody has any problem with the navy now, please mail the gamemaster and try to describe in details. we will fix ASAP.

Vicious (Little Upsilon)

Friday, March 19, 2010 - 03:37 pm Click here to edit this post
Thanks for the fix and explanation.


Add a Message