| Thursday, December 16, 2010 - 01:43 am |
In my common market I set market commitment at 70% knowing that my corporations would be able to meet those demands but I just checked them again and it's showing contracts far above what they can produce like 197%, 185%, 200% contracts. Surely the game's mechanics must check to see whether the corporation can even meet those demands before contracts are accepted.
| Friday, January 28, 2011 - 10:51 pm |
This is happening on my enterprise and its stuffing up my game - the contracts cant be canceled either!
Using cancel corp contracts results in "Contract Not Found" Unless I go into each corp and cancel the contract one at a time... 600+ contracts no thanks.
If you try entering a new market commitment level it just adds that onto your existing level rather than overrides existing eg. Commitment 85% then try to update it to 65% and you end up with 150% Very Clever :S
| Saturday, January 29, 2011 - 03:19 am |
old glitch, new chorus...
| Saturday, January 29, 2011 - 06:17 am |
Yeah? Is there a fix coming?
Since I am singing a new chorus, why are 60% of the mouseover definitions in friggin dutch? I don't know Dutch! and since the mouseover explains how to play, it figures that I am disadvantaged in playing by not being dutch....
Does anyone who is not dutch get free 6 months membership to balance the game.
| Saturday, January 29, 2011 - 05:07 pm |
I think you can change your language settings to English and French if I am not mistaken. All my mouseovers are English. Maybe you are playing from mainland Europe? IDK.
| Saturday, January 29, 2011 - 06:27 pm |
Once you log in, you see the flags of the the Netherlands and of the United States on your top-right corner. Click USA.
| Sunday, January 30, 2011 - 03:30 am |
Thanks Honey n Laguna I can now read the mouseovers... back to the contracts headache...
| Sunday, January 30, 2011 - 03:52 am |
Contracts have never worked well. It seems like something that should be so simple and straightforward to program, and yet...
| Monday, January 31, 2011 - 01:45 pm |
And So...More Contract Problems....
11 out of 52 Corpoations in my enterprise have local or common market contracts where production was reserved to meet the contract yet, not delivered to the corporation that required the product. Error message states contract levels exceed production which is, erm... WRONG!
How long has this been stuffing up and how do I fix it?
Do the programming team read these forums?
Do they need some help?
I could fix this in a week.
| Monday, January 31, 2011 - 06:06 pm |
| Monday, January 31, 2011 - 09:36 pm |
I'm sooooo glad that a malfunctioning game system amuses ya honey! I know you been playing for ages now so gimme a break, quit laughing and gimme a hand! You play well. How did you work around this?
| Monday, January 31, 2011 - 09:48 pm |
How to work around: stop using contracts.
Just buy and sell your stuff on the world market. Contracting all of your supplies internally causes more problems than just this; you're also overpaying for raw materials.
| Tuesday, February 1, 2011 - 01:27 am |
OK So I fixed the problem!
Heres the work around if you want to know
incidentally it doesn't matter if your overpaying for materials because the profits go to you anyway!
Step 1: Select Common Market->Contracts->Contracts for your contry
Step 2: Cancel All
Step 3: Common Market->Contracts->Accept Contracts for Products your Corps Use
Step 4: Cancel ALL
Step 5 : Repeat steps 1 to 4 for each country & steps 3 & 4 for each enterprise
Step 6: Common Markets_>Contracts->Offer Products
and set all to 60% (I know this percentage works but you can try others if you wish) repeat for each country and enterprise
Step 7: Step 1, then Accept All for Local & Common (or local if you wish)
Step 8: Step 3, then Accept All as in step 6
Step 9 repeat steps 7&8
There Ya Go!
| Tuesday, February 1, 2011 - 02:10 am |
"incidentally it doesn't matter if your overpaying for materials because the profits go to you anyway! "
Let's pretend that it's very cold, and you have a wood-burning stove. Next to the stove is a log of cherry wood.
Down the street, there's a store that buys cherry logs for $200 and sells oak logs for $100.
For the purpose of this example (because that's how it works in the game), let's pretend both logs produce the same amount of heat when burned.
1. Burn your expensive log
2. Sell your expensive log, then buy and burn a cheaper log and pocket the $100 difference
| Tuesday, February 1, 2011 - 02:21 am |
OsterTech I avoided it by not even doing contracts. Also, if hiring is screwed at any given time for any given reason the contracts reset or adjust based on hiring/production so with all the recent worker updates I find doing the contracts even through common market incredibly boring and tedious. Manually doing contracts is an even bigger nightmare because imagine canceling and recommitting 100's or perhaps thousands of contracts one, by one, by stinking one... Nah I'm good. I find the difference and advantages of contracts good, but the benefit after the effort marginal, then come the headaches like the one you had. It'll take one slip in hiring, or an update to make you go do all that again. It is like trying to make $100 instead of settling for $98 except you have to work 50 times harder and longer for the extra 2 bucks than you did to make the 98. Again, nah... I'm good.
I was actually laughing at the whole outrage thingy of things being broke and offering help. I thought that was funny. I wasn't ragging on you.
| Tuesday, February 1, 2011 - 12:29 pm |