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FMU corporation? (Fearless Blue)

Topics: Problems: FMU corporation? (Fearless Blue)

Jakerp (Fearless Blue)

Tuesday, February 22, 2011 - 04:16 pm Click here to edit this post
What is wrong with these corporations these used to be my best money makers now they just generate losses year after year.

In my world there have been always shortage of FMU and supply and demand have never gone green.

My corporation is fully upgraded and I pay same salary than most of these corporation. Welfare in my country is about the same than other people.

My corporation used to be over 2T value now it is only 11B.

If FMU production generate only losses I have to close factory no matter if it make shortage of these units worse.

Jakerp (Fearless Blue)

Tuesday, February 22, 2011 - 04:18 pm Click here to edit this post
Even most of level 1 corporations I have perform a lot better generating profits and they have supply and demand cycles that go green time to time.

Psycho_Honey (Little Upsilon)

Tuesday, February 22, 2011 - 04:33 pm Click here to edit this post
Tell me about it.

Psycho_Honey (Little Upsilon)

Tuesday, February 22, 2011 - 04:36 pm Click here to edit this post
I still have weapons corps with reasonable salaries and reasonable trade strategies fully upgraded and producing a 290 - 299 final product losing money consistently year over year. And it isn't just weapon corps.

There is something really wrong.

Jakerp (Fearless Blue)

Tuesday, February 22, 2011 - 11:09 pm Click here to edit this post
Nice to hear that some other people have problems too. I understand that if supply demand cycle go green you go unprofit some point but I have monitored supply and demand FMU for 5 years in game time now in my world and it is always red witch means shortage.

My product quality is 296
Production level 115.4%
Salaries 300
Effiency and Quality upgrades are both 200
Supply and demand cycle have been red meaning shortage in FMU last 5 years.

My trade strategies are 296% x market value and 10% drop if products are not sold.

Buy strategy 105% market price 5% increse if products are not bought.


Market value of my FMU corporation is dropped from 2T to 9BN.

Funny thing is that salaries used to be 500 and my corporation made great profits then about 2BN per month. When problems started I dropped salaries 300 but that dosent seem make profits any better.

Demand of FMU units have always been red meaning shortages. Still my company cannot do profit and could not do profits for YEARS!

My level 5 FMU corporation is my most unprofitable corporation and have been for years. Even those corporations who demand supply cycle go green every regularly can make better profits.

It feels dull to close corporation when demand for FMU units is regulary 6.8 - 9 million units per month in my world and supply is 4.8 - 5.8 million units per months. If I cannot make profit for YEARS I have no chance than close.

Something is not right here.

Kitsuné (Fearless Blue)

Wednesday, February 23, 2011 - 12:33 am Click here to edit this post
Jakerp, drop your supply quality setting for your state corporations. I use 160. Use what you like, but in any case do not go over 190.
Also, cancel any and all supply contracts you may have signed. There are ways of using contracts to some benefit, but they must be used selectively and are something best left for when you have more experience with the game.

Jakerp (Fearless Blue)

Wednesday, February 23, 2011 - 10:20 am Click here to edit this post
I do not have any other supply contracts than with common market. All other corporations I have (about 50) are perfectly profitable with trading as much as possible with common market and buying best quality supplies from common market contracts.

I see it very dull that if you trade with common market you go unprofitable forever in goods that are massively shortaged.

If FMU corporation cannot be profitable when trading with common market and getting supplies from common market I rather close whole corporation and never build any FMU corporations.

There are plenty of other corporations that can generate profits in common market trading and settings I have. I use same setting in my every corporation. Like rest of my 50 corporations that are producing other goods they are all perfectly profitable and have been for years.

Jakerp (Fearless Blue)

Wednesday, February 23, 2011 - 10:37 am Click here to edit this post
Here is screen shot every other corporation I have is generating profits (with same settings than my FMU) even those that have much harder supply demand cycles:

http://img97.imageshack.us/f/profits.jpg/

FMU corporation is making -0.30 losses every month even when there are supply 6million units per month and demand 9million units per month.

FMU used to be my most profitable corporation for years making about 1.5-2B profits eatch month I havent touch any settings other than salary until something happened and it went unprofitable for ever.

Explanation is not supply going green and I have seen this same happening in some private FMU corporations too that do not buy any goods trough contract mechanism. There is one private FMU corporations inside my country that do not buy anything with contracts and is suffering same unprofitable problem than my corporation.

Jakerp (Fearless Blue)

Wednesday, February 23, 2011 - 10:53 am Click here to edit this post
Supply demand cycle of FMU and profits of my corporation same time:

http://img39.imageshack.us/f/supplydemand.jpg/

Here is my proofs that producing FMU cannot make profits even when there are constant shortage so I have to close up my factory to free up workers to do something else that can do profit.

I have already provided proof in my previous message that every other corporation I have can make profits with same trade and settings that I use in my FMU corporation.

I think I have pretty solid case that there is something wrong in producing FMU units if you cannot make profits even when there is millions of units shortage eatch months.

