P
Psycho_Honey (Golden Rainbow)
All worlds
10 Jun 2010 04:14Link
Many people will say that c3 warring is not an ethical form of war.
However, it must be stated that it is an effective form of combat. Especially when players that have been around for long enough, fight wars, and somehow manage to have Cities and Capitals rebuild between the first and 5th of the month, no matter how many times you destroy them. They move and show no damage. Yet my ammo is used up, and weapons that may have been lost in destroying the target are lost. The War Index drops slightly, but this tactic, which should be against the rules or impossible to say the least, allows the cities to rebuild until the real update which refreshes the War Index. This is just one of countless things I have seen done during wars with certain players that should not be happening. This is exactly why I would never 'put anything on the line' becuase the game is too open and and subject to manipulation that is not available to every player.
<
However, it must be stated that it is an effective form of combat. Especially when players that have been around for long enough, fight wars, and somehow manage to have Cities and Capitals rebuild between the first and 5th of the month, no matter how many times you destroy them. They move and show no damage. Yet my ammo is used up, and weapons that may have been lost in destroying the target are lost. The War Index drops slightly, but this tactic, which should be against the rules or impossible to say the least, allows the cities to rebuild until the real update which refreshes the War Index. This is just one of countless things I have seen done during wars with certain players that should not be happening. This is exactly why I would never 'put anything on the line' becuase the game is too open and and subject to manipulation that is not available to every player.
<
F
Fone_Bone (Golden Rainbow)
All worlds
10 Jun 2010 15:21Link
This sounds very similar to what you could do in the game "Empire"
http://members.chello.at/theodor.lauppert/games/empire.htm
The game updated on "ticks" of time. Each tick ~1-5 minutes depending on the speed settings of the game.
Each tick the sector would have its stats updated at a percentage of the population/military you had stationed there. If you did not have enough population to generate a full update, it would not update. Typical expansion was to spread out leaving minimal units within the sectors so that they would not generate fully. When you were ready to expand you had the computer auto move population from the first sector to the last so that within one tick you would have your entire population updated 100 plus times during this one tick.
That is just my guess based on the information I am reading. I will jump on c
http://members.chello.at/theodor.lauppert/games/empire.htm
The game updated on "ticks" of time. Each tick ~1-5 minutes depending on the speed settings of the game.
Each tick the sector would have its stats updated at a percentage of the population/military you had stationed there. If you did not have enough population to generate a full update, it would not update. Typical expansion was to spread out leaving minimal units within the sectors so that they would not generate fully. When you were ready to expand you had the computer auto move population from the first sector to the last so that within one tick you would have your entire population updated 100 plus times during this one tick.
That is just my guess based on the information I am reading. I will jump on c
I
IndustMech (Little Upsilon)
All worlds
10 Jun 2010 19:18Link
I played Empire for about 10 years.
My GR empire is named for Empire players.
http://www.wolfpackempire.com/default.htm
My GR empire is named for Empire players.
http://www.wolfpackempire.com/default.htm