Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Order Strategies (Golden Rainbow)

Topics: Problems: Order Strategies (Golden Rainbow)

Scarlet (Golden Rainbow)

Monday, June 28, 2010 - 04:00 pm Click here to edit this post
Order Strategies for the following products do not work (Low Water Mark/Order Quantity):
Nuclear Power (2,000,000/400,000)
Ammunition Quality Upgrades (6,000,000/18,000,000)
Weapon Quality Upgrades (250,000/750,000)

If you've noticed any other products that fail to function properly, please post.

If you're not experiencing any problems with these products in ordering strategies, please post also.

Scarlet (Little Upsilon)

Saturday, July 3, 2010 - 05:18 am Click here to edit this post
Even though I'm skeptical as to whether anyone reads this, my guess as to the reason these don't work with ordering strategies is that these products were created AFTER the feature was implemented.

IndustMech (Little Upsilon)

Saturday, July 3, 2010 - 07:30 am Click here to edit this post
I read this.

Crafty (Kebir Blue)

Saturday, July 3, 2010 - 12:02 pm Click here to edit this post
These products dont seem to function in the trade strategy system Scarlet, I asked about this ages ago, its was a pain manually ordering weapon quality upgrades, until...

I noticed that if you hover over the underlined links at the top of the 'upgrade military unit fighting levels page, you get this nice little pop-up:

***HINT 'fighting level' DOES NOT EXIST***, same for weapon quality and ammunition quality.

Soooo... is it worth buying them anyway? I cant say I've noticed the difference between upgraded and non-upgraded units, but maybe others have.
I could also point out that Jozi said he thought it right that we should be able to specify quality of auto ordered ammo and weapons to suit the new fighting level of units system, keeping 100Q soybeans say but 200Q tank ammo.
Sorry for rambling off topic a bit and it does seem your observations are right.

whiteboy (White Giant)

Saturday, July 3, 2010 - 06:39 pm Click here to edit this post
I have actually noticed a difference with fighting levels, noticeably worse ratios against air d/garrisons. I'll leave whether it is worth it or not up to everyone else, but I do believe the system is functioning as intended, however you guys are correct in saying that the ordering system is not from my experience.

White Darkness (Little Upsilon)

Tuesday, July 6, 2010 - 04:08 am Click here to edit this post
The ***HINT "fighting level" DOES NOT EXIST*** is an error denoting there's no hint message for that link.

Check out "Value of all Ammunition" under the finance index page.

***HINT 'Value of all Ammunition' DOES NOT EXIST ***

Crafty (Little Upsilon)

Wednesday, July 7, 2010 - 06:16 pm Click here to edit this post
Hmmm, most of them say "no description yet" when that is the case. Guess you're right though WD.

White Darkness (Golden Rainbow)

Wednesday, July 7, 2010 - 08:08 pm Click here to edit this post
Yeah, the no description yet box pops out. The ***HINT 'We haven't made up anything yet' DOES NOT EXIST*** is probably a reminder internally that accidentally got into the production.

Otherwise, there's no weapons and ammo in the game?

Psycho_Honey (Little Upsilon)

Wednesday, July 7, 2010 - 10:04 pm Click here to edit this post
Fighting Levels DO exist tested and true.

Add a Message