Scarlet (Little Upsilon)

Wednesday, February 23, 2011 - 12:22 pm Click here to edit this post
This is from your corporation.

Product Stock (Unit) Monthly Use Stock Months Avg. Quality Last Price Paid Market Price
Books And Newspapers 3,957,950 units 200,000 19.8 357 2,057 SC$ 573 SC$
Building Materials 5,183,222 units 350,000 14.8 242 1,453 SC$ 506 SC$
Computers 1,418,204 systems 150,000 9.5 354 4,476 SC$ 1,306 SC$
Electric Components 4,304,234 units 350,000 12.3 263 1,552 SC$ 540 SC$
Electric Power 51,398 million kwhs 3,750 13.7 363 329,946 SC$ 91,850 SC$
Electronic Components 2,045,939 units 350,000 5.8 298 1,657 SC$ 576 SC$
Factory Maintenance Units 748 units 96 7.8 329 11.60M SC$ 3.60M SC$
High Tech Services 15,597,808 units 500,000 31.2 228 513 SC$ 457 SC$
Industrial Equipment 4,462,238 units 375,000 11.9 206 1,420 SC$ 494 SC$
Household Products 3,605,650 tons 150,000 24 275 3,910 SC$ 2,721 SC$
Services 8,633,393 units 500,000 17.3 307 1,223 SC$ 426 SC$
Software 4,288,794 units 375,000 11.4 281 1,401 SC$ 488 SC$


Haha, yeah, listen to Kitsune. The game's economic engine works perfectly fine. That quality category is costing you big time.

MVC (Little Upsilon)

Wednesday, February 23, 2011 - 08:34 pm Click here to edit this post
Absolutely. High Q Ind Equipment and services are all you need.

Get the rest back to 100 Q.

Danny Miller (Little Upsilon)

Thursday, February 24, 2011 - 01:46 am Click here to edit this post
I would have to concur with the others, your supply quality is too high

Jakerp (Fearless Blue)

Thursday, February 24, 2011 - 11:38 am Click here to edit this post
"Haha, yeah, listen to Kitsune. The game's economic engine works perfectly fine. That quality category is costing you big time."

I buy all of my supplies from my own factories what is point in going to buy from somebody else?

When buying from my own factories high quality supplies they make the profit when buying from world market all profit would go on some random people.

When buying high quality supplies from my own factories they make profits from that instead of random people on world market. It also give me better score.

"Absolutely. High Q Ind Equipment and services are all you need.

Get the rest back to 100 Q. "

All of my factories all fully upgraded they cannot offer that low quality products and I do not want to buy from other people as that would give profits to them instead of my own factories. I'm not going to build non upgraded factories just to keep my FMU factory able to make profits.

No matter I'm going to use my FMU factory as money pump factory manipulating its value and then selling its shares when value is high and when it is low I but its shares back. It seems to be best way to make money in this game instead of normal production. I see a lot of people doing it with hudreds of corporations in stock market all of time.

Kitsuné

Friday, February 25, 2011 - 12:51 am Click here to edit this post
"I do not want to buy from other people as that would give profits to them instead of my own factories."

Profit is just revenue minus cost.
The revenue of your factories is the same whether you sell to yourself or sell to someone else.
The cost, however, will be lower if you buy supplies from someone else.
Therefore, by buying and selling on the world market, profit will be higher.
What does it matter if someone else gets paid too?

OsterTech (Golden Rainbow)

Friday, February 25, 2011 - 01:58 pm Click here to edit this post
There seems to be some kind of economic principal missing here, but it's eluding me. Forgive my rambling while I try and explain.

The advantage of contract trading at 100% on all corps and country consumption is that all SC$ stay in that country so the worth of the country stays the same. Naturally, if you produce more than consumed, it is exported and the worth of said country grows.
Now, rather than determining if a corp is profitable by looking at its p&l, it becomes profitable to the country by its eliminating exports. It becomes economically viable to throw SC$ at it to keep it open. But! If you can buy goods that you produce cheaper by import than by internal provision, you will still increase the worth of your country by importing these goods on the proviso that the goods you import are offset by exports.

For example FMU Quality 100 performs the identical function to a Corp as FMU Quality 300 but at significant reduction in cost. (I Think!)

So by contracting full production of all corps to a country, and by producing all products except those you can acquire for a cheaper price irrespective of s&d variation, you can then purchase required er.."unproduced product" with the proceeds of the sale of excess produced product.

Same principle able to extrapolate to a coop or empire but harder to balance.

Danny Miller (Little Upsilon)

Friday, February 25, 2011 - 02:31 pm Click here to edit this post
A smart person once said," Insanity is doing the same thing over and over and expecting different results." Perhaps you should test the advice given on one of your FMU corps before dismissing it.

Blueserpent (Golden Rainbow)

Friday, February 25, 2011 - 03:33 pm Click here to edit this post
Buying everything from CM contracts is a mistake new guys make.
About the only thing in u doing so thats useful,is the added score.

You pay top dollar contracting to ur own corps.Far easier to buy and sell from the world market.

As has already been stated, A CM can work for you but only if used to avg supply Q


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