Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Contracts "auto-canceling" when "there is no need" (Kebir Blue)

Topics: Problems: Contracts "auto-canceling" when "there is no need" (Kebir Blue)

CorporatePartner (Kebir Blue)

Monday, July 25, 2011 - 08:53 am Click here to edit this post
Several enterprises have corporations that have set up many contracts. The contracts have been done using a variety of "methods", including:

1) Sending "direct contracts" from the corporation to "Countries or ... corporations"

2) Using the Corporations > Contracts > product contracts setup page to select either a "maximum" or a specific number of items to contract to a country.

3) Local or Common Market contracts, done between various "entities" as well as between corporations.

Contracts have just "dis-appeared". Sound familiar? Not only has this happened with "contracts" on, but many other "assets" and "items". Search around the forum topics if you don't believe this and would like "testimonials" or other "proof".

Once again, like a broken recording, another "economic" item that has been poorly managed or programmed.

The "enterprise/CEO" part of Simcountry has been so neglected and poorly managed for so long, it's not surprising that all these problems are occurring.


Monday, July 25, 2011 - 01:11 pm Click here to edit this post

Open Sesame (Little Upsilon)

Tuesday, July 26, 2011 - 04:04 am Click here to edit this post

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